/* * Color Correction Plugin (YUV Version) 0.01 * * Copyright (c) 2005 Peter Schlaile * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #include "math.h" #include "plugin.h" #include char name[]= "Color Correction"; VarStruct varstr[]= { { NUMSLI|FLO, "St Y:", 0.0, -1.0, 1.0, "Setup Y"}, { NUMSLI|FLO, "Gn Y:", 1.0, 0.0, 10.0,"Gain Y"}, { NUMSLI|FLO, "Ga Y:", 1.0, 0.0, 10.0, "Gamma Y"}, { NUMSLI|FLO, "Lo S:", 1.0, 0.0, 10.0,"Saturation Shadows"}, { NUMSLI|FLO, "Md S:", 1.0, 0.0, 10.0,"Saturation Midtones"}, { NUMSLI|FLO, "Hi S:", 1.0, 0.0, 10.0,"Saturation Highlights"}, { NUMSLI|FLO, "MA S:", 1.0, 0.0, 10.0,"Master Saturation"}, { NUMSLI|FLO, "Lo T:", 0.25, 0.0, 1.0, "Saturation Shadow Thres"}, { NUMSLI|FLO, "Hi T:", 0.75, 0.0, 1.0, "Saturation Highlights Thres"}, { TOG|INT, "Debug", 0.0, 0.0, 1.0, "Show curves as overlay"}, }; typedef struct Cast { float setup_y; float gain_y; float gamma_y; float sat_shadows; float sat_midtones; float sat_highlights; float master_sat; float lo_thres; float hi_thres; int debug; } Cast; float cfra; void plugin_seq_doit(Cast *, float, float, int, int, ImBuf *, ImBuf *, ImBuf *, ImBuf *); int plugin_seq_getversion(void) { return B_PLUGIN_VERSION;} void plugin_but_changed(int but) {} void plugin_init() {} void plugin_getinfo(PluginInfo *info) { info->name= name; info->nvars= sizeof(varstr)/sizeof(VarStruct); info->cfra= &cfra; info->varstr= varstr; info->init= plugin_init; info->seq_doit= (SeqDoit) plugin_seq_doit; info->callback= plugin_but_changed; } static void rgb_to_yuv(float rgb[3], float yuv[3]) { yuv[0]= 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2]; yuv[1]= 0.492*(rgb[2] - yuv[0]); yuv[2]= 0.877*(rgb[0] - yuv[0]); /* Normalize */ yuv[1] /= 0.436; yuv[2] /= 0.615; } static void yuv_to_rgb(float yuv[3], float rgb[3]) { yuv[1] *= 0.436; yuv[2] *= 0.615; rgb[0] = yuv[2]/0.877 + yuv[0]; rgb[2] = yuv[1]/0.492 + yuv[0]; rgb[1] = (yuv[0] - 0.299*rgb[0] - 0.114*rgb[2]) / 0.587; if (rgb[0] > 1.0) { rgb[0] = 1.0; } if (rgb[0] < 0.0) { rgb[0] = 0.0; } if (rgb[1] > 1.0) { rgb[1] = 1.0; } if (rgb[1] < 0.0) { rgb[1] = 0.0; } if (rgb[2] > 1.0) { rgb[2] = 1.0; } if (rgb[2] < 0.0) { rgb[2] = 0.0; } } void plugin_seq_doit(Cast *cast, float facf0, float facf1, int width, int height, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *out, ImBuf *use) { char *dest, *src1, *src2; int x, y, c; float rgb[3]; float yuv[3]; float gamma_table[256]; float uv_table[256]; float *destf = out->rect_float; float *src1f; if (!ibuf1) return; dest= (char *) out->rect; src1= (char *) ibuf1->rect; src1f= ibuf1->rect_float; for (y = 0; y < 256; y++) { float v = 1.0 * y / 255; v += cast->setup_y; v *= cast->gain_y; v = pow(v, cast->gamma_y); if ( v > 1.0) { v = 1.0; } else if (v < 0.0) { v = 0.0; } gamma_table[y] = v * 255; } for (y = 0; y < 256; y++) { float v = 1.0; v *= cast->master_sat; if (y < cast->lo_thres * 255) { v *= cast->sat_shadows; } else if (y > cast->hi_thres * 255) { v *= cast->sat_highlights; } else { v *= cast->sat_midtones; } uv_table[y] = v; } for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { float fac; if (out->rect_float) { rgb[0]= (float)src1f[0]/255.0; rgb[1]= (float)src1f[1]/255.0; rgb[2]= (float)src1f[2]/255.0; } else { rgb[0]= (float)src1[0]/255.0; rgb[1]= (float)src1[1]/255.0; rgb[2]= (float)src1[2]/255.0; } rgb_to_yuv(rgb, yuv); yuv[0] = gamma_table[(int) (yuv[0] * 255.0)] / 255.0; fac = uv_table[(int) (255.0 * yuv[0])]; yuv[1] = yuv[1] * fac; yuv[2] = yuv[2] * fac; if (yuv[1] > 1.0) { yuv[1] = 1.0; } if (yuv[1] < -1.0) { yuv[1] = -1.0; } if (yuv[2] > 1.0) { yuv[2] = 1.0; } if (yuv[2] < -1.0) { yuv[2] = -1.0; } yuv_to_rgb(yuv, rgb); if (out->rect_float) { *destf++ = rgb[0]; *destf++ = rgb[1]; *destf++ = rgb[2]; destf++; src1f += 4; } else { *dest++ = rgb[0]*255.0; *dest++ = rgb[1]*255.0; *dest++ = rgb[2]*255.0; dest++; src1 += 4; } } } if (cast->debug) { dest= (char *) out->rect; for (c = 0; c < 10; c++) { x = 0; for (y = 0; y < 256; y++) { char val = gamma_table[y]; while (x < y * width / 255) { *dest++ = val; *dest++ = val; *dest++ = val; dest++; x++; } } } for (c = 0; c < 10; c++) { x = 0; for (y = 0; y < 256; y++) { char val = uv_table[y] * 255.0/10.0; while (x < y * width / 255) { *dest++ = val; *dest++ = val; *dest++ = val; dest++; x++; } } } } }