# # Filename : sequentialsplit_sketchy.py # Author : Stephane Grabli # Date : 04/08/2005 # Purpose : Use the sequential split with two different # predicates to specify respectively the starting and # the stopping extremities for strokes # ############################################################################# # # Copyright (C) : Please refer to the COPYRIGHT file distributed # with this source distribution. # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # ############################################################################# from freestyle_init import * from logical_operators import * from PredicatesU1D import * from PredicatesU0D import * from Functions0D import * ## Predicate to tell whether a TVertex ## corresponds to a change from 0 to 1 or not. class pyBackTVertexUP0D(UnaryPredicate0D): def __init__(self): UnaryPredicate0D.__init__(self) self._getQI = QuantitativeInvisibilityF0D() def getName(self): return "pyBackTVertexUP0D" def __call__(self, iter): v = iter.getObject() nat = v.getNature() if(nat & Nature.T_VERTEX == 0): return 0 if(self._getQI(iter) != 0): return 1 return 0 upred = QuantitativeInvisibilityUP1D(0) Operators.select(upred) Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(upred)) ## starting and stopping predicates: start = pyVertexNatureUP0D(Nature.NON_T_VERTEX) stop = pyBackTVertexUP0D() Operators.sequentialSplit(start, stop, 10) shaders_list = [ SpatialNoiseShader(7, 120, 2, True, True), IncreasingThicknessShader(5, 8), ConstantColorShader(0.2, 0.2, 0.2, 1), TextureAssignerShader(4) ] Operators.create(TrueUP1D(), shaders_list)