#!BPY """ Name: 'Discombobulator' Blender: 237 Group: 'Mesh' Tip: 'Adds random geometry to a mesh' """ __author__ = "Evan J. Rosky (syrux)" __url__ = ("Script's homepage, http://evan.nerdsofparadise.com/programs/discombobulator/index.html") __version__ = "237" __bpydoc__ = """\ Discombobulator adds random geometry to a mesh. As an example, this script can easily give a "high-tech" look to walls and spaceships. Definitions:
- Protrusions: extrusions of each original face on the mesh. You may have from 1 to 4 protrusions on each face.
- Taper: The tips of each protrusion will be a percentage smaller than the base.
- Doodads: small extruded blocks/shapes that are randomly placed about the top of a protrusion or face. Usage:
Input your settings, make sure the mesh you would like to modify is selected (active) and then click on "Discombobulate".
See the scripts tutorial page (on the homepage) for more info. New Features:
- Will use existing materials if there are any.
- Clicking "Assign materials by part" will allow assigning of different material indices to Protrusion or Doodad Sides and Tops in the gui element below it.
- Setting a material index to 0 will use whatever material is assigned to the face that is discombobulated. - You can now scroll using the arrow keys. Notes:
- Modifications can be restricted to selected faces by setting "Only selected faces" for protrusions and/or doodads.
- It's possible to restrict mesh generation to add only protrusions or only doodads instead of both.
- You may also choose to have Discombobulator select the tops of created protrusions by clicking the corresponding number of protrusion buttons under "Select Tops". You may also do the same for doodads by choosing "Select Doodads" and "Only Select Tops". You may choose to select the whole doodads by leaving "Only Select Tops" off.
- By selecting "Deselect Selected" you can have discombobulator deselect everything but the selections it makes.
- The "Face %" option will set the percentage of faces that will be modified either for the doodads or the protrusions.
- "Copy Before Modifying" will create a new object with the modifications where leaving it off will overwrite the original mesh.
You can find more information at the Link above. """ # $Id$ # # Updated 2006-09-26 # Changes since last version: # > Works with Blender CVS and hopefully with Blender 2.40. # > Swaps min/max values when min>max rather than complaining. # > Will keep previously assigned materials. # > Now allows user to assign custom material indices to # Protrusion and Doodad Sides and Tops. # > The initial Gui Layout will change depending on the aspect # ratio of the window it is in. # > Using the arrow keys will scroll the gui. # # -------------------------------------------------------------------------- # Discombobulator v2.1b # by Evan J. Rosky, 2005 # This plugin is protected by the GPL: Gnu Public Licence # GPL - http://www.gnu.org/copyleft/gpl.html # -------------------------------------------------------------------------- # ***** BEGIN GPL LICENSE BLOCK ***** # # Copyright (C) 2005: Evan J. Rosky # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** # -------------------------------------------------------------------------- #Hit Alt-P to run import Blender from Blender import NMesh,Object,Material,Window,Types,Scene from Blender.NMesh import Vert,Face from Blender.Mathutils import * import defaultdoodads import BPyMathutils from BPyMathutils import genrand a = BPyMathutils.sgenrand(int(round(Rand(1000,99999),0))) #Create random numbers def randnum(low,high): num = genrand() num = num*(high-low) num = num+low return num #Object Vars newmesh = NMesh.GetRaw() materialArray = [0] #Material Vars reassignMats = 0 protSideMat = 1 protTopMat = 2 doodSideMat = 3 doodTopMat = 4 thereAreMats = 0 currmat = 0 #Global Vars makenewobj = 1 errortext = "Remember to select an object." editmode = 0 #Protrusion Vars makeprots = 1 faceschangedpercent = 1.0 minimumheight = 0.2 maximumheight = 0.4 subface1 = 1 subface2 = 1 subface3 = 1 subface4 = 1 subfaceArray = [1,2,3,4] minsubfaces = 1 minimumtaperpercent = 0.15 maximumtaperpercent = 0.35 useselectedfaces = 0 selectface1 = 1 selectface2 = 1 selectface3 = 1 selectface4 = 1 deselface = 1 #Doodad Vars makedoodads = 1 doodadfacepercent = 1.0 selectdoodad = 0 onlyonprotrusions = 0 doodonselectedfaces = 0 selectdoodadtoponly = 0 doodad1 = 1 doodad2 = 1 doodad3 = 1 doodad4 = 1 doodad5 = 1 doodad6 = 1 doodadminperface = 2 doodadmaxperface = 6 doodadminsize = 0.15 doodadmaxsize = 0.45 doodadminheight = 0.0 doodadmaxheight = 0.1 doodadArray = [1,2,3,4,5,6] def makeSubfaceArray(): global subfaceArray global subface1 global subface2 global subface3 global subface4 subfaceArray = [] if subface1 > 0: subfaceArray.append(1) if subface2 > 0: subfaceArray.append(2) if subface3 > 0: subfaceArray.append(3) if subface4 > 0: subfaceArray.append(4) def makeDoodadArray(): global doodadArray global doodad1 global doodad2 global doodad3 global doodad4 global doodad5 global doodad6 doodadArray = [] if doodad1 > 0: doodadArray.append(1) if doodad2 > 0: doodadArray.append(2) if doodad3 > 0: doodadArray.append(3) if doodad4 > 0: doodadArray.append(4) if doodad5 > 0: doodadArray.append(5) if doodad6 > 0: doodadArray.append(6) def extrude(mid,nor,protrusion,v1,v2,v3,v4,tosel=1,flipnor=0): taper = 1 - randnum(minimumtaperpercent,maximumtaperpercent) newmesh_verts = newmesh.verts newmesh_faces = newmesh.faces vert = newmesh_verts[v1] point = (vert.co - mid)*taper + mid + protrusion*Vector(nor) ver = Vert(point[0],point[1],point[2]) ver.sel = tosel newmesh_verts.append(ver) vert = newmesh_verts[v2] point = (vert.co - mid)*taper + mid + protrusion*Vector(nor) ver = Vert(point[0],point[1],point[2]) ver.sel = tosel newmesh_verts.append(ver) vert = newmesh_verts[v3] point = (vert.co - mid)*taper + mid + protrusion*Vector(nor) ver = Vert(point[0],point[1],point[2]) ver.sel = tosel newmesh_verts.append(ver) vert = newmesh_verts[v4] point = (vert.co - mid)*taper + mid + protrusion*Vector(nor) ver = Vert(point[0],point[1],point[2]) ver.sel = tosel newmesh_verts.append(ver) faceindex = len(newmesh_verts) - 4 #side face 1 face = Face([newmesh_verts[v1], newmesh_verts[v2], newmesh_verts[faceindex+1], newmesh_verts[faceindex]]) if flipnor != 0: face.v.reverse() if thereAreMats == 1: if reassignMats == 0 or protSideMat == 0: face.materialIndex = currmat else: face.materialIndex = protSideMat-1 newmesh_faces.append(face) #side face 2 face = Face([newmesh_verts[v2], newmesh_verts[v3], newmesh_verts[faceindex+2], newmesh_verts[faceindex+1]]) if flipnor != 0: face.v.reverse() if thereAreMats == 1: if reassignMats == 0 or protSideMat == 0: face.materialIndex = currmat else: face.materialIndex = protSideMat-1 newmesh_faces.append(face) #side face 3 face = Face([newmesh_verts[v3], newmesh_verts[v4], newmesh_verts[faceindex+3], newmesh_verts[faceindex+2]]) if flipnor != 0: face.v.reverse() if thereAreMats == 1: if reassignMats == 0 or protSideMat == 0: face.materialIndex = currmat else: face.materialIndex = protSideMat-1 newmesh_faces.append(face) #side face 4 face = Face([newmesh_verts[v4], newmesh_verts[v1], newmesh_verts[faceindex], newmesh_verts[faceindex+3]]) if flipnor != 0: face.v.reverse() if thereAreMats == 1: if reassignMats == 0 or protSideMat == 0: face.materialIndex = currmat else: face.materialIndex = protSideMat-1 newmesh_faces.append(face) #top face face = Face(newmesh_verts[-4:]) if flipnor != 0: face.v.reverse() if tosel == 1: face.sel = 1 if thereAreMats == 1: if reassignMats == 0 or protTopMat == 0: face.materialIndex = currmat else: face.materialIndex = protTopMat-1 newmesh_faces.append(face) return face #Sets the global protrusion values def setProtrusionValues(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15): #Protrusions global makeprots global minimumtaperpercent global maximumtaperpercent global faceschangedpercent global minimumheight global maximumheight global subface1 global subface2 global subface3 global subface4 global useselectedfaces global selectface1 global selectface2 global selectface3 global selectface4 global deselface global subfaceArray #Protrusions makeprots = p0 faceschangedpercent = p1 minimumheight = p2 maximumheight = p3 subface1 = p4 subface2 = p5 subface3 = p6 subface4 = p7 minimumtaperpercent = p8 maximumtaperpercent = p9 useselectedfaces = p10 selectface1 = p11 selectface2 = p12 selectface3 = p13 selectface4 = p14 deselface = p15 makeSubfaceArray() if len(subfaceArray) == 0: makeprots = 0 if minimumheight > maximumheight: a = maximumheight maximimheight = minimumheight minimumheight = a elif minimumtaperpercent > maximumtaperpercent: a = maximumtaperpercent maximimtaperpercent = minimumtaperpercent minimumtaperpercent = a #Sets the global Doodad values def setDoodadValues(d0,d1,d2,d3,d4,d5,d6,d7,d8,d9,d10,d11,d12,d13,d14,d15,d16,d17): #Doodads global makedoodads global doodadfacepercent global selectdoodad global onlyonprotrusions global doodad1 global doodad2 global doodad3 global doodad4 global doodad5 global doodad6 global doodadminperface global doodadmaxperface global doodadminsize global doodadmaxsize global doodadminheight global doodadmaxheight global doodadArray global doodonselectedfaces global selectdoodadtoponly #Doodads makedoodads = d0 doodadfacepercent = d1 selectdoodad = d2 onlyonprotrusions = d3 doodad1 = d4 doodad2 = d5 doodad3 = d6 doodad4 = d7 doodad5 = d8 doodad6 = d9 doodadminperface = d10 doodadmaxperface = d11 doodadminsize = d12 doodadmaxsize = d13 doodadminheight = d14 doodadmaxheight = d15 doodonselectedfaces = d16 selectdoodadtoponly = d17 makeDoodadArray() if len(doodadArray) == 0: makedoodads = 0 elif doodadminperface > doodadmaxperface: a = doodadmaxperface doodadmaxperface = doodadminperface doodadminperface = a elif doodadminsize > doodadmaxsize: a = doodadmaxsize doodadmaxsize = doodadminsize doodadminsize = a elif doodadminheight > doodadmaxheight: a = doodadmaxheight doodadmaxheight = doodadminheight doodadminheight = a #Sets other global values def setOtherValues(g0,m0,m1,m2,m3,m4): #Global global reassignMats global makenewobj global protSideMat global protTopMat global doodSideMat global doodTopMat #Get Misc Variables makenewobj = g0 reassignMats = m0 protSideMat = m1 protTopMat = m2 doodSideMat = m3 doodTopMat = m4 def discombobulate(): #Global global origmesh global newmesh global makenewobj global origobj global newobj global messagetext global errortext global editmode #Protrusions global makeprots global minimumtaperpercent global maximumtaperpercent global faceschangedpercent global minimumheight global maximumheight global subface1 global subface2 global subface3 global subface4 global useselectedfaces global selectface1 global selectface2 global selectface3 global selectface4 global deselface global subfaceArray #Doodads global makedoodads global doodadfacepercent global selectdoodad global onlyonprotrusions global doodad1 global doodad2 global doodad3 global doodad4 global doodad5 global doodad6 global doodadminperface global doodadmaxperface global doodadminsize global doodadmaxsize global doodadminheight global doodadmaxheight global doodadArray global doodonselectedfaces global selectdoodadtoponly #Global global materialArray global reassignMats global protSideMat global protTopMat global doodSideMat global doodTopMat global thereAreMats global currmat origobj = Scene.GetCurrent().objects.active if not origobj: glRasterPos2d(10,50) errortext = "YOU MUST SELECT AN OBJECT!" messagetext = ErrorText(errortext) Blender.Redraw() return #Leave Editmode editmode = Window.EditMode() if editmode: Window.EditMode(0) #Get Major Variables origmesh = origobj.getData() if origobj.type != 'Mesh': glRasterPos2d(10,50) errortext = "OBJECT MUST BE MESH!" messagetext = ErrorText(errortext) Blender.Redraw() return newmesh = NMesh.GetRaw() materialArray = origmesh.getMaterials() if len(materialArray) < 1: thereAreMats = 0 else: thereAreMats = 1 #add material indices if necessary (only up to 4) if thereAreMats == 1 and reassignMats == 1: if len(materialArray) < 4: if protSideMat > 4: protSideMat = 4 if protTopMat > 4: protTopMat = 4 if doodSideMat > 4: doodSideMat = 4 if doodTopMat > 4: doodTopMat = 4 else: if protSideMat > len(materialArray): protSideMat = len(materialArray) if protTopMat > len(materialArray): protTopMat = len(materialArray) if doodSideMat > len(materialArray): doodSideMat = len(materialArray) if doodTopMat > len(materialArray): doodTopMat = len(materialArray) #This only does something if there are less than 4 verts for matind in [protSideMat,protTopMat,doodSideMat,doodTopMat]: if matind > len(materialArray) and matind <= 4: for i in xrange(len(materialArray),matind+1): materialArray.append(Material.New("AddedMat " + str(i))) #Sets the materials newmesh.setMaterials(materialArray) #Set the doodad settings defaultdoodads.settings(selectdoodadtoponly,materialArray,reassignMats,thereAreMats,doodSideMat,doodTopMat) #defaultdoodads.settings(selectdoodadtoponly,materialArray,reassignMats,thereAreMats,currmat) newmesh.verts.extend(origmesh.verts) #Start modifying faces for currface in origmesh.faces: currmat = currface.materialIndex defaultdoodads.setCurrMat(currmat) #Check if it is a triangle if len(currface.v)<4: face = Face([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index]]) if thereAreMats == 1: face.materialIndex = currmat newmesh.faces.append(face) continue #Check whether or not to make protrusions if makeprots == 0: face = Face([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index],newmesh.verts[currface.v[3].index]]) if thereAreMats == 1: face.materialIndex = currmat newmesh.faces.append(face) if makedoodads == 1 and onlyonprotrusions == 0: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray,face, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray,face, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) continue #Check if only changing selected faces if useselectedfaces == 1: #check if currface is selected if currface.sel: a = 1 else: face = Face([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index],newmesh.verts[currface.v[3].index]]) if thereAreMats == 1: face.materialIndex = currmat newmesh.faces.append(face) if makedoodads == 1 and onlyonprotrusions == 0: if doodonselectedfaces != 1: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray,face, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) continue #Check if face should be modified by random chance if randnum(0,1)>faceschangedpercent: face = Face([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index],newmesh.verts[currface.v[3].index]]) if thereAreMats == 1: face.materialIndex = currmat newmesh.faces.append(face) if makedoodads == 1 and onlyonprotrusions == 0: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray,face, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray,face, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) continue center = Vector([0,0,0]) for pt in currface.v: center = center + pt.co center = center / len(currface.v) #Determine amount of subfaces subfaces = round(randnum(1,len(subfaceArray)),0) subfaces = subfaceArray[(int(subfaces) - 1)] ######################## START DEALING WITH PROTRUSIONS ##################### if subfaces == 1: prot = randnum(minimumheight,maximumheight) tempface = extrude(center,currface.no,prot,currface.v[0].index,currface.v[1].index,currface.v[2].index,currface.v[3].index,selectface1) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) elif subfaces == 2: orientation = int(round(randnum(0,1))) p1 = currface.v[orientation] p2 = currface.v[orientation + 1] p3 = ((p2.co - p1.co)/2) + p1.co ve1 = Vert(p3[0],p3[1],p3[2]) ve1.sel = 0 p1 = currface.v[2 + orientation] if orientation < 0.5: p2 = currface.v[3] else: p2 = currface.v[0] p3 = ((p2.co - p1.co)/2) + p1.co ve2 = Vert(p3[0],p3[1],p3[2]) ve2.sel = 0 if orientation < 0.5: verti = currface.v[3] p3 = verti.index v1 = p3 verti = currface.v[0] p0 = verti.index v2 = p0 else: verti = currface.v[0] p0 = verti.index v1 = p0 verti = currface.v[1] p1 = verti.index v2 = p1 newmesh.verts.append(ve1) newmesh.verts.append(ve2) index = len(newmesh.verts) - 2 v4 = index + 1 v3 = index center = Vector([0, 0, 0]) for pt in [newmesh.verts[v1],newmesh.verts[v2],newmesh.verts[v3],newmesh.verts[v4]]: center += pt.co center = center/4 prot = randnum(minimumheight,maximumheight) tempface = extrude(center,currface.no,prot,v1,v2,v3,v4,selectface2) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) if orientation < 0.5: verti = currface.v[1] p1 = verti.index v1 = p1 verti = currface.v[2] p2 = verti.index v2 = p2 else: verti = currface.v[2] p2 = verti.index v1 = p2 verti = currface.v[3] p3 = verti.index v2 = p3 center = Vector([0]*3) for pt in [newmesh.verts[v1],newmesh.verts[v2],newmesh.verts[v3],newmesh.verts[v4]]: center += pt.co center = center/4 prot = randnum(minimumheight,maximumheight) tempface = extrude(center,currface.no,prot,v1,v2,v4,v3,selectface2) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) if orientation < 0.5: face = Face([newmesh.verts[p0],newmesh.verts[p1],newmesh.verts[v3]]) if thereAreMats == 1: if reassignMats == 0 or protSideMat == 0: face.materialIndex = currmat else: face.materialIndex = protSideMat-1 newmesh.faces.append(face) face = Face([newmesh.verts[p2],newmesh.verts[p3],newmesh.verts[v4]]) if thereAreMats == 1: if reassignMats == 0 or protSideMat == 0: face.materialIndex = currmat else: face.materialIndex = protSideMat-1 newmesh.faces.append(face) else: face = Face([newmesh.verts[p1],newmesh.verts[p2],newmesh.verts[v3]]) if thereAreMats == 1: if reassignMats == 0 or protSideMat == 0: face.materialIndex = currmat else: face.materialIndex = protSideMat-1 newmesh.faces.append(face) face = Face([newmesh.verts[p3],newmesh.verts[p0],newmesh.verts[v4]]) if thereAreMats == 1: if reassignMats == 0 or protSideMat == 0: face.materialIndex = currmat else: face.materialIndex = protSideMat-1 newmesh.faces.append(face) elif subfaces == 3: layer2inds = [] layer2verts = [] orientation = int(round(randnum(0,1))) rotation = int(round(randnum(0,1))) p1 = currface.v[orientation] p2 = currface.v[orientation + 1] p3 = ((p2.co - p1.co)/2) + p1.co ve1 = Vert(p3[0],p3[1],p3[2]) ve1.sel = 0 p1 = currface.v[2 + orientation] if orientation < 0.5: p2 = currface.v[3] else: p2 = currface.v[0] p3 = ((p2.co - p1.co)/2) + p1.co ve2 = Vert(p3[0],p3[1],p3[2]) ve2.sel = 0 fp = [] #make first protrusion if rotation < 0.5: if orientation < 0.5: verti = currface.v[3] fp.append(verti.index) v1 = verti.index verti = currface.v[0] fp.append(verti.index) v2 = verti.index layer2verts.extend([newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index]]) else: verti = currface.v[0] fp.append(verti.index) v1 = verti.index verti = currface.v[1] fp.append(verti.index) v2 = verti.index layer2verts.extend([newmesh.verts[currface.v[2].index],newmesh.verts[currface.v[3].index]]) newmesh.verts.append(ve1) newmesh.verts.append(ve2) index = len(newmesh.verts) - 2 v4 = index + 1 v3 = index center = Vector([0]*3) for pt in [newmesh.verts[v1],newmesh.verts[v2],newmesh.verts[v3],newmesh.verts[v4]]: center += pt.co center = center/4 prot = randnum(minimumheight,maximumheight) layer2inds.extend([v3,v4]) tempface = extrude(center,currface.no,prot,v1,v2,v3,v4,selectface3) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) #Still first protrusion else: if orientation < 0.5: verti = currface.v[1] fp.append(verti.index) v1 = verti.index verti = currface.v[2] fp.append(verti.index) v2 = verti.index layer2verts.extend([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[3].index]]) else: verti = currface.v[2] fp.append(verti.index) v1 = verti.index verti = currface.v[3] fp.append(verti.index) v2 = verti.index layer2verts.extend([newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[0].index]]) newmesh.verts.append(ve2) newmesh.verts.append(ve1) index = len(newmesh.verts) - 2 v4 = index v3 = index + 1 center = Vector([0]*3) for pt in [newmesh.verts[v1],newmesh.verts[v2],newmesh.verts[v3],newmesh.verts[v4]]: center += pt.co center = center/4 prot = randnum(minimumheight,maximumheight) layer2inds.extend([index, index +1]) tempface = extrude(center,currface.no,prot,v1,v2,v4,v3,selectface3) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) #split next rect(pre-arranged, no orientation crud)--make flag in extruder for only one existing vert in mesh p1 = newmesh.verts[layer2inds[0]] p2 = newmesh.verts[layer2inds[1]] p3 = ((p2.co - p1.co)/2) + p1.co ve3 = Vert(p3[0],p3[1],p3[2]) ve3.sel = 0 p1 = layer2verts[0] p2 = layer2verts[1] p3 = ((p2.co - p1.co)/2) + p1.co ve4 = Vert(p3[0],p3[1],p3[2]) ve4.sel = 0 newmesh.verts.append(ve3) newmesh.verts.append(ve4) tempindex = len(newmesh.verts) - 2 v5 = tempindex v6 = tempindex + 1 verti = layer2verts[0] t0 = verti.index center = Vector([0]*3) for pt in [newmesh.verts[v5],newmesh.verts[v6],newmesh.verts[t0],newmesh.verts[v3]]: center += pt.co center = center/4 prot = randnum(minimumheight,maximumheight) if rotation < 0.5: flino = 1 else: flino = 0 tempface = extrude(center,currface.no,prot,v3,v5,v6,t0,selectface3,flino) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) if rotation < 0.5: fpt = t0 face = Face([newmesh.verts[fp[1]],newmesh.verts[fpt],newmesh.verts[v3]]) if thereAreMats == 1: if reassignMats == 0 or protSideMat == 0: face.materialIndex = currmat else: face.materialIndex = protSideMat-1 newmesh.faces.append(face) else: fpt = t0 face = Face([newmesh.verts[fp[0]],newmesh.verts[v3],newmesh.verts[fpt]]) if thereAreMats == 1: if reassignMats == 0 or protSideMat == 0: face.materialIndex = currmat else: face.materialIndex = protSideMat-1 newmesh.faces.append(face) verti = layer2verts[1] tempindex = verti.index center = Vector([0]*3) for pt in [newmesh.verts[v5],newmesh.verts[v6],newmesh.verts[tempindex],newmesh.verts[v4]]: center += pt.co center = center/4 prot = randnum(minimumheight,maximumheight) tempface = extrude(center,currface.no,prot,v6,v5,v4,tempindex,selectface3,flino) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) if rotation < 0.5: face = Face([newmesh.verts[tempindex],newmesh.verts[fp[0]],newmesh.verts[v4]]) if thereAreMats == 1: if reassignMats == 0 or protSideMat == 0: face.materialIndex = currmat else: face.materialIndex = protSideMat-1 newmesh.faces.append(face) face = Face([newmesh.verts[fpt],newmesh.verts[tempindex],newmesh.verts[v6]]) if thereAreMats == 1: if reassignMats == 0 or protSideMat == 0: face.materialIndex = currmat else: face.materialIndex = protSideMat-1 newmesh.faces.append(face) else: face = Face([newmesh.verts[tempindex],newmesh.verts[v4],newmesh.verts[fp[1]]]) if thereAreMats == 1: if reassignMats == 0 or protSideMat == 0: face.materialIndex = currmat else: face.materialIndex = protSideMat-1 newmesh.faces.append(face) face = Face([newmesh.verts[tempindex],newmesh.verts[fpt],newmesh.verts[v6]]) if thereAreMats == 1: if reassignMats == 0 or protSideMat == 0: face.materialIndex = currmat else: face.materialIndex = protSideMat-1 newmesh.faces.append(face) else: #get all points verti = currface.v[0] p0 = verti.index verti = currface.v[1] p1 = verti.index pt = ((newmesh.verts[p1].co - newmesh.verts[p0].co)/2) + newmesh.verts[p0].co v1 = Vert(pt[0],pt[1],pt[2]) v1.sel = 0 verti = currface.v[2] p2 = verti.index pt = ((newmesh.verts[p2].co - newmesh.verts[p1].co)/2) + newmesh.verts[p1].co v2 = Vert(pt[0],pt[1],pt[2]) v2.sel = 0 verti = currface.v[3] p3 = verti.index pt = ((newmesh.verts[p3].co - newmesh.verts[p2].co)/2) + newmesh.verts[p2].co v3 = Vert(pt[0],pt[1],pt[2]) v3.sel = 0 pt = ((newmesh.verts[p0].co - newmesh.verts[p3].co)/2) + newmesh.verts[p3].co v4 = Vert(pt[0],pt[1],pt[2]) v4.sel = 0 pt = ((v3.co - v1.co)/2) + v1.co m = Vert(pt[0],pt[1],pt[2]) m.sel = 0 #extrusion 1 newmesh.verts.extend([v1,m,v4]) index = len(newmesh.verts) - 3 v1 = index m = index + 1 v4 = index + 2 center = Vector([0]*3) for pt in [newmesh.verts[p0],newmesh.verts[v1],newmesh.verts[m],newmesh.verts[v4]]: center += pt.co center = center/4 prot = randnum(minimumheight,maximumheight) tempface = extrude(center,currface.no,prot,p0,v1,m,v4,selectface4) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) #extrusion 2 newmesh.verts.extend([v2]) index = len(newmesh.verts) - 1 v2 = index center = Vector([0]*3) for pt in [newmesh.verts[m],newmesh.verts[v1],newmesh.verts[p1],newmesh.verts[v2]]: center += pt.co center = center/4 prot = randnum(minimumheight,maximumheight) tempface = extrude(center,currface.no,prot,m,v1,p1,v2,selectface4) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) #extrusion 3 newmesh.verts.extend([v3]) index = len(newmesh.verts) - 1 v3 = index center = Vector([0]*3) for pt in [newmesh.verts[m],newmesh.verts[v2],newmesh.verts[p2],newmesh.verts[v3]]: center += pt.co center = center/4 prot = randnum(minimumheight,maximumheight) tempface = extrude(center,currface.no,prot,m,v2,p2,v3,selectface4) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) #extrusion 4 center = Vector([0]*3) for pt in [newmesh.verts[m],newmesh.verts[v3],newmesh.verts[p3],newmesh.verts[v4]]: center += pt.co center = center/4 prot = randnum(minimumheight,maximumheight) tempface = extrude(center,currface.no,prot,v4,m,v3,p3,selectface4) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) face = Face([newmesh.verts[p0],newmesh.verts[p1],newmesh.verts[v1]]) if thereAreMats == 1: if reassignMats == 0 or protSideMat == 0: face.materialIndex = currmat else: face.materialIndex = protSideMat-1 newmesh.faces.append(face) face = Face([newmesh.verts[p1],newmesh.verts[p2],newmesh.verts[v2]]) if thereAreMats == 1: if reassignMats == 0 or protSideMat == 0: face.materialIndex = currmat else: face.materialIndex = protSideMat-1 newmesh.faces.append(face) face = Face([newmesh.verts[p2],newmesh.verts[p3],newmesh.verts[v3]]) if thereAreMats == 1: if reassignMats == 0 or protSideMat == 0: face.materialIndex = currmat else: face.materialIndex = protSideMat-1 newmesh.faces.append(face) face = Face([newmesh.verts[p3],newmesh.verts[p0],newmesh.verts[v4]]) if thereAreMats == 1: if reassignMats == 0 or protSideMat == 0: face.materialIndex = currmat else: face.materialIndex = protSideMat-1 newmesh.faces.append(face) #NMesh.PutRaw(newmesh) if deselface == 1: for unvert in origmesh.verts: newmesh.verts[unvert.index].sel = 0 if makenewobj == 1: newobj = origobj.__copy__() newobj.link(newmesh) scene = Blender.Scene.GetCurrent() scene.objects.link(newobj) origobj.sel = 0 else: origobj.link(newmesh) #Return to Editmode if previously in it if editmode: Window.EditMode(1) ####################### gui ###################### from Blender.BGL import * from Blender.Draw import * def ErrorText(errortext): Window.WaitCursor(0) Text(errortext) PupMenu("ERROR: %s" % errortext.lower()) #Global Buttons makenewobject = Create(makenewobj) messagetext = Create(errortext) #Protrusion Buttons doprots = Create(makeprots) facechange = Create(faceschangedpercent*100) minheight = Create(minimumheight) maxheight = Create(maximumheight) sub1 = Create(subface1) sub2 = Create(subface2) sub3 = Create(subface3) sub4 = Create(subface4) mintaper = Create(minimumtaperpercent*100) maxtaper = Create(maximumtaperpercent*100) useselected = Create(useselectedfaces) selface1 = Create(selectface1) selface2 = Create(selectface2) selface3 = Create(selectface3) selface4 = Create(selectface4) deselectvertices = Create(deselface) #selectbyverts = Create(vertselected) #Doodad Buttons dodoodads = Create(makedoodads) doodadfacechange = Create(doodadfacepercent*100) seldoodad = Create(selectdoodad) onprot = Create(onlyonprotrusions) dood1 = Create(doodad1) dood2 = Create(doodad2) dood3 = Create(doodad3) dood4 = Create(doodad4) dood5 = Create(doodad5) dood6 = Create(doodad6) doodadminamount = Create(doodadminperface) doodadmaxamount = Create(doodadmaxperface) doodsizemin = Create(doodadminsize*100) doodsizemax = Create(doodadmaxsize*100) doodheightmin = Create(doodadminheight) doodheightmax = Create(doodadmaxheight) doodonselface = Create(doodonselectedfaces) seldoodtop = Create(selectdoodadtoponly) #Material Buttons assignNewMats = Create(reassignMats) replProtSideIndex = Create(protSideMat) replProtTopIndex = Create(protTopMat) replDoodSideIndex = Create(doodSideMat) replDoodTopIndex = Create(doodTopMat) # Events EVENT_NONE = 1 EVENT_DISCOMBOBULATE = 2 EVENT_EXIT = 3 # Additions for moving gui hadd = 0 wadd = 0 thadd = 410 phadd = 245 pwadd = 0 dhadd = 55 dwadd = 0 ghadd = 10 gwadd = 0 mhadd = 55 mwadd = 312 def colorbox(x,y,xright,bottom): glColor3f(0.75, 0.75, 0.75) glRecti(x + 1, y + 1, xright - 1, bottom - 1) firstDraw = 1 def draw(): #Protrusions global doprots global facechange global minheight global maxheight global sub1 global sub2 global sub3 global sub4 global mintaper global maxtaper global useselected global selface1 global selface2 global selface3 global selface4 global deselectvertices #global selectbyverts #Doodads global dodoodads global doodadfacechange global seldoodad global onprot global dood1 global dood2 global dood3 global dood4 global dood5 global dood6 global doodadminamount global doodadmaxamount global doodsizemin global doodsizemax global doodheightmin global doodheightmax global doodonselface global seldoodtop #Materials global assignNewMats global replProtSideIndex global replProtTopIndex global replDoodSideIndex global replDoodTopIndex #Global Settings global makenewobject global messagetext global errortext global EVENT_NONE,EVENT_DRAW,EVENT_EXIT,EVENT_UP,EVENT_DOWN,EVENT_LEFT,EVENT_RIGHT # Additions for moving gui global hadd global wadd global thadd global phadd global pwadd global dhadd global dwadd global ghadd global gwadd global mhadd global mwadd #This is for creating the initial layout global firstDraw if(firstDraw == 1): if(((Window.GetAreaSize()[1])*1.7) < Window.GetAreaSize()[0]): thadd = 180 phadd = 10 dhadd = 10 mhadd = 55 ghadd = 10 pwadd = 0 dwadd = 305 mwadd = 610 gwadd = 610 else: thadd = 505 phadd = 346 dhadd = 160 mhadd = 56 ghadd = 10 pwadd = 0 dwadd = 0 mwadd = 0 gwadd = 0 firstDraw = 0 #Title :420high glClearColor(0.6, 0.6, 0.6, 1.0) glClear(GL_COLOR_BUFFER_BIT) glColor3f(0.0,0.0,0.0) glRasterPos2d(8+wadd, thadd+hadd) Text("Discombobulator v2.1b") #Protrusion colorbox(8+pwadd+wadd,150+phadd+hadd,312+pwadd+wadd,phadd-5+hadd) glColor3f(0.0,0.0,0.0) glRasterPos2d(12+pwadd+wadd, 140+phadd+hadd) Text("Protrusions:") doprots = Toggle("Make Protrusions",EVENT_NONE,12+pwadd+wadd,117+phadd+hadd,145,18,doprots.val,"Make Protrusions?") facechange = Number("Face %: ",EVENT_NONE,162+pwadd+wadd,117+phadd+hadd,145,18,facechange.val,0,100,"Percentage of faces that will grow protrusions") useselected = Toggle("Only selected faces",EVENT_NONE,12+pwadd+wadd,97+phadd+hadd,145,18,useselected.val,"If on, only selected faces will be modified") deselectvertices = Toggle("Deselect Selected",EVENT_NONE,162+pwadd+wadd,97+phadd+hadd,145,18,deselectvertices.val,"Deselects any selected vertex except for ones selected by \"Select Tops\"") #Protrusion properties glColor3f(0.0,0.0,0.0) glRasterPos2d(12+pwadd+wadd, 80+phadd+hadd) Text("Protrusion Properties:") BeginAlign() minheight = Number("Min Height: ",EVENT_NONE,12+pwadd+wadd,57+phadd+hadd,145,18,minheight.val,-100.0,100.0,"Minimum height of any protrusion") maxheight = Number("Max Height: ",EVENT_NONE,162+pwadd+wadd,57+phadd+hadd,145,18,maxheight.val,-100.0,100.0,"Maximum height of any protrusion") EndAlign() BeginAlign() mintaper = Number("Min Taper %: ",EVENT_NONE,12+pwadd+wadd,37+phadd+hadd,145,18,mintaper.val,0,100,"Minimum taper percentage of protrusion") maxtaper = Number("Max Taper %: ",EVENT_NONE,162+pwadd+wadd,37+phadd+hadd,145,18,maxtaper.val,0,100,"Maximum taper percentage of protrusion") EndAlign() glRasterPos2d(19+pwadd+wadd, 22+phadd+hadd) Text("Number of protrusions:") BeginAlign() sub1 = Toggle("1",EVENT_NONE,12+pwadd+wadd,phadd+hadd,34,18,sub1.val,"One Protrusion") sub2 = Toggle("2",EVENT_NONE,48+pwadd+wadd,phadd+hadd,34,18,sub2.val,"Two Protrusions") sub3 = Toggle("3",EVENT_NONE,84+pwadd+wadd,phadd+hadd,34,18,sub3.val,"Three Protrusions") sub4 = Toggle("4",EVENT_NONE,120+pwadd+wadd,phadd+hadd,34,18,sub4.val,"Four Protrusions") EndAlign() glRasterPos2d(195+pwadd+wadd, 22+phadd+hadd) Text("Select tops of:") BeginAlign() selface1 = Toggle("1",EVENT_NONE,165+pwadd+wadd,phadd+hadd,34,18,selface1.val,"Select the tip of the protrusion when it is created") selface2 = Toggle("2",EVENT_NONE,201+pwadd+wadd,phadd+hadd,34,18,selface2.val,"Select the tips of each protrusion when they are created") selface3 = Toggle("3",EVENT_NONE,237+pwadd+wadd,phadd+hadd,34,18,selface3.val,"Select the tips of each protrusion when they are created") selface4 = Toggle("4",EVENT_NONE,273+pwadd+wadd,phadd+hadd,34,18,selface4.val,"Select the tips of each protrusion when they are created") EndAlign() #Doodads colorbox(8+dwadd+wadd,175+dhadd+hadd,312+dwadd+wadd,dhadd-5+hadd) glColor3f(0.0,0.0,0.0) glRasterPos2d(12+dwadd+wadd, 165+dhadd+hadd) Text("Doodads:") BeginAlign() dood1 = Toggle("1 Box",EVENT_NONE,12+dwadd+wadd,142+dhadd+hadd,45,18,dood1.val,"Creates a rectangular box") dood2 = Toggle("2 Box",EVENT_NONE,61+dwadd+wadd,142+dhadd+hadd,45,18,dood2.val,"Creates 2 side-by-side rectangular boxes") dood3 = Toggle("3 Box",EVENT_NONE,110+dwadd+wadd,142+dhadd+hadd,45,18,dood3.val,"Creates 3 side-by-side rectangular boxes") EndAlign() BeginAlign() dood4 = Toggle("\"L\"",EVENT_NONE,164+dwadd+wadd,142+dhadd+hadd,45,18,dood4.val,"Creates a Tetris-style \"L\" shape") dood5 = Toggle("\"T\"",EVENT_NONE,213+dwadd+wadd,142+dhadd+hadd,45,18,dood5.val,"Creates a Tetris-style \"T\" shape") dood6 = Toggle("\"S\"",EVENT_NONE,262+dwadd+wadd,142+dhadd+hadd,45,18,dood6.val,"Creates a sort-of \"S\" or \"Z\" shape") EndAlign() dodoodads = Toggle("Make Doodads",EVENT_NONE,12+dwadd+wadd,120+dhadd+hadd,145,18,dodoodads.val,"Make Doodads?") doodadfacechange = Number("Face %: ",EVENT_NONE,162+dwadd+wadd,120+dhadd+hadd,145,18,doodadfacechange.val,0,100,"Percentage of faces that will gain doodads") seldoodad = Toggle("Select Doodads",EVENT_NONE,12+dwadd+wadd,100+dhadd+hadd,145,18,seldoodad.val,"Selects doodads when they are created") seldoodtop = Toggle("Only Select Tops",EVENT_NONE,162+dwadd+wadd,100+dhadd+hadd,145,18,seldoodtop.val,"Only Selects tops of doodads when\"Select Doodads\" is on") doodonselface = Toggle("Only selected faces",EVENT_NONE,12+dwadd+wadd,80+dhadd+hadd,145,18,doodonselface.val,"Only create doodads on selected faces") onprot = Toggle("Only on Protrusions",EVENT_NONE,162+dwadd+wadd,80+dhadd+hadd,145,18,onprot.val,"Only place doodads on protrusions") #Doodad Properties glColor3f(0.0,0.0,0.0) glRasterPos2d(12+dwadd+wadd, 63+dhadd+hadd) Text("Doodad Properties:") BeginAlign() doodadminamount = Number("Min Amount: ",EVENT_NONE,12+dwadd+wadd,40+dhadd+hadd,145,18,doodadminamount.val,0,100,"Minimum number of doodads per face") doodadmaxamount = Number("Max Amount: ",EVENT_NONE,162+dwadd+wadd,40+dhadd+hadd,145,18,doodadmaxamount.val,0,100,"Maximum number of doodads per face") EndAlign() BeginAlign() doodheightmin = Number("Min Height: ",EVENT_NONE,12+dwadd+wadd,20+dhadd+hadd,145,18,doodheightmin.val,0.0,100.0,"Minimum height of any doodad") doodheightmax = Number("Max Height: ",EVENT_NONE,162+dwadd+wadd,20+dhadd+hadd,145,18,doodheightmax.val,0.0,100.0,"Maximum height of any doodad") EndAlign() BeginAlign() doodsizemin = Number("Min Size %: ",EVENT_NONE,12+dwadd+wadd,dhadd+hadd,145,18,doodsizemin.val,0.0,100.0,"Minimum size of any doodad in percentage of face") doodsizemax = Number("Max Size %: ",EVENT_NONE,162+dwadd+wadd,dhadd+hadd,145,18,doodsizemax.val,0.0,100.0,"Maximum size of any doodad in percentage of face") EndAlign() #Materials colorbox(8+mwadd+wadd,93+mhadd+hadd,312+mwadd+wadd,mhadd-5+hadd) glColor3f(0.0,0.0,0.0) glRasterPos2d(12+mwadd+wadd, 83+mhadd+hadd) Text("Materials:") glRasterPos2d(12+mwadd+wadd, 43+mhadd+hadd) Text("Assigned Material Indices:") assignNewMats = Toggle("Assign materials by part",EVENT_NONE,32+mwadd+wadd,60+mhadd+hadd,256,18,assignNewMats.val,"Otherwise, previous materials will be preserved") replProtSideIndex = Number("Protrusion Sides:",EVENT_NONE,12+mwadd+wadd,20+mhadd+hadd,145,18,replProtSideIndex.val,0,16,"Material index assigned to sides of protrusions") replProtTopIndex = Number("Protrusion Tops:",EVENT_NONE,162+mwadd+wadd,20+mhadd+hadd,145,18,replProtTopIndex.val,0,16,"Material index assigned to tops of protrusions") replDoodSideIndex = Number("Doodad Sides:",EVENT_NONE,12+mwadd+wadd,mhadd+hadd,145,18,replDoodSideIndex.val,0,16,"Material index assigned to sides of doodads") replDoodTopIndex = Number("Doodad Tops:",EVENT_NONE,162+mwadd+wadd,mhadd+hadd,145,18,replDoodTopIndex.val,0,16,"Material index assigned to tops and bottoms of doodads") #Global Parts colorbox(8+gwadd+wadd,35+ghadd+hadd,312+gwadd+wadd,ghadd-5+hadd) glColor3f(1.0,0.0,0.0) glRasterPos2d(12+gwadd+wadd,25+ghadd+hadd) messagetext = Text(errortext) glColor3f(0.0,0.0,0.0) makenewobject = Toggle("Copy Before Modifying",EVENT_NONE,162+gwadd+wadd,ghadd+hadd,145,18,makenewobject.val,"If selected, the original object will be copied before it is changed") Button("Discombobulate",EVENT_DISCOMBOBULATE,12+gwadd+wadd,ghadd+hadd,100,18) Button("Exit",EVENT_EXIT,120+gwadd+wadd,ghadd+hadd,30,18) def event(evt, val): global wadd global hadd if (evt == RIGHTARROWKEY and val): wadd = wadd + 20 Redraw(1) if (evt == LEFTARROWKEY and val): wadd = wadd - 20 Redraw(1) if (evt == UPARROWKEY and val): hadd = hadd + 20 Redraw(1) if (evt == DOWNARROWKEY and val): hadd = hadd - 20 Redraw(1) if (evt == QKEY and not val): Exit() def bevent(evt): #Protrusions global doprots global facechange global minheight global maxheight global sub1 global sub2 global sub3 global sub4 global mintaper global maxtaper global useselected global selface1 global selface2 global selface3 global selface4 global deselectvertices #global selectbyverts #Doodads global dodoodads global doodadfacechange global seldoodad global onprot global dood1 global dood2 global dood3 global dood4 global dood5 global dood6 global doodadminamount global doodadmaxamount global doodsizemin global doodsizemax global doodheightmin global doodheightmax global doodonselface global seldoodtop #Materials global assignNewMats global replProtSideIndex global replProtTopIndex global replDoodSideIndex global replDoodTopIndex #Global Settings global makenewobject global messagetext global errortext global EVENT_NONE,EVENT_DRAW,EVENT_EXIT ######### Manages GUI events if evt==EVENT_EXIT: Exit() elif evt==EVENT_DISCOMBOBULATE: Window.WaitCursor(1) setProtrusionValues(doprots.val,facechange.val/100,minheight.val,maxheight.val,sub1.val,sub2.val,sub3.val,sub4.val,mintaper.val/100,maxtaper.val/100,useselected.val,selface1.val,selface2.val,selface3.val,selface4.val,deselectvertices.val) setDoodadValues(dodoodads.val,doodadfacechange.val/100,seldoodad.val,onprot.val,dood1.val,dood2.val,dood3.val,dood4.val,dood5.val,dood6.val,doodadminamount.val,doodadmaxamount.val,doodsizemin.val/100,doodsizemax.val/100,doodheightmin.val,doodheightmax.val,doodonselface.val,seldoodtop.val) setOtherValues(makenewobject.val,assignNewMats.val,replProtSideIndex.val,replProtTopIndex.val,replDoodSideIndex.val,replDoodTopIndex.val) discombobulate() Window.WaitCursor(0) Blender.Redraw() Register(draw, event, bevent)