# # Filename : thickness_fof_depth_discontinuity.py # Author : Stephane Grabli # Date : 04/08/2005 # Purpose : Assigns to strokes a thickness that depends on the depth discontinuity # ############################################################################# # # Copyright (C) : Please refer to the COPYRIGHT file distributed # with this source distribution. # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # ############################################################################# from freestyle_init import * from logical_operators import * from ChainingIterators import * from shaders import * class pyDepthDiscontinuityThicknessShader(StrokeShader): def __init__(self, min, max): StrokeShader.__init__(self) self.__min = float(min) self.__max = float(max) self.__func = ZDiscontinuityF0D() def getName(self): return "pyDepthDiscontinuityThicknessShader" def shade(self, stroke): it = stroke.strokeVerticesBegin() z_min=0.0 z_max=1.0 a = (self.__max - self.__min)/(z_max-z_min) b = (self.__min*z_max-self.__max*z_min)/(z_max-z_min) it = stroke.strokeVerticesBegin() while it.isEnd() == 0: z = self.__func(it.castToInterface0DIterator()) thickness = a*z+b it.getObject().attribute().setThickness(thickness, thickness) it.increment() Operators.select(QuantitativeInvisibilityUP1D(0)) Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0))) shaders_list = [ SamplingShader(1), ConstantThicknessShader(3), ConstantColorShader(0.0,0.0,0.0), pyDepthDiscontinuityThicknessShader(0.8, 6) ] Operators.create(TrueUP1D(), shaders_list)