# Microsoft Developer Studio Project File - Name="blenderpublisher" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=blenderpublisher - Win32 Profile !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "blenderpublisher.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "blenderpublisher.mak" CFG="blenderpublisher - Win32 Profile" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "blenderpublisher - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "blenderpublisher - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "blenderpublisher - Win32 Profile" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "blenderpublisher - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "..\..\..\obj\windows\publisher" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\misc" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE RSC /l 0x413 /d "NDEBUG" # ADD RSC /l 0x413 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"msvcprt.lib" /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\..\obj\windows\blenderpublisher.exe" /libpath:"..\..\lib\windows\bsp\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\bmfont\lib" /libpath:"..\..\lib\windows\ghost\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "blenderpublisher - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "..\..\..\obj\windows\publisher\debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\source\blender\misc" /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x413 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 libfrozen.a fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcpmtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\bsp\lib\debug\\" /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "blenderpublisher - Win32 Profile" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "blenderpublisher___Win32_Profile" # PROP BASE Intermediate_Dir "blenderpublisher___Win32_Profile" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "blenderpublisher___Win32_Profile" # PROP Intermediate_Dir "blenderpublisher___Win32_Profile" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\misc" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\moto\lib\\" # ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\lib\windows\bmfont\lib" /libpath:"..\..\lib\windows\ghost\lib" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "blenderpublisher - Win32 Release" # Name "blenderpublisher - Win32 Debug" # Name "blenderpublisher - Win32 Profile" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\source\creator\creator.c # End Source File # Begin Source File SOURCE=..\..\source\icons\winpublisher.rc # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=..\..\source\icons\winblenderfile.ico # End Source File # Begin Source File SOURCE=..\..\source\icons\winlockedfile.ico # End Source File # Begin Source File SOURCE=..\..\source\icons\winpublisher.ico # End Source File # End Group # End Target # End Project