# Apache License, Version 2.0 """ Example Usage ============= Command line:: ./blender.bin \ icon_file.blend --background --python ./release/datafiles/blender_icons_geom.py -- \ --output-dir=./release/datafiles/blender_icons_geom Icon Format =========== This is a simple binary format (all bytes, so no endian). The header is 8 bytes: :0..3: ``VCO``: identifier. :4: ``0``: icon file version. :5: icon size-x. :6: icon size-y. :7: icon start-x. :8: icon start-y. Icon width and height are for icons that don't use the full byte range (so we don't get bad alignment for 48 pixel grid for eg). Start values are currently unused. After the header, the remaining length of the data defines the geometry size. :6 bytes each: triangle (XY) locations. :12 bytes each: triangle (RGBA) locations. All coordinates are written, then all colors. Since this is a binary format which isn't intended for general use the ``.dat`` file extension should be used. """ # This script writes out geometry-icons. import bpy class TriMesh: """ Triangulate, may apply other changes here too. """ __slots__ = ("object", "mesh") def __init__(self, ob): self.object = ob self.mesh = None def __enter__(self): self.mesh = self._tri_copy_from_object(self.object) return self.mesh def __exit__(self, *args): bpy.data.meshes.remove(self.mesh) @staticmethod def _tri_copy_from_object(ob): import bmesh assert(ob.type == 'MESH') bm = bmesh.new() bm.from_mesh(ob.data) bmesh.ops.triangulate(bm, faces=bm.faces) me = bpy.data.meshes.new(ob.name + ".copy") bm.to_mesh(me) bm.free() return me def write_mesh_data_lists(me): me_loops = me.loops[:] me_loops_color = me.vertex_colors.active.data[:] me_verts = me.vertices[:] me_polys = me.polygons[:] # 100 layers of depth me_polys.sort(key=lambda p: int(p.center.z * 100)) tris_coords = [] tris_colors = [] for p in me_polys: l_sta = p.loop_start l_len = p.loop_total loops_poly = me_loops[l_sta:l_sta + l_len] color_poly = me_loops_color[l_sta:l_sta + l_len] i0 = 0 i1 = 1 # we only write tris now assert(len(loops_poly) == 3) for i2 in range(2, l_len): l0 = loops_poly[i0] l1 = loops_poly[i1] l2 = loops_poly[i2] c0 = color_poly[i0] c1 = color_poly[i1] c2 = color_poly[i2] v0 = me_verts[l0.vertex_index] v1 = me_verts[l1.vertex_index] v2 = me_verts[l2.vertex_index] tris_coords.append(( v0.co.xy[:], v1.co.xy[:], v2.co.xy[:], )) # Color as RGBA for each tri tris_colors.append( [[int(c * 255) for c in cn.color] for cn in (c0, c1, c2)] ) i1 = i2 return (tris_coords, tris_colors) def write_mesh_to_py(fh, ob): def float_as_byte(f, axis_range): assert(axis_range <= 255) # -1..1 -> 0..255 f = (f + 1.0) * 0.5 f = int(round(f * axis_range)) return min(max(f, 0), axis_range) def vert_as_byte_pair(v): return ( float_as_byte(v[0], coords_range_align[0]), float_as_byte(v[1], coords_range_align[1]), ) with TriMesh(ob) as me: tris_coords, tris_colors = write_mesh_data_lists(me) if 0: # make as large as we can, keeping alignment def size_scale_up(size): assert(size != 0) while size * 2 <= 255: size *= 2 return size coords_range = ( size_scale_up(ob.get("size_x")) or 255, size_scale_up(ob.get("size_y")) or 255, ) else: # disable for now coords_range = 255, 255 # Pixel size needs to be increased since a pixel needs one extra geom coordinate, # if we're writing 32 pixel, align verts to 33. coords_range_align = tuple(min(c + 1, 255) for c in coords_range) print("Writing:", fh.name, coords_range) fw = fh.write # Header (version 0). fw(b'VCO\x00') # Width, Height fw(bytes(coords_range)) # X, Y fw(bytes((0, 0))) for tri_coords in tris_coords: for vert in tri_coords: fw(bytes(vert_as_byte_pair(vert))) for tri_color in tris_colors: for color in tri_color: fw(bytes(color)) def create_argparse(): import argparse parser = argparse.ArgumentParser() parser.add_argument( "--output-dir", dest="output_dir", default=".", type=str, metavar="DIR", required=False, help="Directory to write icons to.", ) parser.add_argument( "--group", dest="group", default="", type=str, metavar="GROUP", required=False, help="Group name to export from (otherwise export all objects).", ) return parser def main(): import os import sys parser = create_argparse() if "--" in sys.argv: argv = sys.argv[sys.argv.index("--") + 1:] else: argv = [] args = parser.parse_args(argv) objects = [] if args.group: group = bpy.data.groups.get(args.group) if group is None: print(f"Group {args.group!r} not found!") return objects_source = group.objects del group else: objects_source = bpy.data.objects for ob in objects_source: # Skip non-mesh objects if ob.type != 'MESH': continue name = ob.name # Skip copies of objects if name.rpartition(".")[2].isdigit(): continue if not ob.data.vertex_colors: print("Skipping:", name, "(no vertex colors)") continue objects.append((name, ob)) objects.sort(key=lambda a: a[0]) for name, ob in objects: filename = os.path.join(args.output_dir, name + ".dat") with open(filename, 'wb') as fh: write_mesh_to_py(fh, ob) if __name__ == "__main__": main()