# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # """ This module has utility functions for renaming rna values in fcurves and drivers. The main function to use is: update_data_paths(...) """ IS_TESTING = False def drepr(string): # is there a less crappy way to do this in python?, re.escape also escapes # single quotes strings so cant use it. return '"%s"' % repr(string)[1:-1].replace("\"", "\\\"").replace("\\'", "'") class DataPathBuilder(object): __slots__ = ("data_path", ) """ Dummy class used to parse fcurve and driver data paths. """ def __init__(self, attrs): self.data_path = attrs def __getattr__(self, attr): str_value = ".%s" % attr return DataPathBuilder(self.data_path + (str_value, )) def __getitem__(self, key): if type(key) is int: str_value = '[%d]' % key elif type(key) is str: str_value = '[%s]' % drepr(key) else: raise Exception("unsupported accessor %r of type %r (internal error)" % (key, type(key))) return DataPathBuilder(self.data_path + (str_value, )) def resolve(self, real_base, rna_update_from_map=None): """ Return (attribute, value) pairs. """ pairs = [] base = real_base for item in self.data_path: if base is not Ellipsis: try: # this only works when running with an old blender # where the old path will resolve base = eval("base" + item) except: base_new = Ellipsis # guess the new name if item.startswith("."): for item_new in rna_update_from_map.get(item[1:], ()): try: print("base." + item_new) base_new = eval("base." + item_new) break # found, don't keep looking except: pass if base_new is Ellipsis: print("Failed to resolve data path:", self.data_path) base = base_new pairs.append((item, base)) return pairs import bpy def id_iter(): type_iter = type(bpy.data.objects) for attr in dir(bpy.data): data_iter = getattr(bpy.data, attr, None) if type(data_iter) == type_iter: for id_data in data_iter: if id_data.library is None: yield id_data def anim_data_actions(anim_data): actions = [] actions.append(anim_data.action) for track in anim_data.nla_tracks: for strip in track.strips: actions.append(strip.action) # filter out None return [act for act in actions if act] def classes_recursive(base_type, clss=None): if clss is None: clss = [base_type] else: clss.append(base_type) for base_type_iter in base_type.__bases__: if base_type_iter is not object: classes_recursive(base_type_iter, clss) return clss def find_path_new(id_data, data_path, rna_update_dict, rna_update_from_map): # note!, id_data can be ID type or a node tree # ignore ID props for now if data_path.startswith("["): return data_path # recursive path fixing, likely will be one in most cases. data_path_builder = eval("DataPathBuilder(tuple())." + data_path) data_resolve = data_path_builder.resolve(id_data, rna_update_from_map) path_new = [pair[0] for pair in data_resolve] # print(data_resolve) data_base = id_data for i, (attr, data) in enumerate(data_resolve): if data is Ellipsis: break if attr.startswith("."): # try all classes for data_base_type in classes_recursive(type(data_base)): attr_new = rna_update_dict.get(data_base_type.__name__, {}).get(attr[1:]) if attr_new: path_new[i] = "." + attr_new # set this as the base for further properties data_base = data data_path_new = "".join(path_new)[1:] # skip the first "." return data_path_new def update_data_paths(rna_update): ''' rna_update triple [(class_name, from, to), ...] ''' # make a faster lookup dict rna_update_dict = {} for ren_class, ren_from, ren_to in rna_update: rna_update_dict.setdefault(ren_class, {})[ren_from] = ren_to rna_update_from_map = {} for ren_class, ren_from, ren_to in rna_update: rna_update_from_map.setdefault(ren_from, []).append(ren_to) for id_data in id_iter(): # check node-trees too anim_data_ls = [(id_data, getattr(id_data, "animation_data", None))] node_tree = getattr(id_data, "node_tree", None) if node_tree: anim_data_ls.append((node_tree, node_tree.animation_data)) for anim_data_base, anim_data in anim_data_ls: if anim_data is None: continue for fcurve in anim_data.drivers: data_path = fcurve.data_path data_path_new = find_path_new(anim_data_base, data_path, rna_update_dict, rna_update_from_map) # print(data_path_new) if data_path_new != data_path: if not IS_TESTING: fcurve.data_path = data_path_new fcurve.driver.is_valid = True # reset to allow this to work again print("driver-fcurve (%s): %s -> %s" % (id_data.name, data_path, data_path_new)) for var in fcurve.driver.variables: if var.type == 'SINGLE_PROP': for tar in var.targets: id_data_other = tar.id data_path = tar.data_path if id_data_other and data_path: data_path_new = find_path_new(id_data_other, data_path, rna_update_dict, rna_update_from_map) # print(data_path_new) if data_path_new != data_path: if not IS_TESTING: tar.data_path = data_path_new print("driver (%s): %s -> %s" % (id_data_other.name, data_path, data_path_new)) for action in anim_data_actions(anim_data): for fcu in action.fcurves: data_path = fcu.data_path data_path_new = find_path_new(anim_data_base, data_path, rna_update_dict, rna_update_from_map) # print(data_path_new) if data_path_new != data_path: if not IS_TESTING: fcu.data_path = data_path_new print("fcurve (%s): %s -> %s" % (id_data.name, data_path, data_path_new)) # we could have this data in its own file but no point really data_2_56_to_2_59 = ( ("ClothCollisionSettings", "min_distance", "distance_min"), ("ClothCollisionSettings", "self_min_distance", "self_distance_min"), ("ClothCollisionSettings", "enable_collision", "use_collision"), ("ClothCollisionSettings", "enable_self_collision", "use_self_collision"), ("ClothSettings", "pin_cloth", "use_pin_cloth"), ("ClothSettings", "stiffness_scaling", "use_stiffness_scale"), ("CollisionSettings", "random_damping", "damping_random"), ("CollisionSettings", "random_friction", "friction_random"), ("CollisionSettings", "inner_thickness", "thickness_inner"), ("CollisionSettings", "outer_thickness", "thickness_outer"), ("CollisionSettings", "kill_particles", "use_particle_kill"), ("Constraint", "proxy_local", "is_proxy_local"), ("ActionConstraint", "maximum", "max"), ("ActionConstraint", "minimum", "min"), ("FollowPathConstraint", "use_fixed_position", "use_fixed_location"), ("KinematicConstraint", "chain_length", "chain_count"), ("KinematicConstraint", "pos_lock_x", "lock_location_x"), ("KinematicConstraint", "pos_lock_y", "lock_location_y"), ("KinematicConstraint", "pos_lock_z", "lock_location_z"), ("KinematicConstraint", "rot_lock_x", "lock_rotation_x"), ("KinematicConstraint", "rot_lock_y", "lock_rotation_y"), ("KinematicConstraint", "rot_lock_z", "lock_rotation_z"), ("KinematicConstraint", "axis_reference", "reference_axis"), ("KinematicConstraint", "use_position", "use_location"), ("LimitLocationConstraint", "maximum_x", "max_x"), ("LimitLocationConstraint", "maximum_y", "max_y"), ("LimitLocationConstraint", "maximum_z", "max_z"), ("LimitLocationConstraint", "minimum_x", "min_x"), ("LimitLocationConstraint", "minimum_y", "min_y"), ("LimitLocationConstraint", "minimum_z", "min_z"), ("LimitLocationConstraint", "use_maximum_x", "use_max_x"), ("LimitLocationConstraint", "use_maximum_y", "use_max_y"), ("LimitLocationConstraint", "use_maximum_z", "use_max_z"), ("LimitLocationConstraint", "use_minimum_x", "use_min_x"), ("LimitLocationConstraint", "use_minimum_y", "use_min_y"), ("LimitLocationConstraint", "use_minimum_z", "use_min_z"), ("LimitLocationConstraint", "limit_transform", "use_transform_limit"), ("LimitRotationConstraint", "maximum_x", "max_x"), ("LimitRotationConstraint", "maximum_y", "max_y"), ("LimitRotationConstraint", "maximum_z", "max_z"), ("LimitRotationConstraint", "minimum_x", "min_x"), ("LimitRotationConstraint", "minimum_y", "min_y"), ("LimitRotationConstraint", "minimum_z", "min_z"), ("LimitRotationConstraint", "limit_transform", "use_transform_limit"), ("LimitScaleConstraint", "maximum_x", "max_x"), ("LimitScaleConstraint", "maximum_y", "max_y"), ("LimitScaleConstraint", "maximum_z", "max_z"), ("LimitScaleConstraint", "minimum_x", "min_x"), ("LimitScaleConstraint", "minimum_y", "min_y"), ("LimitScaleConstraint", "minimum_z", "min_z"), ("LimitScaleConstraint", "use_maximum_x", "use_max_x"), ("LimitScaleConstraint", "use_maximum_y", "use_max_y"), ("LimitScaleConstraint", "use_maximum_z", "use_max_z"), ("LimitScaleConstraint", "use_minimum_x", "use_min_x"), ("LimitScaleConstraint", "use_minimum_y", "use_min_y"), ("LimitScaleConstraint", "use_minimum_z", "use_min_z"), ("LimitScaleConstraint", "limit_transform", "use_transform_limit"), ("PivotConstraint", "enabled_rotation_range", "rotation_range"), ("PivotConstraint", "use_relative_position", "use_relative_location"), ("PythonConstraint", "number_of_targets", "target_count"), ("SplineIKConstraint", "chain_length", "chain_count"), ("SplineIKConstraint", "chain_offset", "use_chain_offset"), ("SplineIKConstraint", "even_divisions", "use_even_divisions"), ("SplineIKConstraint", "y_stretch", "use_y_stretch"), ("SplineIKConstraint", "xz_scaling_mode", "xz_scale_mode"), ("StretchToConstraint", "original_length", "rest_length"), ("TrackToConstraint", "target_z", "use_target_z"), ("TransformConstraint", "extrapolate_motion", "use_motion_extrapolate"), ("FieldSettings", "do_location", "apply_to_location"), ("FieldSettings", "do_rotation", "apply_to_rotation"), ("FieldSettings", "maximum_distance", "distance_max"), ("FieldSettings", "minimum_distance", "distance_min"), ("FieldSettings", "radial_maximum", "radial_max"), ("FieldSettings", "radial_minimum", "radial_min"), ("FieldSettings", "force_2d", "use_2d_force"), ("FieldSettings", "do_absorption", "use_absorption"), ("FieldSettings", "global_coordinates", "use_global_coords"), ("FieldSettings", "guide_path_add", "use_guide_path_add"), ("FieldSettings", "multiple_springs", "use_multiple_springs"), ("FieldSettings", "use_coordinates", "use_object_coords"), ("FieldSettings", "root_coordinates", "use_root_coords"), ("ControlFluidSettings", "reverse_frames", "use_reverse_frames"), ("DomainFluidSettings", "real_world_size", "simulation_scale"), ("DomainFluidSettings", "surface_smoothing", "surface_smooth"), ("DomainFluidSettings", "reverse_frames", "use_reverse_frames"), ("DomainFluidSettings", "generate_speed_vectors", "use_speed_vectors"), ("DomainFluidSettings", "override_time", "use_time_override"), ("FluidFluidSettings", "export_animated_mesh", "use_animated_mesh"), ("InflowFluidSettings", "export_animated_mesh", "use_animated_mesh"), ("InflowFluidSettings", "local_coordinates", "use_local_coords"), ("ObstacleFluidSettings", "export_animated_mesh", "use_animated_mesh"), ("OutflowFluidSettings", "export_animated_mesh", "use_animated_mesh"), ("ParticleFluidSettings", "drops", "use_drops"), ("ParticleFluidSettings", "floats", "use_floats"), ("Armature", "drawtype", "draw_type"), ("Armature", "layer_protection", "layers_protected"), ("Armature", "auto_ik", "use_auto_ik"), ("Armature", "delay_deform", "use_deform_delay"), ("Armature", "deform_envelope", "use_deform_envelopes"), ("Armature", "deform_quaternion", "use_deform_preserve_volume"), ("Armature", "deform_vertexgroups", "use_deform_vertex_groups"), ("Armature", "x_axis_mirror", "use_mirror_x"), ("Curve", "width", "offset"), ("Image", "animation_speed", "fps"), ("Image", "animation_end", "frame_end"), ("Image", "animation_start", "frame_start"), ("Image", "animated", "use_animation"), ("Image", "clamp_x", "use_clamp_x"), ("Image", "clamp_y", "use_clamp_y"), ("Image", "premultiply", "use_premultiply"), ("AreaLamp", "shadow_ray_sampling_method", "shadow_ray_sample_method"), ("AreaLamp", "only_shadow", "use_only_shadow"), ("AreaLamp", "shadow_layer", "use_shadow_layer"), ("AreaLamp", "umbra", "use_umbra"), ("PointLamp", "shadow_ray_sampling_method", "shadow_ray_sample_method"), ("PointLamp", "only_shadow", "use_only_shadow"), ("PointLamp", "shadow_layer", "use_shadow_layer"), ("PointLamp", "sphere", "use_sphere"), ("SpotLamp", "shadow_ray_sampling_method", "shadow_ray_sample_method"), ("SpotLamp", "auto_clip_end", "use_auto_clip_end"), ("SpotLamp", "auto_clip_start", "use_auto_clip_start"), ("SpotLamp", "only_shadow", "use_only_shadow"), ("SpotLamp", "shadow_layer", "use_shadow_layer"), ("SpotLamp", "sphere", "use_sphere"), ("SunLamp", "only_shadow", "use_only_shadow"), ("SunLamp", "shadow_layer", "use_shadow_layer"), ("Material", "z_offset", "offset_z"), ("Material", "shadow_casting_alpha", "shadow_cast_alpha"), ("Material", "cast_approximate", "use_cast_approximate"), ("Material", "cast_buffer_shadows", "use_cast_buffer_shadows"), ("Material", "cast_shadows_only", "use_cast_shadows_only"), ("Material", "face_texture", "use_face_texture"), ("Material", "face_texture_alpha", "use_face_texture_alpha"), ("Material", "full_oversampling", "use_full_oversampling"), ("Material", "light_group_exclusive", "use_light_group_exclusive"), ("Material", "object_color", "use_object_color"), ("Material", "only_shadow", "use_only_shadow"), ("Material", "ray_shadow_bias", "use_ray_shadow_bias"), ("Material", "traceable", "use_raytrace"), ("Material", "shadeless", "use_shadeless"), ("Material", "tangent_shading", "use_tangent_shading"), ("Material", "transparency", "use_transparency"), ("Material", "receive_transparent_shadows", "use_transparent_shadows"), ("Material", "vertex_color_light", "use_vertex_color_light"), ("Material", "vertex_color_paint", "use_vertex_color_paint"), ("Mesh", "autosmooth_angle", "auto_smooth_angle"), ("Mesh", "autosmooth", "use_auto_smooth"), ("Object", "max_draw_type", "draw_type"), ("Object", "use_dupli_verts_rotation", "use_dupli_vertices_rotation"), ("Object", "shape_key_edit_mode", "use_shape_key_edit_mode"), ("Object", "slow_parent", "use_slow_parent"), ("Object", "time_offset_add_parent", "use_time_offset_add_parent"), ("Object", "time_offset_edit", "use_time_offset_edit"), ("Object", "time_offset_parent", "use_time_offset_parent"), ("Object", "time_offset_particle", "use_time_offset_particle"), ("ParticleSettings", "adaptive_pix", "adaptive_pixel"), ("ParticleSettings", "child_effector", "apply_effector_to_children"), ("ParticleSettings", "child_guide", "apply_guide_to_children"), ("ParticleSettings", "billboard_split_offset", "billboard_offset_split"), ("ParticleSettings", "billboard_random_tilt", "billboard_tilt_random"), ("ParticleSettings", "child_length_thres", "child_length_threshold"), ("ParticleSettings", "child_random_size", "child_size_random"), ("ParticleSettings", "clumppow", "clump_shape"), ("ParticleSettings", "damp_factor", "damping"), ("ParticleSettings", "draw_as", "draw_method"), ("ParticleSettings", "random_factor", "factor_random"), ("ParticleSettings", "grid_invert", "invert_grid"), ("ParticleSettings", "random_length", "length_random"), ("ParticleSettings", "random_lifetime", "lifetime_random"), ("ParticleSettings", "billboard_lock", "lock_billboard"), ("ParticleSettings", "boids_2d", "lock_boids_to_surface"), ("ParticleSettings", "object_aligned_factor", "object_align_factor"), ("ParticleSettings", "random_phase_factor", "phase_factor_random"), ("ParticleSettings", "ren_as", "render_type"), ("ParticleSettings", "rendered_child_nbr", "rendered_child_count"), ("ParticleSettings", "random_rotation_factor", "rotation_factor_random"), ("ParticleSettings", "rough1", "roughness_1"), ("ParticleSettings", "rough1_size", "roughness_1_size"), ("ParticleSettings", "rough2", "roughness_2"), ("ParticleSettings", "rough2_size", "roughness_2_size"), ("ParticleSettings", "rough2_thres", "roughness_2_threshold"), ("ParticleSettings", "rough_end_shape", "roughness_end_shape"), ("ParticleSettings", "rough_endpoint", "roughness_endpoint"), ("ParticleSettings", "random_size", "size_random"), ("ParticleSettings", "abs_path_time", "use_absolute_path_time"), ("ParticleSettings", "animate_branching", "use_animate_branching"), ("ParticleSettings", "branching", "use_branching"), ("ParticleSettings", "died", "use_dead"), ("ParticleSettings", "die_on_collision", "use_die_on_collision"), ("ParticleSettings", "rotation_dynamic", "use_dynamic_rotation"), ("ParticleSettings", "even_distribution", "use_even_distribution"), ("ParticleSettings", "rand_group", "use_group_pick_random"), ("ParticleSettings", "hair_bspline", "use_hair_bspline"), ("ParticleSettings", "sizemass", "use_multiply_size_mass"), ("ParticleSettings", "react_multiple", "use_react_multiple"), ("ParticleSettings", "react_start_end", "use_react_start_end"), ("ParticleSettings", "render_adaptive", "use_render_adaptive"), ("ParticleSettings", "self_effect", "use_self_effect"), ("ParticleSettings", "enable_simplify", "use_simplify"), ("ParticleSettings", "size_deflect", "use_size_deflect"), ("ParticleSettings", "render_strand", "use_strand_primitive"), ("ParticleSettings", "symmetric_branching", "use_symmetric_branching"), ("ParticleSettings", "velocity_length", "use_velocity_length"), ("ParticleSettings", "whole_group", "use_whole_group"), ("CloudsTexture", "noise_size", "noise_scale"), ("DistortedNoiseTexture", "noise_size", "noise_scale"), ("EnvironmentMapTexture", "filter_size_minimum", "use_filter_size_min"), ("EnvironmentMapTexture", "mipmap_gauss", "use_mipmap_gauss"), ("ImageTexture", "calculate_alpha", "use_calculate_alpha"), ("ImageTexture", "checker_even", "use_checker_even"), ("ImageTexture", "checker_odd", "use_checker_odd"), ("ImageTexture", "filter_size_minimum", "use_filter_size_min"), ("ImageTexture", "flip_axis", "use_flip_axis"), ("ImageTexture", "mipmap_gauss", "use_mipmap_gauss"), ("ImageTexture", "mirror_x", "use_mirror_x"), ("ImageTexture", "mirror_y", "use_mirror_y"), ("ImageTexture", "normal_map", "use_normal_map"), ("MarbleTexture", "noise_size", "noise_scale"), ("MarbleTexture", "noisebasis2", "noise_basis_2"), ("MarbleTexture", "noisebasis_2", "noise_basis_2"), ("MusgraveTexture", "highest_dimension", "dimension_max"), ("MusgraveTexture", "noise_size", "noise_scale"), ("StucciTexture", "noise_size", "noise_scale"), ("VoronoiTexture", "coloring", "color_mode"), ("VoronoiTexture", "noise_size", "noise_scale"), ("WoodTexture", "noise_size", "noise_scale"), ("WoodTexture", "noisebasis2", "noise_basis_2"), ("WoodTexture", "noisebasis_2", "noise_basis_2"), ("World", "blend_sky", "use_sky_blend"), ("World", "paper_sky", "use_sky_paper"), ("World", "real_sky", "use_sky_real"), ("ImageUser", "auto_refresh", "use_auto_refresh"), ("MaterialHalo", "flares_sub", "flare_subflare_count"), ("MaterialHalo", "flare_subsize", "flare_subflare_size"), ("MaterialHalo", "line_number", "line_count"), ("MaterialHalo", "rings", "ring_count"), ("MaterialHalo", "star_tips", "star_tip_count"), ("MaterialHalo", "xalpha", "use_extreme_alpha"), ("MaterialHalo", "flare_mode", "use_flare_mode"), ("MaterialHalo", "vertex_normal", "use_vertex_normal"), ("MaterialPhysics", "align_to_normal", "use_normal_align"), ("MaterialStrand", "min_size", "size_min"), ("MaterialStrand", "blender_units", "use_blender_units"), ("MaterialStrand", "surface_diffuse", "use_surface_diffuse"), ("MaterialStrand", "tangent_shading", "use_tangent_shading"), ("MaterialSubsurfaceScattering", "error_tolerance", "error_threshold"), ("MaterialVolume", "depth_cutoff", "depth_threshold"), ("MaterialVolume", "lighting_mode", "light_method"), ("MaterialVolume", "step_calculation", "step_method"), ("MaterialVolume", "external_shadows", "use_external_shadows"), ("MaterialVolume", "light_cache", "use_light_cache"), ("ArmatureModifier", "multi_modifier", "use_multi_modifier"), ("ArrayModifier", "constant_offset_displacement", "constant_offset_displace"), ("ArrayModifier", "merge_distance", "merge_threshold"), ("ArrayModifier", "relative_offset_displacement", "relative_offset_displace"), ("ArrayModifier", "constant_offset", "use_constant_offset"), ("ArrayModifier", "merge_adjacent_vertices", "use_merge_vertices"), ("ArrayModifier", "merge_end_vertices", "use_merge_vertices_cap"), ("ArrayModifier", "add_offset_object", "use_object_offset"), ("ArrayModifier", "relative_offset", "use_relative_offset"), ("BevelModifier", "only_vertices", "use_only_vertices"), ("CastModifier", "from_radius", "use_radius_as_size"), ("DisplaceModifier", "midlevel", "mid_level"), ("DisplaceModifier", "texture_coordinates", "texture_coords"), ("EdgeSplitModifier", "use_sharp", "use_edge_sharp"), ("ExplodeModifier", "split_edges", "use_edge_split"), ("MirrorModifier", "merge_limit", "merge_threshold"), ("MirrorModifier", "mirror_u", "use_mirror_u"), ("MirrorModifier", "mirror_v", "use_mirror_v"), ("MirrorModifier", "mirror_vertex_groups", "use_mirror_vertex_groups"), ("ParticleInstanceModifier", "particle_system_number", "particle_system_index"), ("ParticleInstanceModifier", "keep_shape", "use_preserve_shape"), ("ShrinkwrapModifier", "cull_back_faces", "use_cull_back_faces"), ("ShrinkwrapModifier", "cull_front_faces", "use_cull_front_faces"), ("ShrinkwrapModifier", "keep_above_surface", "use_keep_above_surface"), ("SimpleDeformModifier", "lock_x_axis", "lock_x"), ("SimpleDeformModifier", "lock_y_axis", "lock_y"), ("SmokeModifier", "smoke_type", "type"), ("SubsurfModifier", "subsurf_uv", "use_subsurf_uv"), ("UVProjectModifier", "num_projectors", "projector_count"), ("UVProjectModifier", "override_image", "use_image_override"), ("WaveModifier", "texture_coordinates", "texture_coords"), ("WaveModifier", "x_normal", "use_normal_x"), ("WaveModifier", "y_normal", "use_normal_y"), ("WaveModifier", "z_normal", "use_normal_z"), ("NlaStrip", "blending", "blend_type"), ("NlaStrip", "animated_influence", "use_animated_influence"), ("NlaStrip", "animated_time", "use_animated_time"), ("NlaStrip", "animated_time_cyclic", "use_animated_time_cyclic"), ("NlaStrip", "auto_blending", "use_auto_blend"), ("CompositorNodeAlphaOver", "convert_premul", "use_premultiply"), ("CompositorNodeBlur", "sizex", "size_x"), ("CompositorNodeBlur", "sizey", "size_y"), ("CompositorNodeChannelMatte", "algorithm", "limit_method"), ("CompositorNodeChromaMatte", "acceptance", "tolerance"), ("CompositorNodeColorBalance", "correction_formula", "correction_method"), ("CompositorNodeColorSpill", "algorithm", "limit_method"), ("CompositorNodeColorSpill", "unspill", "use_unspill"), ("CompositorNodeCrop", "x2", "max_x"), ("CompositorNodeCrop", "y2", "max_y"), ("CompositorNodeCrop", "x1", "min_x"), ("CompositorNodeCrop", "y1", "min_y"), ("CompositorNodeCrop", "crop_size", "use_crop_size"), ("CompositorNodeDefocus", "max_blur", "blur_max"), ("CompositorNodeDefocus", "gamma_correction", "use_gamma_correction"), ("CompositorNodeGlare", "rotate_45", "use_rotate_45"), ("CompositorNodeImage", "auto_refresh", "use_auto_refresh"), ("CompositorNodeLensdist", "projector", "use_projector"), ("CompositorNodeVecBlur", "max_speed", "speed_max"), ("CompositorNodeVecBlur", "min_speed", "speed_min"), ("ShaderNodeMapping", "maximum", "max"), ("ShaderNodeMapping", "minimum", "min"), ("ShaderNodeMapping", "clamp_maximum", "use_max"), ("ShaderNodeMapping", "clamp_minimum", "use_min"), ("VertexPaint", "all_faces", "use_all_faces"), ("VertexPaint", "spray", "use_spray"), ("ParticleEdit", "add_keys", "default_key_count"), ("ParticleEdit", "selection_mode", "select_mode"), ("ParticleEdit", "auto_velocity", "use_auto_velocity"), ("ParticleEdit", "add_interpolate", "use_default_interpolate"), ("ParticleEdit", "emitter_deflect", "use_emitter_deflect"), ("ParticleEdit", "fade_time", "use_fade_time"), ("ParticleEdit", "keep_lengths", "use_preserve_length"), ("ParticleEdit", "keep_root", "use_preserve_root"), ("ParticleSystem", "vertex_group_clump_negate", "invert_vertex_group_clump"), ("ParticleSystem", "vertex_group_density_negate", "invert_vertex_group_density"), ("ParticleSystem", "vertex_group_field_negate", "invert_vertex_group_field"), ("ParticleSystem", "vertex_group_kink_negate", "invert_vertex_group_kink"), ("ParticleSystem", "vertex_group_length_negate", "invert_vertex_group_length"), ("ParticleSystem", "vertex_group_rotation_negate", "invert_vertex_group_rotation"), ("ParticleSystem", "vertex_group_roughness1_negate", "invert_vertex_group_roughness_1"), ("ParticleSystem", "vertex_group_roughness2_negate", "invert_vertex_group_roughness_2"), ("ParticleSystem", "vertex_group_roughness_end_negate", "invert_vertex_group_roughness_end"), ("ParticleSystem", "vertex_group_size_negate", "invert_vertex_group_size"), ("ParticleSystem", "vertex_group_tangent_negate", "invert_vertex_group_tangent"), ("ParticleSystem", "vertex_group_velocity_negate", "invert_vertex_group_velocity"), ("ParticleSystem", "hair_dynamics", "use_hair_dynamics"), ("ParticleSystem", "keyed_timing", "use_keyed_timing"), ("PointDensity", "falloff_softness", "falloff_soft"), ("PointDensity", "particle_cache", "particle_cache_space"), ("PointDensity", "turbulence_size", "turbulence_scale"), ("PointDensity", "turbulence", "use_turbulence"), ("PointDensity", "vertices_cache", "vertex_cache_space"), ("PoseBone", "ik_lin_weight", "ik_linear_weight"), ("PoseBone", "ik_rot_weight", "ik_rotation_weight"), ("PoseBone", "ik_limit_x", "use_ik_limit_x"), ("PoseBone", "ik_limit_y", "use_ik_limit_y"), ("PoseBone", "ik_limit_z", "use_ik_limit_z"), ("PoseBone", "ik_lin_control", "use_ik_linear_control"), ("PoseBone", "ik_rot_control", "use_ik_rotation_control"), ("Bone", "use_hinge", "use_inherit_rotation"), ("SPHFluidSettings", "spring_k", "spring_force"), ("SPHFluidSettings", "stiffness_k", "stiffness"), ("SPHFluidSettings", "stiffness_knear", "stiffness_near"), ("SceneGameData", "framing_color", "frame_color"), ("SceneGameData", "framing_type", "frame_type"), ("SceneGameData", "eye_separation", "stereo_eye_separation"), ("SceneGameData", "activity_culling", "use_activity_culling"), ("SceneGameData", "auto_start", "use_auto_start"), ("SceneGameData", "glsl_extra_textures", "use_glsl_extra_textures"), ("SceneGameData", "glsl_lights", "use_glsl_lights"), ("SceneGameData", "glsl_nodes", "use_glsl_nodes"), ("SceneGameData", "glsl_ramps", "use_glsl_ramps"), ("SceneGameData", "glsl_shaders", "use_glsl_shaders"), ("SceneGameData", "glsl_shadows", "use_glsl_shadows"), ("Sequence", "blend_opacity", "blend_alpha"), ("Sequence", "blend_mode", "blend_type"), ("Sequence", "frame_final_length", "frame_final_duration"), ("Sequence", "use_effect_default_fade", "use_default_fade"), ("SequenceColorBalance", "inverse_gain", "invert_gain"), ("SequenceColorBalance", "inverse_gamma", "invert_gamma"), ("SequenceColorBalance", "inverse_lift", "invert_lift"), ("EffectSequence", "multiply_colors", "color_multiply"), ("EffectSequence", "de_interlace", "use_deinterlace"), ("EffectSequence", "flip_x", "use_flip_x"), ("EffectSequence", "flip_y", "use_flip_y"), ("EffectSequence", "convert_float", "use_float"), ("EffectSequence", "premultiply", "use_premultiply"), ("EffectSequence", "proxy_custom_directory", "use_proxy_custom_directory"), ("EffectSequence", "proxy_custom_file", "use_proxy_custom_file"), ("EffectSequence", "reverse_frames", "use_reverse_frames"), ("GlowSequence", "blur_distance", "blur_radius"), ("GlowSequence", "only_boost", "use_only_boost"), ("SpeedControlSequence", "curve_compress_y", "use_curve_compress_y"), ("SpeedControlSequence", "curve_velocity", "use_curve_velocity"), ("SpeedControlSequence", "frame_blending", "use_frame_blend"), ("TransformSequence", "uniform_scale", "use_uniform_scale"), ("ImageSequence", "animation_end_offset", "animation_offset_end"), ("ImageSequence", "animation_start_offset", "animation_offset_start"), ("ImageSequence", "multiply_colors", "color_multiply"), ("ImageSequence", "de_interlace", "use_deinterlace"), ("ImageSequence", "flip_x", "use_flip_x"), ("ImageSequence", "flip_y", "use_flip_y"), ("ImageSequence", "convert_float", "use_float"), ("ImageSequence", "premultiply", "use_premultiply"), ("ImageSequence", "proxy_custom_directory", "use_proxy_custom_directory"), ("ImageSequence", "proxy_custom_file", "use_proxy_custom_file"), ("ImageSequence", "reverse_frames", "use_reverse_frames"), ("MetaSequence", "animation_end_offset", "animation_offset_end"), ("MetaSequence", "animation_start_offset", "animation_offset_start"), ("MetaSequence", "multiply_colors", "color_multiply"), ("MetaSequence", "de_interlace", "use_deinterlace"), ("MetaSequence", "flip_x", "use_flip_x"), ("MetaSequence", "flip_y", "use_flip_y"), ("MetaSequence", "convert_float", "use_float"), ("MetaSequence", "premultiply", "use_premultiply"), ("MetaSequence", "proxy_custom_directory", "use_proxy_custom_directory"), ("MetaSequence", "proxy_custom_file", "use_proxy_custom_file"), ("MetaSequence", "reverse_frames", "use_reverse_frames"), ("MovieSequence", "animation_end_offset", "animation_offset_end"), ("MovieSequence", "animation_start_offset", "animation_offset_start"), ("MovieSequence", "multiply_colors", "color_multiply"), ("MovieSequence", "de_interlace", "use_deinterlace"), ("MovieSequence", "flip_x", "use_flip_x"), ("MovieSequence", "flip_y", "use_flip_y"), ("MovieSequence", "convert_float", "use_float"), ("MovieSequence", "premultiply", "use_premultiply"), ("MovieSequence", "proxy_custom_directory", "use_proxy_custom_directory"), ("MovieSequence", "proxy_custom_file", "use_proxy_custom_file"), ("MovieSequence", "reverse_frames", "use_reverse_frames"), ("MulticamSequence", "animation_end_offset", "animation_offset_end"), ("MulticamSequence", "animation_start_offset", "animation_offset_start"), ("MulticamSequence", "multiply_colors", "color_multiply"), ("MulticamSequence", "de_interlace", "use_deinterlace"), ("MulticamSequence", "flip_x", "use_flip_x"), ("MulticamSequence", "flip_y", "use_flip_y"), ("MulticamSequence", "convert_float", "use_float"), ("MulticamSequence", "premultiply", "use_premultiply"), ("MulticamSequence", "proxy_custom_directory", "use_proxy_custom_directory"), ("MulticamSequence", "proxy_custom_file", "use_proxy_custom_file"), ("MulticamSequence", "reverse_frames", "use_reverse_frames"), ("SceneSequence", "animation_end_offset", "animation_offset_end"), ("SceneSequence", "animation_start_offset", "animation_offset_start"), ("SceneSequence", "multiply_colors", "color_multiply"), ("SceneSequence", "de_interlace", "use_deinterlace"), ("SceneSequence", "flip_x", "use_flip_x"), ("SceneSequence", "flip_y", "use_flip_y"), ("SceneSequence", "convert_float", "use_float"), ("SceneSequence", "premultiply", "use_premultiply"), ("SceneSequence", "proxy_custom_directory", "use_proxy_custom_directory"), ("SceneSequence", "proxy_custom_file", "use_proxy_custom_file"), ("SceneSequence", "reverse_frames", "use_reverse_frames"), ("SoundSequence", "animation_end_offset", "animation_offset_end"), ("SoundSequence", "animation_start_offset", "animation_offset_start"), ("SmokeDomainSettings", "smoke_domain_colli", "collision_extents"), ("SmokeDomainSettings", "smoke_cache_high_comp", "point_cache_compress_high_type"), ("SmokeDomainSettings", "smoke_cache_comp", "point_cache_compress_type"), ("SmokeDomainSettings", "maxres", "resolution_max"), ("SmokeDomainSettings", "smoothemitter", "smooth_emitter"), ("SmokeDomainSettings", "dissolve_smoke", "use_dissolve_smoke"), ("SmokeDomainSettings", "dissolve_smoke_log", "use_dissolve_smoke_log"), ("SmokeDomainSettings", "highres", "use_high_resolution"), ("SoftBodySettings", "bending", "bend"), ("SoftBodySettings", "error_limit", "error_threshold"), ("SoftBodySettings", "lcom", "location_mass_center"), ("SoftBodySettings", "lrot", "rotation_estimate"), ("SoftBodySettings", "lscale", "scale_estimate"), ("SoftBodySettings", "maxstep", "step_max"), ("SoftBodySettings", "minstep", "step_min"), ("SoftBodySettings", "diagnose", "use_diagnose"), ("SoftBodySettings", "edge_collision", "use_edge_collision"), ("SoftBodySettings", "estimate_matrix", "use_estimate_matrix"), ("SoftBodySettings", "face_collision", "use_face_collision"), ("SoftBodySettings", "self_collision", "use_self_collision"), ("SoftBodySettings", "stiff_quads", "use_stiff_quads"), ("TexMapping", "maximum", "max"), ("TexMapping", "minimum", "min"), ("TexMapping", "has_maximum", "use_max"), ("TexMapping", "has_minimum", "use_min"), ("TextCharacterFormat", "bold", "use_bold"), ("TextCharacterFormat", "italic", "use_italic"), ("TextCharacterFormat", "underline", "use_underline"), ("TextureSlot", "rgb_to_intensity", "use_rgb_to_intensity"), ("TextureSlot", "stencil", "use_stencil"), ("LampTextureSlot", "texture_coordinates", "texture_coords"), ("LampTextureSlot", "map_color", "use_map_color"), ("LampTextureSlot", "map_shadow", "use_map_shadow"), ("MaterialTextureSlot", "coloremission_factor", "color_emission_factor"), ("MaterialTextureSlot", "colordiff_factor", "diffuse_color_factor"), ("MaterialTextureSlot", "x_mapping", "mapping_x"), ("MaterialTextureSlot", "y_mapping", "mapping_y"), ("MaterialTextureSlot", "z_mapping", "mapping_z"), ("MaterialTextureSlot", "colorreflection_factor", "reflection_color_factor"), ("MaterialTextureSlot", "colorspec_factor", "specular_color_factor"), ("MaterialTextureSlot", "texture_coordinates", "texture_coords"), ("MaterialTextureSlot", "colortransmission_factor", "transmission_color_factor"), ("MaterialTextureSlot", "from_dupli", "use_from_dupli"), ("MaterialTextureSlot", "from_original", "use_from_original"), ("MaterialTextureSlot", "map_alpha", "use_map_alpha"), ("MaterialTextureSlot", "map_ambient", "use_map_ambient"), ("MaterialTextureSlot", "map_colordiff", "use_map_color_diff"), ("MaterialTextureSlot", "map_coloremission", "use_map_color_emission"), ("MaterialTextureSlot", "map_colorreflection", "use_map_color_reflection"), ("MaterialTextureSlot", "map_colorspec", "use_map_color_spec"), ("MaterialTextureSlot", "map_colortransmission", "use_map_color_transmission"), ("MaterialTextureSlot", "map_density", "use_map_density"), ("MaterialTextureSlot", "map_diffuse", "use_map_diffuse"), ("MaterialTextureSlot", "map_displacement", "use_map_displacement"), ("MaterialTextureSlot", "map_emission", "use_map_emission"), ("MaterialTextureSlot", "map_emit", "use_map_emit"), ("MaterialTextureSlot", "map_hardness", "use_map_hardness"), ("MaterialTextureSlot", "map_mirror", "use_map_mirror"), ("MaterialTextureSlot", "map_normal", "use_map_normal"), ("MaterialTextureSlot", "map_raymir", "use_map_raymir"), ("MaterialTextureSlot", "map_reflection", "use_map_reflect"), ("MaterialTextureSlot", "map_scattering", "use_map_scatter"), ("MaterialTextureSlot", "map_specular", "use_map_specular"), ("MaterialTextureSlot", "map_translucency", "use_map_translucency"), ("MaterialTextureSlot", "map_warp", "use_map_warp"), ("WorldTextureSlot", "texture_coordinates", "texture_coords"), ("WorldTextureSlot", "map_blend", "use_map_blend"), ("WorldTextureSlot", "map_horizon", "use_map_horizon"), ("WorldTextureSlot", "map_zenith_down", "use_map_zenith_down"), ("WorldTextureSlot", "map_zenith_up", "use_map_zenith_up"), ("VoxelData", "still_frame_number", "still_frame"), ("WorldLighting", "ao_blend_mode", "ao_blend_type"), ("WorldLighting", "error_tolerance", "error_threshold"), ("WorldLighting", "use_ambient_occlusion", "use_ambient_occlusian"), ("WorldLighting", "pixel_cache", "use_cache"), ("WorldLighting", "use_environment_lighting", "use_environment_light"), ("WorldLighting", "use_indirect_lighting", "use_indirect_light"), ("WorldStarsSettings", "color_randomization", "color_random"), ("WorldStarsSettings", "min_distance", "distance_min"), ("WorldLighting", "falloff", "use_falloff"), ("Constraint", "disabled", "is_valid"), ("ClampToConstraint", "cyclic", "use_cyclic"), ("ImageTexture", "filter", "filter_type"), ("ImageTexture", "interpolation", "use_interpolation"), ("ImageTexture", "mipmap", "use_mipmap"), ("ImageUser", "frames", "frame_duration"), ("ImageUser", "offset", "frame_offset"), ("ImageUser", "cyclic", "use_cyclic"), ("ArmatureModifier", "invert", "invert_vertex_group"), ("ArmatureModifier", "quaternion", "use_deform_preserve_volume"), ("ArrayModifier", "length", "fit_length"), ("BevelModifier", "angle", "angle_limit"), ("BuildModifier", "length", "frame_duration"), ("BuildModifier", "randomize", "use_random_order"), ("CastModifier", "x", "use_x"), ("CastModifier", "y", "use_y"), ("CastModifier", "z", "use_z"), ("ExplodeModifier", "size", "use_size"), ("MaskModifier", "invert", "invert_vertex_group"), ("MeshDeformModifier", "invert", "invert_vertex_group"), ("MeshDeformModifier", "dynamic", "use_dynamic_bind"), ("MirrorModifier", "clip", "use_clip"), ("MirrorModifier", "x", "use_x"), ("MirrorModifier", "y", "use_y"), ("MirrorModifier", "z", "use_z"), ("ParticleInstanceModifier", "children", "use_children"), ("ParticleInstanceModifier", "normal", "use_normal"), ("ParticleInstanceModifier", "size", "use_size"), ("ShrinkwrapModifier", "negative", "use_negative_direction"), ("ShrinkwrapModifier", "positive", "use_positive_direction"), ("ShrinkwrapModifier", "x", "use_project_x"), ("ShrinkwrapModifier", "y", "use_project_y"), ("ShrinkwrapModifier", "z", "use_project_z"), ("ShrinkwrapModifier", "mode", "wrap_method"), ("SimpleDeformModifier", "mode", "deform_method"), ("SimpleDeformModifier", "relative", "use_relative"), ("SmoothModifier", "repeat", "iterations"), ("SmoothModifier", "x", "use_x"), ("SmoothModifier", "y", "use_y"), ("SmoothModifier", "z", "use_z"), ("SolidifyModifier", "invert", "invert_vertex_group"), ("WaveModifier", "cyclic", "use_cyclic"), ("WaveModifier", "normals", "use_normal"), ("WaveModifier", "x", "use_x"), ("WaveModifier", "y", "use_y"), ("DampedTrackConstraint", "track", "track_axis"), ("FloorConstraint", "sticky", "use_sticky"), ("FollowPathConstraint", "forward", "forward_axis"), ("FollowPathConstraint", "up", "up_axis"), ("LockedTrackConstraint", "lock", "lock_axis"), ("LockedTrackConstraint", "track", "track_axis"), ("MaintainVolumeConstraint", "axis", "free_axis"), ("TrackToConstraint", "track", "track_axis"), ("TrackToConstraint", "up", "up_axis"), ("GameProperty", "debug", "show_debug"), ("Image", "tiles", "use_tiles"), ("Lamp", "diffuse", "use_diffuse"), ("Lamp", "negative", "use_negative"), ("Lamp", "layer", "use_own_layer"), ("Lamp", "specular", "use_specular"), ("AreaLamp", "dither", "use_dither"), ("AreaLamp", "jitter", "use_jitter"), ("SpotLamp", "square", "use_square"), ("Material", "cubic", "use_cubic"), ("Material", "shadows", "use_shadows"), ("ParticleSettings", "amount", "count"), ("ParticleSettings", "display", "draw_percentage"), ("ParticleSettings", "velocity", "show_velocity"), ("ParticleSettings", "trand", "use_emit_random"), ("ParticleSettings", "parent", "use_parent_particles"), ("ParticleSettings", "emitter", "use_render_emitter"), ("ParticleSettings", "viewport", "use_simplify_viewport"), ("Texture", "brightness", "intensity"), ("CloudsTexture", "stype", "cloud_type"), ("EnvironmentMapTexture", "filter", "filter_type"), ("EnvironmentMapTexture", "mipmap", "use_mipmap"), ("MarbleTexture", "stype", "marble_type"), ("StucciTexture", "stype", "stucci_type"), ("WoodTexture", "stype", "wood_type"), ("World", "range", "color_range"), ("World", "lighting", "light_settings"), ("World", "mist", "mist_settings"), ("World", "stars", "star_settings"), ("MaterialHalo", "lines", "use_lines"), ("MaterialHalo", "ring", "use_ring"), ("MaterialHalo", "soft", "use_soft"), ("MaterialHalo", "star", "use_star"), ("MaterialHalo", "texture", "use_texture"), ("MaterialPhysics", "damp", "damping"), ("MaterialRaytraceTransparency", "limit", "depth_max"), ("NlaStrip", "reversed", "use_reverse"), ("CompositorNodeBlur", "bokeh", "use_bokeh"), ("CompositorNodeBlur", "gamma", "use_gamma_correction"), ("CompositorNodeBlur", "relative", "use_relative"), ("CompositorNodeChannelMatte", "high", "limit_max"), ("CompositorNodeChannelMatte", "low", "limit_min"), ("CompositorNodeChannelMatte", "channel", "matte_channel"), ("CompositorNodeChromaMatte", "cutoff", "threshold"), ("CompositorNodeColorMatte", "h", "color_hue"), ("CompositorNodeColorMatte", "s", "color_saturation"), ("CompositorNodeColorMatte", "v", "color_value"), ("CompositorNodeDBlur", "wrap", "use_wrap"), ("CompositorNodeDefocus", "preview", "use_preview"), ("CompositorNodeHueSat", "hue", "color_hue"), ("CompositorNodeHueSat", "sat", "color_saturation"), ("CompositorNodeHueSat", "val", "color_value"), ("CompositorNodeImage", "frames", "frame_duration"), ("CompositorNodeImage", "offset", "frame_offset"), ("CompositorNodeImage", "start", "frame_start"), ("CompositorNodeImage", "cyclic", "use_cyclic"), ("CompositorNodeInvert", "alpha", "invert_alpha"), ("CompositorNodeInvert", "rgb", "invert_rgb"), ("CompositorNodeLensdist", "fit", "use_fit"), ("CompositorNodeLensdist", "jitter", "use_jitter"), ("CompositorNodeMixRGB", "alpha", "use_alpha"), ("CompositorNodeRotate", "filter", "filter_type"), ("CompositorNodeTime", "end", "frame_end"), ("CompositorNodeTime", "start", "frame_start"), ("CompositorNodeVecBlur", "curved", "use_curved"), ("ShaderNodeExtendedMaterial", "diffuse", "use_diffuse"), ("ShaderNodeExtendedMaterial", "specular", "use_specular"), ("ShaderNodeMaterial", "diffuse", "use_diffuse"), ("ShaderNodeMaterial", "specular", "use_specular"), ("ShaderNodeMixRGB", "alpha", "use_alpha"), ("TextureNodeCurveTime", "end", "frame_end"), ("TextureNodeCurveTime", "start", "frame_start"), ("TextureNodeMixRGB", "alpha", "use_alpha"), ("TextureSlot", "negate", "invert"), ("TextureSlot", "size", "scale"), ("SoftBodySettings", "damp", "damping"), ("SequenceCrop", "right", "max_x"), ("SequenceCrop", "top", "max_y"), ("SequenceCrop", "bottom", "min_x"), ("SequenceCrop", "left", "min_y"), ("Sequence", "speed_fader", "speed_factor"), ("SpeedControlSequence", "global_speed", "multiply_speed"), ("SpeedControlSequence", "use_curve_velocity", "use_as_speed"), ("SpeedControlSequence", "use_curve_compress_y", "scale_to_length"), ("Key", "keys", "key_blocks"), ) if __name__ == "__main__": # Example, should be called externally # (class, from, to) replace_ls = [ ('AnimVizMotionPaths', 'frame_after', 'frame_after'), ('AnimVizMotionPaths', 'frame_before', 'frame_before'), ('AnimVizOnionSkinning', 'frame_after', 'frame_after'), ] update_data_paths(replace_ls)