# SPDX-License-Identifier: GPL-2.0-or-later # Filename : uniformpruning_zsort.py # Authors : Fredo Durand, Stephane Grabli, Francois Sillion, Emmanuel Turquin # Date : 08/04/2005 from freestyle.chainingiterators import ChainSilhouetteIterator from freestyle.predicates import ( QuantitativeInvisibilityUP1D, pyDensityUP1D, pyZBP1D, ) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, SamplingShader, ) from freestyle.types import IntegrationType, Operators, Stroke Operators.select(QuantitativeInvisibilityUP1D(0)) Operators.bidirectional_chain(ChainSilhouetteIterator()) #Operators.sequential_split(pyVertexNatureUP0D(Nature.VIEW_VERTEX), 2) Operators.sort(pyZBP1D()) shaders_list = [ ConstantThicknessShader(3), SamplingShader(5.0), ConstantColorShader(0, 0, 0, 1), ] Operators.create(pyDensityUP1D(2, 0.05, IntegrationType.MEAN, 4), shaders_list)