#!BPY """ Registration info for Blender menus: Name: 'Edges to Curve' Blender: 241 Group: 'Mesh' Tip: 'Edges not used by a face are converted into polyline(s)' """ __author__ = ("Campbell Barton") __url__ = ("blender", "elysiun") __version__ = "1.0 2006/02/08" __bpydoc__ = """\ This script converts open and closed edge loops into polylines Supported:
Polylines where each vert has no more then 2 edges attached to it. """ from Blender import * def sortPair(a,b): return min(a,b), max(a,b) def polysFromMesh(me): # a polyline is 2 #polylines are a list polyLines = [] # Get edges not used by a face edgeDict= dict([ (sortPair(ed.v1.index, ed.v2.index), ed) for ed in me.edges ]) for f in me.faces: for i in xrange(len(f.v)): key= sortPair(f.v[i].index, f.v[i-1].index) try: del edgeDict[key] except: pass edges= edgeDict.values() ''' # build vert connectivite vertConnex= [list() for i in xrange(len(me.verts))] for ed in edges: i1= ed.v1.index i2= ed.v2.index vertConnex[i1].append(i2) vertConnex[i2].append(i1) # verts without 2 users are none. vertConnex=[ [None,vc][len(vc)==2] for vc in vertConnex ''' while edges: currentEdge= edges.pop() startVert= currentEdge.v2 endVert= currentEdge.v1 polyLine= [startVert, endVert] ok= 1 while ok: ok= 0 #for i, ed in enumerate(edges): i=len(edges) while i: i-=1 ed= edges[i] if ed.v1 == endVert: polyLine.append(ed.v2) endVert= polyLine[-1] ok=1 edges.pop(i) #break elif ed.v2 == endVert: polyLine.append(ed.v1) endVert= polyLine[-1] ok=1 edges.pop(i) #break elif ed.v1 == startVert: polyLine.insert(0, ed.v2) startVert= polyLine[0] ok=1 edges.pop(i) #break elif ed.v2 == startVert: polyLine.insert(0, ed.v1) startVert= polyLine[0] ok=1 edges.pop(i) #break polyLines.append((polyLine, polyLine[0]==polyLine[-1])) print len(edges), len(polyLines) return polyLines def mesh2polys(): scn= Scene.GetCurrent() for ob in scn.getChildren(): ob.sel= 0 meshOb= scn.getActiveObject() if meshOb==None or meshOb.getType() != 'Mesh': Draw.PupMenu( 'ERROR: No Active Mesh Selected, Aborting' ) return Window.WaitCursor(1) Window.EditMode(0) me = meshOb.getData(mesh=1) polygons= polysFromMesh(me) w=t=1 cu= Curve.New() cu.setFlag(1) ob= Object.New('Curve', me.name) ob.link(cu) scn.link(ob) ob.Layers= meshOb.Layers ob.setMatrix(meshOb.matrixWorld) ob.sel= 1 i=0 for poly, closed in polygons: if closed: vIdx= 1 else: vIdx= 0 v= poly[vIdx] cu.appendNurb([v.co.x, v.co.y, v.co.z, w, t]) cu[i].type= 0 # Poly Line # Close the polyline if its closed. if closed: cu[i].setFlagU(1) # Add all the points in the polyline. while vIdx