# # Filename : curvature2d.py # Author : Stephane Grabli # Date : 04/08/2005 # Purpose : The stroke points are colored in gray levels and depending # on the 2d curvature value # ############################################################################# # # Copyright (C) : Please refer to the COPYRIGHT file distributed # with this source distribution. # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # ############################################################################# from freestyle_init import * from logical_operators import * from PredicatesB1D import * from shaders import * class py2DCurvatureColorShader(StrokeShader): def getName(self): return "py2DCurvatureColorShader" def shade(self, stroke): it = stroke.strokeVerticesBegin() it_end = stroke.strokeVerticesEnd() func = Curvature2DAngleF0D() while it.isEnd() == 0: it0D = it.castToInterface0DIterator() sv = it.getObject() att = sv.attribute() c = func(it0D) if (c<0): print("negative 2D curvature") color = 10.0 * c/3.1415 att.setColor(color,color,color); it.increment() Operators.select(QuantitativeInvisibilityUP1D(0)) Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0))) shaders_list = [ StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, 0), ConstantThicknessShader(5), py2DCurvatureColorShader() ] Operators.create(TrueUP1D(), shaders_list)