#!BPY """ Name: 'Vertex Keyframe Animation (.mdd)...' Blender: 242 Group: 'Export' Tooltip: 'Animated mesh to MDD vertex keyframe file.' """ __author__ = "Bill L.Nieuwendorp" __bpydoc__ = """\ This script Exports Lightwaves MotionDesigner format. The .mdd format has become quite a popular Pipeline format
for moving animations from package to package. Be sure not to use modifiers that change the number or order of verts in the mesh """ #Please send any fixes,updates,bugs to Slow67_at_Gmail.com or cbarton_at_metavr.com #Bill Niewuendorp # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** import bpy import Blender from Blender import * import BPyMessages try: from struct import pack except: pack = None def zero_file(filepath): ''' If a file fails, this replaces it with 1 char, better not remove it? ''' file = open(filepath, 'w') file.write('\n') # aparently macosx needs some data in a blank file? file.close() def mdd_export(filepath, ob, PREF_STARTFRAME, PREF_ENDFRAME, PREF_FPS): Window.EditMode(0) Blender.Window.WaitCursor(1) mesh_orig = ob.getData(mesh=1) #Flip y and z ''' mat = Mathutils.Matrix() mat[2][2] = -1 rotmat = Mathutils.RotationMatrix(90, 4, 'x') mat_flip = mat*rotmat ''' # Above results in this matrix mat_flip= Mathutils.Matrix(\ [1.0, 0.0, 0.0, 0.0],\ [0.0, 0.0, 1.0, 0.0],\ [0.0, 1.0, 0.0, 0.0],\ [0.0, 0.0, 0.0, 1.0],\ ) me_tmp = Mesh.New() # container mesh numverts = len(mesh_orig.verts) numframes = PREF_ENDFRAME-PREF_STARTFRAME+1 PREF_FPS= float(PREF_FPS) f = open(filepath, 'wb') #no Errors yet:Safe to create file # Write the header f.write(pack(">2i", numframes-1, numverts)) # Write the frame times (should we use the time IPO??) f.write( pack(">%df" % (numframes-1), *[frame/PREF_FPS for frame in xrange(numframes-1)]) ) # seconds Blender.Set('curframe', PREF_STARTFRAME) for frame in xrange(PREF_STARTFRAME,PREF_ENDFRAME+1):#in order to start at desired frame Blender.Set('curframe', frame) # Blender.Window.RedrawAll() # not needed me_tmp.getFromObject(ob.name) if len(me_tmp.verts) != numverts: Blender.Draw.PupMenu('Error%t|Number of verts has changed during animation|cannot export') Blender.Window.WaitCursor(0) f.close() # should we zero? zero_file(filepath) return me_tmp.transform(ob.matrixWorld * mat_flip) # Write the vertex data f.write(pack(">%df" % (numverts*3), *[axis for v in me_tmp.verts for axis in v.co])) me_tmp.verts= None f.close() print'MDD Exported: %s frames:%d\n'% (filepath, numframes-1) Blender.Window.WaitCursor(0) def mdd_export_ui(filepath): # Dont overwrite if not BPyMessages.Warning_SaveOver(filepath): return scn= bpy.data.scenes.active ob_act= scn.objects.active if not ob_act or ob_act.type != 'Mesh': BPyMessages.Error_NoMeshActive() ctx = scn.getRenderingContext() orig_frame = Blender.Get('curframe') PREF_STARTFRAME= Blender.Draw.Create(int(ctx.startFrame())) PREF_ENDFRAME= Blender.Draw.Create(int(ctx.endFrame())) PREF_FPS= Blender.Draw.Create(ctx.fps) block = [\ ("Start Frame: ", PREF_STARTFRAME, 1, 30000, "Start Bake from what frame?: Default 1"),\ ("End Frame: ", PREF_ENDFRAME, 1, 30000, "End Bake on what Frame?"),\ ("FPS: ", PREF_FPS, 1, 100, "Frames per second")\ ] if not Blender.Draw.PupBlock("Export MDD", block): return PREF_STARTFRAME, PREF_ENDFRAME=\ min(PREF_STARTFRAME.val, PREF_ENDFRAME.val),\ max(PREF_STARTFRAME.val, PREF_ENDFRAME.val) print (filepath, ob_act, PREF_STARTFRAME, PREF_ENDFRAME, PREF_FPS.val) mdd_export(filepath, ob_act, PREF_STARTFRAME, PREF_ENDFRAME, PREF_FPS.val) Blender.Set('curframe', orig_frame) if __name__=='__main__': if not pack: Draw.PupMenu('Error%t|This script requires a full python install') Blender.Window.FileSelector(mdd_export_ui, 'EXPORT MDD', sys.makename(ext='.mdd'))