#!BPY """ Name: 'Apply Deformation' Blender: 234 Group: 'Mesh' Tooltip: 'Create fixed copies of deformed meshes' """ __author__ = "Martin Poirier" __url__ = ("blender", "elysiun") __version__ = "1.5 09/21/04" __bpydoc__ = """\ This script creates "raw" copies of deformed meshes. Usage: Select the mesh(es) and run this script. A fixed copy of each selected mesh will be created, with the word "_deformed" appended to its name. Meshes in Blender can be deformed by armatures, lattices, curve objects and subdivision, but this will only change its appearance on screen and rendered images -- the actual mesh data is still simpler, with vertices in an original "rest" position and less vertices than the subdivided version. Use this script if you want a "real" version of the deformed mesh, so you can directly manipulate or export its data. """ # $Id$ # # -------------------------------------------------------------------------- # ***** BEGIN GPL LICENSE BLOCK ***** # # Copyright (C) 2003: Martin Poirier, theeth@yahoo.com # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** import Blender Blender.Window.EditMode(0) ob_list = Blender.Object.GetSelected() for ob in ob_list: if ob.getType() == "Mesh": name = ob.getName() new_name = name + "_deformed" num = 0 new_mesh = Blender.NMesh.GetRawFromObject(name) mesh = Blender.NMesh.GetRaw(new_name) while mesh: num += 1 new_name = name + "_deformed." + "%03i" % num mesh = Blender.NMesh.GetRaw(new_name) new_ob = Blender.NMesh.PutRaw(new_mesh, new_name) new_ob.setMatrix(ob.getMatrix()) try: new_ob = Blender.Object.Get(new_name) while 1: num += 1 new_name = name + "_deformed." + "%03i" % num new_ob = Blender.Object.Get(new_name) except: pass new_ob.setName(new_name) Blender.Window.EditMode(1)