#!BPY """ Registration info for Blender menus: Name: 'Edges to Curve' Blender: 241 Group: 'Mesh' Tip: 'Edges not used by a face are converted into polyline(s)' """ __author__ = ("Campbell Barton") __url__ = ("blender", "blenderartists.org") __version__ = "1.0 2006/02/08" __bpydoc__ = """\ Edges to Curves This script converts open and closed edge loops into curve polylines Supported:
Polylines where each vert has no more then 2 edges attached to it. """ # ***** BEGIN GPL LICENSE BLOCK ***** # # Script copyright (C) Campbell J Barton # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** # -------------------------------------------------------------------------- from Blender import * def polysFromMesh(me): # a polyline is 2 #polylines are a list polyLines = [] # Get edges not used by a face edgeDict= dict([ (ed.key, ed) for ed in me.edges ]) for f in me.faces: for key in f.edge_keys: try: del edgeDict[key] except: pass edges= edgeDict.values() while edges: currentEdge= edges.pop() startVert= currentEdge.v2 endVert= currentEdge.v1 polyLine= [startVert, endVert] ok= 1 while ok: ok= 0 #for i, ed in enumerate(edges): i=len(edges) while i: i-=1 ed= edges[i] if ed.v1 == endVert: polyLine.append(ed.v2) endVert= polyLine[-1] ok=1 del edges[i] #break elif ed.v2 == endVert: polyLine.append(ed.v1) endVert= polyLine[-1] ok=1 del edges[i] #break elif ed.v1 == startVert: polyLine.insert(0, ed.v2) startVert= polyLine[0] ok=1 del edges[i] #break elif ed.v2 == startVert: polyLine.insert(0, ed.v1) startVert= polyLine[0] ok=1 del edges[i] #break polyLines.append((polyLine, polyLine[0]==polyLine[-1])) # print len(edges), len(polyLines) return polyLines def mesh2polys(): scn= Scene.GetCurrent() scn.objects.selected = [] meshOb= scn.objects.active if meshOb==None or meshOb.type != 'Mesh': Draw.PupMenu( 'ERROR: No Active Mesh Selected, Aborting' ) return Window.WaitCursor(1) Window.EditMode(0) me = meshOb.getData(mesh=1) polygons= polysFromMesh(me) w = 1.0 cu= Curve.New() cu.name = me.name cu.setFlag(1) ob = scn.objects.active = scn.objects.new(cu) ob.setMatrix(meshOb.matrixWorld) i=0 for poly, closed in polygons: if closed: vIdx= 1 else: vIdx= 0 v= poly[vIdx] cu.appendNurb((v.co.x, v.co.y, v.co.z, w)) vIdx += 1 cu[i].type= 0 # Poly Line # Close the polyline if its closed. if closed: cu[i].setFlagU(1) # Add all the points in the polyline. while vIdx