#!/usr/bin/python # $Id: SConscript $ # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # The Original Code is Copyright (C) 2010, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Joshua Leung # # ***** END GPL LICENSE BLOCK ***** Import('env') # XXX: we need a contingency plan for when not compiling with Bullet, # since this module will always get included... # This problem will also apply to other engines at a later date too... sources = env.Glob('*.cpp') incs = [ '.', '../../extern/bullet2/src', ] env.BlenderLib('bf_intern_rigidbody', sources=sources, includes=incs, defines=[], libtype=['core', 'player'], priority=[180, 30])