# Microsoft Developer Studio Project File - Name="KX_converter" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=KX_converter - Win32 Profile !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "KX_converter.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "KX_converter.mak" CFG="KX_converter - Win32 Profile" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "KX_converter - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "KX_converter - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "KX_converter - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "KX_converter - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "KX_converter - Win32 Profile" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "KX_converter - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\converter" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib" !ELSEIF "$(CFG)" == "KX_converter - 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Win32 Release" # Name "KX_converter - Win32 Debug" # Name "KX_converter - Win32 MT DLL Debug" # Name "KX_converter - Win32 MT DLL Release" # Name "KX_converter - Win32 Profile" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\BL_ActionActuator.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\BL_ArmatureObject.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\BL_MeshDeformer.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\BL_SkinDeformer.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\BlenderWorldInfo.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderCanvas.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertActuators.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertControllers.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertProperties.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertSensors.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\Converter\KX_IpoConvert.h # End Source File # End Group # End Target # End Project