#!BPY """ Registration info for Blender menus: <- these words are ignored Name: 'Dispaint' Blender: 233 Group: 'Mesh' Tip: 'use vertex paint color value to modify shape displacing vertices along normal' """ __author__ = "Jean-Michel Soler (jms)" __url__ = ("blender", "elysiun", "Script's homepage, http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_displacementpainting.htm", "Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender") __version__ = "233i" __bpydoc__ = """\ This script displaces mesh vertices according to vertex color values. Usage: Select the mesh, enter Edit Mode and run this script to open its GUI. Options include setting mode, orientation, size and number of repetitions of the displacement. You can enter Vertex Paint mode and alternate applying displacements and painting parts of the mesh. Orientation includes vertex normals, local coordinates and noise (you may need to resize the scripts window to view the noise menu below the "Last Error:" line. This menu lets you define noise type from the many options available in Blender. Notes:
The "Create" button will make at any time a copy of the active mesh in its current state, so you can keep it and continue working on the copy;
One of the great possible uses of this script is to "raise" terrain from a subdivided plane, for example, with good control of the process by setting options, defining orientation and alternating vertex painting with displacements. """ #---------------------------------------------- # jm soler, displacement paint 03/2002 - > 05/2004: disp_paintf # Terrain Noise added suugered by Jimmy Haze #---------------------------------------------- # Page officielle : # http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_displacementpainting.htm # Communiquer les problemes et erreurs sur: # http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender #--------------------------------------------- # ce script est proposé sous licence GPL pour etre associe # a la distribution de Blender 2.33 #---------------------------------------------- # this script is released under GPL licence # for the Blender 2.33 scripts package #---------------------------------------------- # ***** BEGIN GPL LICENSE BLOCK ***** # # Copyright (C) 2003, 2004: Jean-Michel Soler # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** # -------------------------------------------------------------------------- # 09/07/04 : Noise functions based on a piece of script by Jimmy Haze. # -------------------------------------------------------------------------- import Blender from Blender import * from Blender.Draw import * from Blender.BGL import * from Blender.Noise import * from Blender.Scene import * sc=Scene.getCurrent() # niveau du deplacement ng=0.5 # noise default NOISE=1 # profondeur des couleurs primaires rgb maxcol=255.0*3 # limitation de la zone de travail sur le # le materiau numer mat du tableau d'indices # des materiaux. Par defaut mat =-1 ce qui signifie # que toute la surface est traitee mat=[] vindex=[] ORIName='' NEWName='' ERROR=0 TextERROR='' E_EXIT = 1 E_MODE = 2 E_ORIENT = 3 E_NSIZE = 4 E_REPEAT = 5 E_ACTION = 16 E_CREATE = 17 E_DOCMAT = 24 E_MATVAL = [32,33,34,35,36,37,38,39,40,41,42,43,44] E_AXESEL = 45 E_AXESELX = 46 E_AXESELY = 47 E_AXESELZ = 48 E_NOISEME = 49 E_NOISEH = 50 E_NOISELAC = 51 E_NOISEOCT = 52 E_NOISEOFF = 53 E_NOISEBAS = 54 E_NOISEVAL=[E_NOISEH,E_NOISELAC,E_NOISEOCT,E_NOISEOFF,E_NOISEBAS] E_NOISEDIM = 55 ExitTIP="Exit from this script session " CreateTIP="Create a new copy of the selected shape" ActionTIP="Do the current selected actions" def copy_transform(ozero,Obis): Obis.setSize(ozero.getSize()); Obis.setEuler(ozero.getEuler()); Obis.setLocation(ozero.getLocation()) return Obis def traite_face(f): global vindexm, ng, NOISE, NOISEDIM global H,lacunarity,octaves,offset,basis if ORIENTMenu.val==1: for z in range(len(f.v)): c=0.0 if vindex[f.v[z].index]!=0: c=float(f.col[z].r+f.col[z].b+f.col[z].g)/maxcol*ng/vindex[f.v[z].index] else: c=0 f.v[z].co[0]=f.v[z].co[0]+f.v[z].no[0]*c f.v[z].co[1]=f.v[z].co[1]+f.v[z].no[1]*c f.v[z].co[2]=f.v[z].co[2]+f.v[z].no[2]*c elif ORIENTMenu.val==2: for z in range(len(f.v)): c=0.0 if vindex[f.v[z].index]!=0: c=float(f.col[z].r+f.col[z].b+f.col[z].g)/maxcol*ng/vindex[f.v[z].index] else: c=0 for t in range(3): if TAXEList[1][t].val==1: f.v[z].co[t]=f.v[z].co[t]+c elif ORIENTMenu.val==3 and NOISE<9: for z in range(len(f.v)): c=0.0 if vindex[f.v[z].index]!=0: nx=f.v[z].co[0]/NOISEDIM ny=f.v[z].co[1]/NOISEDIM nz=f.v[z].co[2]/NOISEDIM nn = ng * noise((nx,ny,nz),NOISE) c=float(f.col[z].r+f.col[z].b+f.col[z].g)/maxcol*nn/vindex[f.v[z].index] else: c=0 f.v[z].co[0]=f.v[z].co[0]+f.v[z].no[0]*c f.v[z].co[1]=f.v[z].co[1]+f.v[z].no[1]*c f.v[z].co[2]=f.v[z].co[2]+f.v[z].no[2]*c elif ORIENTMenu.val==3 and NOISE==9: for z in range(len(f.v)): c=0.0 if vindex[f.v[z].index]!=0: nx=f.v[z].co[0]/NOISEDIM ny=f.v[z].co[1]/NOISEDIM nz=f.v[z].co[2]/NOISEDIM nn = ng * cellNoise((nx,ny,nz)) c=float(f.col[z].r+f.col[z].b+f.col[z].g)/maxcol*nn/vindex[f.v[z].index] else: c=0 f.v[z].co[0]=f.v[z].co[0]+f.v[z].no[0]*c f.v[z].co[1]=f.v[z].co[1]+f.v[z].no[1]*c f.v[z].co[2]=f.v[z].co[2]+f.v[z].no[2]*c elif ORIENTMenu.val==3 and NOISE==10: for z in range(len(f.v)): c=0.0 if vindex[f.v[z].index]!=0: nx=f.v[z].co[0]/NOISEDIM ny=f.v[z].co[1]/NOISEDIM nz=f.v[z].co[2]/NOISEDIM nn = ng * heteroTerrain((nx,ny,nz),H,lacunarity,octaves,offset,basis) c=float(f.col[z].r+f.col[z].b+f.col[z].g)/maxcol*nn/vindex[f.v[z].index] else: c=0 f.v[z].co[0]=f.v[z].co[0]+f.v[z].no[0]*c f.v[z].co[1]=f.v[z].co[1]+f.v[z].no[1]*c f.v[z].co[2]=f.v[z].co[2]+f.v[z].no[2]*c def paint(): global MODEMenu, vindex,ng, mat, ORIName, NEWName global ERROR, TextERROR Me=Object.GetSelected() if Me!=[]: if Me[0].getType()=='Mesh': vindex=[] ORIName=Me[0].getData().name me=NMesh.GetRaw(Me[0].getData().name) try: for m in me.verts: vindex.append(0) for f in me.faces: for v in f.v: if MODEMenu.val!=2: if MODEMenu.val==1: vindex[v.index]+=1 else: if v.sel==1: vindex[v.index]+=1 else: #print mat if f.mat in mat: vindex[v.index]+=1 for f in me.faces: if MODEMenu.val==2: if f.mat in mat: traite_face(f) else: traite_face(f) #Me[0].link(me) me.update() Me[0].makeDisplayList() except: ERROR=2 TextERROR='No color on this Object.' def NEWMEcreation(obj): if obj.getType()=='Mesh': nomdelobjet=""; objnumber=-1; namelist=[] OBJ=Object.Get() for ozero in OBJ: if ozero.getType()=='Mesh': namelist.append(ozero.getData().name) ozero=obj nomdelobjet=ozero.getName() Mesh=Blender.NMesh.GetRawFromObject(nomdelobjet) name=obj.getData().name n=0; name2=name[:];ok=0 while ok==0: for n0 in namelist: if n0.find(name2)==0: ok=0;name2=name[0:name.find('.')+1]+'%s'%(n+1) else: ok=1 n+=1 Mesh.name=name2 Obis = Blender.NMesh.PutRaw(Mesh,name2) copy_transform(ozero,Obis) Obis.makeDisplayList() def DOCMat_list(TMATList): global mat Me=Object.GetSelected() if Me!=[]: if Me[0].getType()=='Mesh': me=NMesh.GetRaw(Me[0].getData().name) if len(me.materials)!=0: n=0 for mat in me.materials: TMATList[1][n][0]=mat.R TMATList[1][n][1]=mat.G TMATList[1][n][2]=mat.B n+=1 TMATList[0]=n else: TMATList[0]=0 return TMATList MOname = "MODE MENU %t|Normal %x1|Material %x2|Selected %x3" ORname = "ORIENT MENU %t|From Normal %x1|Local Axes %x2| Noise %x3" NOname = "NOISE MENU %t|BLENDER %x1|STDPERLIN %x2|NEWPERLIN %x3|VORONOI_F1%x4|VORONOI_F2%x5|VORONOI_F3%x6|VORONOI_F4%x7|VORONOI_F2F1%x8|VORONOI_CRACKLE%x9|CELLNOISE%x10|HETEROTENOISE%x11" MODEMenu = Create(1) ORIENTMenu = Create(1) NOISEMenu = Create(1) NSIZE = Create(1.0) TDOCMat = Create(0) NRepeat = Create(1) H=1.0 lacunarity=2.0 octaves=5.0 offset=1.0 basis=3 NOISEDIM=4 NOISEDIMbout=Create(NOISEDIM) HBout=Create(H) lacunarityBout=Create(lacunarity) octavesBout=Create(octaves) offsetBout=Create(offset) basisBout=Create(basis) noiseTYPE={0:'BLENDER', 1:'STDPERLIN', 2:'STDPERLIN', 3:'NEWPERLIN', 4:'VORONOI_F1', 5:'VORONOI_F2', 6:'VORONOI_F3', 7:'VORONOI_F2F1', 8:'VORONOI_CRACKLE', 9:'CELLNOISE'} TMATList= [0,[],[]] for t in range(16): TMATList[1].append([0.0,0.0,0.0]) TMATList[2].append(Create(0)) TAXEList=[['X','Y','Z'],[]] for t in range(3): TAXEList[1].append(Create(0)) glCr=glRasterPos2d glCl3=glColor3f glCl4=glColor4f glRct=glRectf def draw(): global MODEMenu, NSIZE, TDOCMat,TMATList, TAXEList global mat, ORIName, NEWName, ORIENTMenu global NRepeat, ERROR, TextERROR , NOISE, NOISEMenu, NOISEDIMbout,NOISEDIM global HBout,lacunarityBout,octavesBout,offsetBout,basisBout global noiseTYPE, ExitTIP, CreateTIP, ActionTIP size=Buffer(GL_FLOAT, 4) glGetFloatv(GL_SCISSOR_BOX, size) size= size.list for s in [0,1,2,3]: size[s]=int(size[s]) glClear(GL_COLOR_BUFFER_BIT) glColor3f(0.0,0.0,0.0) glRectf(4,size[3],534,size[3]-32 ) glColor3f(1.0,1.0,1.0) glRasterPos2f(20, size[3]-15) Text("Script Python de displacement paintingt") glRasterPos2f(20, size[3]-28) Text("Jean-michel Soler, juillet 2004") n0=70 n1=55 Button("Create" ,E_CREATE ,5 ,size[3]-n0+16 ,60 ,20,CreateTIP) Button("Action" ,E_ACTION ,5 ,size[3]-n0-4 ,60 ,20,ActionTIP) Button("Exit" ,E_EXIT ,5 ,size[3]-n0-24 ,60 ,20,ExitTIP) NRepeat=Number("repeat" ,E_REPEAT ,5 ,size[3]-n0-50 ,75 ,20, NRepeat.val,1,10) glColor3f(0.0,0.0,0.0) glRasterPos2f(80 ,size[3]-n0+24) Text("MODE") MODEMenu= Menu(MOname, E_MODE ,80 ,size[3]-n0 ,100,20, MODEMenu.val, "MODE menu.") if MODEMenu.val==2: TDOCMat=Toggle("Doc Mat" ,E_DOCMAT ,180 ,size[3]-n0 ,60 ,20,TDOCMat.val) if TDOCMat.val==1: #print TMATList for t in range(TMATList[0]): glCl3(TMATList[1][t][0], TMATList[1][t][1], TMATList[1][t][2]) glRct(80+t*40, size[3]-n0-60, 80+t*40+40, size[3]-n0-60+40) TMATList[2][t]=Toggle("%s"%t , 32+t ,80+t*40+5 ,size[3]-n0-50 ,30 , 20,TMATList[2][t].val) glColor3f(1.0,0.3,0.0) glRasterPos2f(80+40+5 ,size[3]-n0-80) if ERROR>1: Text('Last error : '+TextERROR) else: Text('Last error : ') glColor3f(0.0,0.0,0.0) glRasterPos2f(240 ,size[3]-n0+24) Text("ORIENTATION") ORIENTMenu= Menu(ORname, E_ORIENT ,240 ,size[3]-n0 ,100,20, ORIENTMenu.val, "ORIENT menu.") if ORIENTMenu.val==2 : for t in range(3): TAXEList[1][t]=Toggle("%s"%TAXEList[0][t], E_AXESEL+t, 240+100+t*30 , size[3]-n0 ,30 , 20, TAXEList[1][t].val) if ORIENTMenu.val==3 : glRasterPos2f(240 ,size[3]-n0-90-4) Text("NOISE") NOISEMenu= Menu(NOname, E_NOISEME , 240 ,size[3]-n0-118 ,110,20, NOISEMenu.val, "NOISE menu.") NOISEDIMbout=Number(" Dim: " ,E_NOISEDIM , 240 ,size[3]-n0-138 ,110,20, NOISEDIMbout.val, 1,100) if NOISEMenu.val==11: basisBout=Slider(noiseTYPE[basisBout.val], E_NOISEBAS ,40 ,size[3]-n0-118 ,175,20, basisBout.val, 0,9,) HBout= Slider("H", E_NOISEH ,40 ,size[3]-n0-138 ,175,20, HBout.val, -2.0,+2.0,0,) lacunarityBout=Slider("lacunarity", E_NOISELAC ,40 ,size[3]-n0-158 ,175,20, lacunarityBout.val, -4.0,+4.0,0,) octavesBout=Slider("octave", E_NOISEOCT ,40 ,size[3]-n0-178 ,175,20, octavesBout.val, -10.0,+10.0,0,) offsetBout=Slider("offset", E_NOISEOFF ,40 ,size[3]-n0-198 ,175,20, offsetBout.val, -5.0,+5.0,0,) NSIZE= Slider("Disp Size", E_NSIZE ,80 ,size[3]-n0-20 ,260,20, NSIZE.val, -4.0,+4.0,0,"SIZE.") def event(evt, val): if (evt== QKEY and not val): Exit() def bevent(evt): global MODEMenu, NSIZE, ng, TMATList global mat, ORIENTMenu, NRepeat, TAXEList global ERROR,TextERROR, NOISE, NOISEMenu, NOISEDIMbout,NOISEDIM global HBout,lacunarityBout,octavesBout,offsetBout,basisBout global H,lacunarity,octaves,offset,basis if (evt== E_EXIT): Exit() elif (evt== E_ACTION): for n in range(NRepeat.val): paint() elif (evt== E_NSIZE): ng=NSIZE.val elif (evt== E_DOCMAT) or (evt in E_MATVAL): Me=Object.GetSelected() if Me!=[]: if Me[0].getType()=='Mesh': TMATList=DOCMat_list(TMATList) mat=[] for TMat in TMATList[2]: if TMat.val==1.0: mat.append(TMATList[2].index(TMat)) ERROR=0 else: ERROR=1 TextERROR='Selected Object is not a mesh.' else: ERROR=1 TextERROR='No Selected Object.' elif (evt== E_CREATE): NEWMEcreation(Blender.Object.GetSelected()[0]) Blender.Draw.Redraw() ERROR=1 TextERROR='No Selected Object.' elif (evt== E_NOISEME): NOISE=NOISEMenu.val-1 elif (evt in E_NOISEVAL): H=HBout.val lacunarity=lacunarityBout.val octaves=octavesBout.val offset=offsetBout.val basis=basisBout.val elif (evt== E_NOISEDIM): NOISEDIM=NOISEDIMbout.val Blender.Draw.Redraw() Register(draw, event, bevent)