# SPDX-License-Identifier: GPL-2.0-or-later __all__ = ( "batch_for_shader", ) def batch_for_shader(shader, type, content, *, indices=None): """ Return a batch already configured and compatible with the shader. :arg shader: shader for which a compatible format will be computed. :type shader: :class:`gpu.types.GPUShader` :arg type: "'POINTS', 'LINES', 'TRIS' or 'LINES_ADJ'". :type type: str :arg content: Maps the name of the shader attribute with the data to fill the vertex buffer. :type content: dict :return: compatible batch :rtype: :class:`gpu.types.Batch` """ from gpu.types import ( GPUBatch, GPUIndexBuf, GPUVertBuf, ) for data in content.values(): vbo_len = len(data) break else: raise ValueError("Empty 'content'") vbo_format = shader.format_calc() vbo = GPUVertBuf(vbo_format, vbo_len) for id, data in content.items(): if len(data) != vbo_len: raise ValueError("Length mismatch for 'content' values") vbo.attr_fill(id, data) if indices is None: return GPUBatch(type=type, buf=vbo) else: ibo = GPUIndexBuf(type=type, seq=indices) return GPUBatch(type=type, buf=vbo, elem=ibo)