# Microsoft Developer Studio Project File - Name="gpplugin" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=gpplugin - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "gpplugin.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "gpplugin.mak" CFG="gpplugin - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "gpplugin - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "gpplugin - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "gpplugin - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin" # PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x413 /d "NDEBUG" # ADD RSC /l 0x413 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python20.lib /nologo /dll /machine:I386 /out:"..\..\..\..\..\obj\windows\npWebGP.dll" /libpath:"..\..\..\..\lib\windows\python\lib\\" !ELSEIF "$(CFG)" == "gpplugin - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug" # PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "WIN32" /D "PLUGIN" /D "_DEBUG" # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x413 /d "_DEBUG" # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python15_d.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:"..\..\..\..\source\gameengine\GamePlayer\Qt\GP.def" /out:"..\..\..\..\..\obj\windows\debug\npWebGP.dll" /libpath:"..\..\..\..\lib\windows\python\lib" # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "gpplugin - Win32 Release" # Name "gpplugin - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp DEP_CPP_GP_CP=\ "..\..\..\..\..\qtwin\include\qapplication.h"\ "..\..\..\..\..\qtwin\include\qarray.h"\ "..\..\..\..\..\qtwin\include\qasciidict.h"\ "..\..\..\..\..\qtwin\include\qbrush.h"\ "..\..\..\..\..\qtwin\include\qcollection.h"\ "..\..\..\..\..\qtwin\include\qcolor.h"\ "..\..\..\..\..\qtwin\include\qconfig-large.h"\ "..\..\..\..\..\qtwin\include\qconfig-medium.h"\ "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\ "..\..\..\..\..\qtwin\include\qconfig-small.h"\ "..\..\..\..\..\qtwin\include\qconfig.h"\ "..\..\..\..\..\qtwin\include\qcstring.h"\ "..\..\..\..\..\qtwin\include\qcursor.h"\ "..\..\..\..\..\qtwin\include\qdatastream.h"\ "..\..\..\..\..\qtwin\include\qdialog.h"\ "..\..\..\..\..\qtwin\include\qevent.h"\ "..\..\..\..\..\qtwin\include\qfeatures.h"\ "..\..\..\..\..\qtwin\include\qfont.h"\ "..\..\..\..\..\qtwin\include\qfontinfo.h"\ "..\..\..\..\..\qtwin\include\qfontmetrics.h"\ "..\..\..\..\..\qtwin\include\qframe.h"\ "..\..\..\..\..\qtwin\include\qgarray.h"\ "..\..\..\..\..\qtwin\include\qgdict.h"\ "..\..\..\..\..\qtwin\include\qgl.h"\ "..\..\..\..\..\qtwin\include\qglist.h"\ "..\..\..\..\..\qtwin\include\qglobal.h"\ "..\..\..\..\..\qtwin\include\qiconset.h"\ "..\..\..\..\..\qtwin\include\qimage.h"\ "..\..\..\..\..\qtwin\include\qintdict.h"\ "..\..\..\..\..\qtwin\include\qiodevice.h"\ "..\..\..\..\..\qtwin\include\qlist.h"\ "..\..\..\..\..\qtwin\include\qmenudata.h"\ "..\..\..\..\..\qtwin\include\qmessagebox.h"\ "..\..\..\..\..\qtwin\include\qmime.h"\ "..\..\..\..\..\qtwin\include\qnamespace.h"\ "..\..\..\..\..\qtwin\include\qnp.h"\ "..\..\..\..\..\qtwin\include\qobject.h"\ "..\..\..\..\..\qtwin\include\qobjectdefs.h"\ "..\..\..\..\..\qtwin\include\qpaintdevice.h"\ "..\..\..\..\..\qtwin\include\qpainter.h"\ "..\..\..\..\..\qtwin\include\qpalette.h"\ "..\..\..\..\..\qtwin\include\qpen.h"\ "..\..\..\..\..\qtwin\include\qpixmap.h"\ "..\..\..\..\..\qtwin\include\qpngio.h"\ "..\..\..\..\..\qtwin\include\qpoint.h"\ "..\..\..\..\..\qtwin\include\qpointarray.h"\ "..\..\..\..\..\qtwin\include\qpopupmenu.h"\ "..\..\..\..\..\qtwin\include\qrect.h"\ "..\..\..\..\..\qtwin\include\qregexp.h"\ "..\..\..\..\..\qtwin\include\qregion.h"\ "..\..\..\..\..\qtwin\include\qshared.h"\ "..\..\..\..\..\qtwin\include\qsignal.h"\ "..\..\..\..\..\qtwin\include\qsize.h"\ "..\..\..\..\..\qtwin\include\qsizepolicy.h"\ "..\..\..\..\..\qtwin\include\qstring.h"\ "..\..\..\..\..\qtwin\include\qstringlist.h"\ "..\..\..\..\..\qtwin\include\qstrlist.h"\ "..\..\..\..\..\qtwin\include\qstyle.h"\ "..\..\..\..\..\qtwin\include\qt_windows.h"\ "..\..\..\..\..\qtwin\include\qtranslator.h"\ "..\..\..\..\..\qtwin\include\qvaluelist.h"\ "..\..\..\..\..\qtwin\include\qwidget.h"\ "..\..\..\..\..\qtwin\include\qwindowdefs.h"\ "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\ "..\..\..\..\..\qtwin\include\qwmatrix.h"\ "..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ "..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ "..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\config.h"\ "..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\import.h"\ "..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ "..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ "..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ "..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ "..\..\..\..\lib\windows\python\include\python1.5\object.h"\ "..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ "..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ "..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ "..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ "..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ "..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\ "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ "..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ "..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ "..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ "..\..\..\..\lib\windows\moto\include\GEN_random.h"\ "..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ "..\..\..\..\lib\windows\moto\include\MT_assert.h"\ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ "..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ "..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ "..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ "..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ "..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp DEP_CPP_GP_IN=\ "..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ "..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ "..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\config.h"\ "..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\import.h"\ "..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ "..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ "..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ "..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ "..\..\..\..\lib\windows\python\include\python1.5\object.h"\ "..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ "..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ "..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ "..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ "..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ "..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\ "..\..\..\..\source\gameengine\Expressions\ListValue.h"\ "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\ "..\..\..\..\source\gameengine\Expressions\Value.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_IController.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"\ "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\ "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\ "..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.h"\ "..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h"\ "..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"\ "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\ "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\ "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\ "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\ "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ "..\..\..\..\source\sumo\include\solid.h"\ "..\..\..\..\source\sumo\include\solid_types.h"\ "..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ "..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ "..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ "..\..\..\..\lib\windows\moto\include\GEN_random.h"\ "..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ "..\..\..\..\lib\windows\moto\include\MT_assert.h"\ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ "..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ "..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ "..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ "..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ "..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ NODEP_CPP_GP_IN=\ "..\..\..\..\source\gameengine\GamePlayer\Qt\GPC_OpenALWaveCache.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\SND_SoundObject.h"\ # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp DEP_CPP_QTEXA=\ "..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ "..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ "..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\config.h"\ "..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\import.h"\ "..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ "..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ "..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ "..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ "..\..\..\..\lib\windows\python\include\python1.5\object.h"\ "..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ "..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ "..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ "..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ "..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ "..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\ "..\..\..\..\source\gameengine\Expressions\IntValue.h"\ "..\..\..\..\source\gameengine\Expressions\ListValue.h"\ "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\ "..\..\..\..\source\gameengine\Expressions\Value.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\ "..\..\..\..\source\gameengine\Ketsji\KX_Camera.h"\ "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\ "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\ "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\ "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\ "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ "..\..\..\..\source\sumo\Fuzzics\include\SM_Scene.h"\ "..\..\..\..\source\sumo\include\solid.h"\ "..\..\..\..\source\sumo\include\solid_types.h"\ "..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ "..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ "..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ "..\..\..\..\lib\windows\moto\include\GEN_random.h"\ "..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ "..\..\..\..\lib\windows\moto\include\MT_assert.h"\ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ "..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ "..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ "..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ "..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ "..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ NODEP_CPP_QTEXA=\ "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\ # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp DEP_CPP_QTKEY=\ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp DEP_CPP_QTOPE=\ "..\..\..\..\..\qtwin\include\qapplication.h"\ "..\..\..\..\..\qtwin\include\qarray.h"\ "..\..\..\..\..\qtwin\include\qasciidict.h"\ "..\..\..\..\..\qtwin\include\qbrush.h"\ "..\..\..\..\..\qtwin\include\qcollection.h"\ "..\..\..\..\..\qtwin\include\qcolor.h"\ "..\..\..\..\..\qtwin\include\qconfig-large.h"\ "..\..\..\..\..\qtwin\include\qconfig-medium.h"\ "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\ "..\..\..\..\..\qtwin\include\qconfig-small.h"\ "..\..\..\..\..\qtwin\include\qconfig.h"\ "..\..\..\..\..\qtwin\include\qcstring.h"\ "..\..\..\..\..\qtwin\include\qcursor.h"\ "..\..\..\..\..\qtwin\include\qdatastream.h"\ "..\..\..\..\..\qtwin\include\qevent.h"\ "..\..\..\..\..\qtwin\include\qfeatures.h"\ "..\..\..\..\..\qtwin\include\qfont.h"\ "..\..\..\..\..\qtwin\include\qfontinfo.h"\ "..\..\..\..\..\qtwin\include\qfontmetrics.h"\ "..\..\..\..\..\qtwin\include\qframe.h"\ "..\..\..\..\..\qtwin\include\qgarray.h"\ "..\..\..\..\..\qtwin\include\qgdict.h"\ "..\..\..\..\..\qtwin\include\qgl.h"\ "..\..\..\..\..\qtwin\include\qglist.h"\ "..\..\..\..\..\qtwin\include\qglobal.h"\ "..\..\..\..\..\qtwin\include\qiconset.h"\ "..\..\..\..\..\qtwin\include\qintdict.h"\ "..\..\..\..\..\qtwin\include\qiodevice.h"\ "..\..\..\..\..\qtwin\include\qlist.h"\ "..\..\..\..\..\qtwin\include\qmenudata.h"\ "..\..\..\..\..\qtwin\include\qmime.h"\ "..\..\..\..\..\qtwin\include\qnamespace.h"\ "..\..\..\..\..\qtwin\include\qobject.h"\ "..\..\..\..\..\qtwin\include\qobjectdefs.h"\ "..\..\..\..\..\qtwin\include\qpaintdevice.h"\ "..\..\..\..\..\qtwin\include\qpalette.h"\ "..\..\..\..\..\qtwin\include\qpixmap.h"\ "..\..\..\..\..\qtwin\include\qpoint.h"\ "..\..\..\..\..\qtwin\include\qpopupmenu.h"\ "..\..\..\..\..\qtwin\include\qrect.h"\ "..\..\..\..\..\qtwin\include\qregexp.h"\ "..\..\..\..\..\qtwin\include\qregion.h"\ "..\..\..\..\..\qtwin\include\qshared.h"\ "..\..\..\..\..\qtwin\include\qsignal.h"\ "..\..\..\..\..\qtwin\include\qsize.h"\ "..\..\..\..\..\qtwin\include\qsizepolicy.h"\ "..\..\..\..\..\qtwin\include\qstring.h"\ "..\..\..\..\..\qtwin\include\qstringlist.h"\ "..\..\..\..\..\qtwin\include\qstyle.h"\ "..\..\..\..\..\qtwin\include\qt_windows.h"\ "..\..\..\..\..\qtwin\include\qtranslator.h"\ "..\..\..\..\..\qtwin\include\qvaluelist.h"\ "..\..\..\..\..\qtwin\include\qwidget.h"\ "..\..\..\..\..\qtwin\include\qwindowdefs.h"\ "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\ "..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ "..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ "..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\config.h"\ "..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\import.h"\ "..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ "..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ "..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ "..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ "..\..\..\..\lib\windows\python\include\python1.5\object.h"\ "..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ "..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ "..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ "..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ "..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ "..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ "..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ "..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ "..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ "..\..\..\..\lib\windows\moto\include\GEN_random.h"\ "..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ "..\..\..\..\lib\windows\moto\include\MT_assert.h"\ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ "..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ "..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ "..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ "..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ "..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp DEP_CPP_QTSYS=\ "..\..\..\..\..\qtwin\include\qapplication.h"\ "..\..\..\..\..\qtwin\include\qarray.h"\ "..\..\..\..\..\qtwin\include\qasciidict.h"\ "..\..\..\..\..\qtwin\include\qbrush.h"\ "..\..\..\..\..\qtwin\include\qcollection.h"\ "..\..\..\..\..\qtwin\include\qcolor.h"\ "..\..\..\..\..\qtwin\include\qconfig-large.h"\ "..\..\..\..\..\qtwin\include\qconfig-medium.h"\ "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\ "..\..\..\..\..\qtwin\include\qconfig-small.h"\ "..\..\..\..\..\qtwin\include\qconfig.h"\ "..\..\..\..\..\qtwin\include\qcstring.h"\ "..\..\..\..\..\qtwin\include\qcursor.h"\ "..\..\..\..\..\qtwin\include\qdatastream.h"\ "..\..\..\..\..\qtwin\include\qevent.h"\ "..\..\..\..\..\qtwin\include\qfeatures.h"\ "..\..\..\..\..\qtwin\include\qfont.h"\ "..\..\..\..\..\qtwin\include\qfontinfo.h"\ "..\..\..\..\..\qtwin\include\qfontmetrics.h"\ "..\..\..\..\..\qtwin\include\qframe.h"\ "..\..\..\..\..\qtwin\include\qgarray.h"\ "..\..\..\..\..\qtwin\include\qgdict.h"\ "..\..\..\..\..\qtwin\include\qgl.h"\ "..\..\..\..\..\qtwin\include\qglist.h"\ "..\..\..\..\..\qtwin\include\qglobal.h"\ "..\..\..\..\..\qtwin\include\qiconset.h"\ "..\..\..\..\..\qtwin\include\qintdict.h"\ "..\..\..\..\..\qtwin\include\qiodevice.h"\ "..\..\..\..\..\qtwin\include\qlist.h"\ "..\..\..\..\..\qtwin\include\qmenudata.h"\ "..\..\..\..\..\qtwin\include\qmime.h"\ "..\..\..\..\..\qtwin\include\qnamespace.h"\ "..\..\..\..\..\qtwin\include\qobject.h"\ "..\..\..\..\..\qtwin\include\qobjectdefs.h"\ "..\..\..\..\..\qtwin\include\qpaintdevice.h"\ "..\..\..\..\..\qtwin\include\qpalette.h"\ "..\..\..\..\..\qtwin\include\qpixmap.h"\ "..\..\..\..\..\qtwin\include\qpoint.h"\ "..\..\..\..\..\qtwin\include\qpopupmenu.h"\ "..\..\..\..\..\qtwin\include\qrect.h"\ "..\..\..\..\..\qtwin\include\qregexp.h"\ "..\..\..\..\..\qtwin\include\qregion.h"\ "..\..\..\..\..\qtwin\include\qshared.h"\ "..\..\..\..\..\qtwin\include\qsignal.h"\ "..\..\..\..\..\qtwin\include\qsize.h"\ "..\..\..\..\..\qtwin\include\qsizepolicy.h"\ "..\..\..\..\..\qtwin\include\qstring.h"\ "..\..\..\..\..\qtwin\include\qstringlist.h"\ "..\..\..\..\..\qtwin\include\qstyle.h"\ "..\..\..\..\..\qtwin\include\qt_windows.h"\ "..\..\..\..\..\qtwin\include\qtranslator.h"\ "..\..\..\..\..\qtwin\include\qvaluelist.h"\ "..\..\..\..\..\qtwin\include\qwidget.h"\ "..\..\..\..\..\qtwin\include\qwindowdefs.h"\ "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\ "..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ "..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ "..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\config.h"\ "..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\import.h"\ "..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ "..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ "..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ "..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ "..\..\..\..\lib\windows\python\include\python1.5\object.h"\ "..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ "..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ "..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ "..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ "..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ "..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ "..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ "..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\ "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ "..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ "..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ "..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ "..\..\..\..\lib\windows\moto\include\GEN_random.h"\ "..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ "..\..\..\..\lib\windows\moto\include\MT_assert.h"\ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ "..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ "..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ "..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ "..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ "..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ "..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ "..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ "..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ NODEP_CPP_QTSYS=\ "..\..\..\..\source\gameengine\GamePlayer\Qt\BKE_bad_level_calls.h"\ "..\..\..\..\source\gameengine\GamePlayer\Qt\BLO_readfile.h"\ # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\resource.h # End Source File # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.rc # End Source File # End Group # End Target # End Project