# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Filename : uniformpruning_zsort.py # Authors : Fredo Durand, Stephane Grabli, Francois Sillion, Emmanuel Turquin # Date : 08/04/2005 from freestyle.chainingiterators import ChainSilhouetteIterator from freestyle.predicates import ( QuantitativeInvisibilityUP1D, pyDensityUP1D, pyZBP1D, ) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, SamplingShader, ) from freestyle.types import IntegrationType, Operators, Stroke Operators.select(QuantitativeInvisibilityUP1D(0)) Operators.bidirectional_chain(ChainSilhouetteIterator()) #Operators.sequential_split(pyVertexNatureUP0D(Nature.VIEW_VERTEX), 2) Operators.sort(pyZBP1D()) shaders_list = [ ConstantThicknessShader(3), SamplingShader(5.0), ConstantColorShader(0, 0, 0, 1), ] Operators.create(pyDensityUP1D(2, 0.05, IntegrationType.MEAN, 4), shaders_list)