# SPDX-License-Identifier: GPL-2.0-or-later __all__ = ( "bmesh_linked_uv_islands", ) import bmesh def match_uv(face, vert, uv, uv_layer): for loop in face.loops: if loop.vert == vert: return uv == loop[uv_layer].uv return False def bmesh_linked_uv_islands(bm, uv_layer): """ Returns lists of faces connected by UV islands. For meshes use :class:`bpy.types.Mesh.mesh_linked_uv_islands` instead. :arg bm: the bmesh used to group with. :type bmesh: :class:`BMesh` :arg uv_layer: the UV layer to source UVs from. :type bmesh: :class:`BMLayerItem` :return: list of lists containing polygon indices :rtype: list """ result = [] used = set() for seed_face in bm.faces: if seed_face in used: continue # Face has already been processed. used.add(seed_face) island = [seed_face] stack = [seed_face] # Faces still to consider on this island. while stack: current_face = stack.pop() for loop in current_face.loops: v = loop.vert uv = loop[uv_layer].uv for f in v.link_faces: if f is current_face or f in used: continue if not match_uv(f, v, uv, uv_layer): continue # `f` is part of island, add to island and stack used.add(f) island.append(f) stack.append(f) result.append(island) return result