# $Id$ # # -------------------------------------------------------------------------- # BPyNMesh.py version 0.1 # -------------------------------------------------------------------------- # helper functions to be used by other scripts # -------------------------------------------------------------------------- # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** # -------------------------------------------------------------------------- # -------------------------------------------------------------------------- # "Apply size and rotation" function by Jonas Petersen # -------------------------------------------------------------------------- # This function does (hopefully) exactly what the # "Apply size and rotation" command does (CTRL-A in Object Mode). def ApplySizeAndRotation(obj): if obj.getType() != "Mesh": return if obj.SizeX==1.0 and obj.SizeY==1.0 and obj.SizeZ==1.0 and obj.RotX == 0.0 and obj.RotY == 0.0 and obj.RotZ == 0.0: return mesh = obj.getData() matrix = obj.matrix v = [0,0,0] for vert in mesh.verts: co = vert.co v[0] = co[0]*matrix[0][0] + co[1]*matrix[1][0] + co[2]*matrix[2][0] v[1] = co[0]*matrix[0][1] + co[1]*matrix[1][1] + co[2]*matrix[2][1] v[2] = co[0]*matrix[0][2] + co[1]*matrix[1][2] + co[2]*matrix[2][2] co[0], co[1], co[2] = v obj.SizeX = obj.SizeY = obj.SizeZ = 1.0 obj.RotX = obj.RotY = obj.RotZ = 0.0 mesh.update()