# # Filename : anisotropic_diffusion.py # Author : Fredo Durand # Date : 12/08/2004 # Purpose : Smoothes lines using an anisotropic diffusion scheme # ############################################################################# # # Copyright (C) : Please refer to the COPYRIGHT file distributed # with this source distribution. # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # ############################################################################# from freestyle_init import * from logical_operators import * from PredicatesB1D import * from shaders import * from PredicatesU0D import * from math import * ## thickness modifiers normalInfo=Normal2DF0D() curvatureInfo=Curvature2DAngleF0D() def edgestopping(x, sigma): return exp(- x*x/(2*sigma*sigma)) class pyDiffusion2Shader(StrokeShader): def __init__(self, lambda1, nbIter): StrokeShader.__init__(self) self._lambda = lambda1 self._nbIter = nbIter def getName(self): return "pyDiffusionShader" def shade(self, stroke): for i in range (1, self._nbIter): it = stroke.strokeVerticesBegin() while it.isEnd() == 0: v=it.getObject() p1 = v.getPoint() p2 = normalInfo(it.castToInterface0DIterator())*self._lambda*curvatureInfo(it.castToInterface0DIterator()) v.setPoint(p1+p2) it.increment() upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D()) Operators.select( upred ) bpred = TrueBP1D(); Operators.bidirectionalChain(ChainPredicateIterator(upred, bpred), NotUP1D(upred) ) shaders_list = [ ConstantThicknessShader(4), StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, 0), SamplingShader(2), pyDiffusion2Shader(-0.03, 30), IncreasingColorShader(1.0,0.0,0.0,1, 0, 1, 0, 1) ] Operators.create(TrueUP1D(), shaders_list)