# Microsoft Developer Studio Project File - Name="SCA_GameLogic" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=SCA_GameLogic - Win32 Profile !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "SCA_GameLogic.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "SCA_GameLogic.mak" CFG="SCA_GameLogic - Win32 Profile" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "SCA_GameLogic - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "SCA_GameLogic - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SCA_GameLogic - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SCA_GameLogic - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "SCA_GameLogic - Win32 Profile" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "SCA_GameLogic - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gamelogic" # 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