# Microsoft Developer Studio Project File - Name="SND_sound" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=SND_sound - Win32 Profile !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "SND_sound.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "SND_sound.mak" CFG="SND_sound - Win32 Profile" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "SND_sound - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "SND_sound - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SND_sound - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SND_sound - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE "SND_sound - Win32 Profile" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "SND_sound - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib" !ELSEIF "$(CFG)" == "SND_sound - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "SND_sound___Win32_Debug" # PROP BASE Intermediate_Dir "SND_sound___Win32_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib" !ELSEIF "$(CFG)" == "SND_sound - Win32 MT DLL Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "SND_sound___Win32_MT_DLL_Debug" # PROP BASE Intermediate_Dir "SND_sound___Win32_MT_DLL_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug" # PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c # ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib" # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "SND_sound - Win32 MT DLL Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "SND_sound___Win32_MT_DLL_Release" # PROP BASE Intermediate_Dir "SND_sound___Win32_MT_DLL_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll" # PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib" # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "SND_sound - Win32 Profile" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "SND_sound___Win32_Profile" # PROP BASE Intermediate_Dir "SND_sound___Win32_Profile" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "SND_sound___Win32_Profile" # PROP Intermediate_Dir "SND_sound___Win32_Profile" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib" # ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\profile\SND_sound.lib" !ENDIF # Begin Target # Name "SND_sound - Win32 Release" # Name "SND_sound - Win32 Debug" # Name "SND_sound - Win32 MT DLL Debug" # Name "SND_sound - Win32 MT DLL Release" # Name "SND_sound - Win32 Profile" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.cpp # End Source File # Begin Source File SOURCE="..\..\..\source\gameengine\SoundSystem\intern\SND_C-api.cpp" # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_CDObject.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_DeviceManager.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_Scene.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_SoundListener.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_SoundObject.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_Utils.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_WaveCache.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_WaveSlot.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.h # End Source File # Begin Source File SOURCE="..\..\..\source\gameengine\SoundSystem\SND_C-api.h" # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\SND_CDObject.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\SND_DependKludge.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\SND_DeviceManager.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\SND_IAudioDevice.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\SND_Object.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\SND_Scene.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\SND_SoundListener.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\SND_SoundObject.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\SND_Utils.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\SND_WaveCache.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\SND_WaveSlot.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\SoundSystem\SoundDefines.h # End Source File # End Group # End Target # End Project