# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from rigify import RigifyError from rigify_utils import bone_class_instance, copy_bone_simple from rna_prop_ui import rna_idprop_ui_prop_get # not used, defined for completeness METARIG_NAMES = ("body", "head") def metarig_template(): # TODO: ## generated by rigify.write_meta_rig #bpy.ops.object.mode_set(mode='EDIT') #obj = bpy.context.active_object #arm = obj.data #bone = arm.edit_bones.new('body') #bone.head[:] = 0.0000, -0.0276, -0.1328 #bone.tail[:] = 0.0000, -0.0170, -0.0197 #bone.roll = 0.0000 #bone.connected = False #bone = arm.edit_bones.new('head') #bone.head[:] = 0.0000, -0.0170, -0.0197 #bone.tail[:] = 0.0000, 0.0726, 0.1354 #bone.roll = 0.0000 #bone.connected = True #bone.parent = arm.edit_bones['body'] #bone = arm.edit_bones.new('neck.01') #bone.head[:] = 0.0000, -0.0170, -0.0197 #bone.tail[:] = 0.0000, -0.0099, 0.0146 #bone.roll = 0.0000 #bone.connected = False #bone.parent = arm.edit_bones['head'] #bone = arm.edit_bones.new('neck.02') #bone.head[:] = 0.0000, -0.0099, 0.0146 #bone.tail[:] = 0.0000, -0.0242, 0.0514 #bone.roll = 0.0000 #bone.connected = True #bone.parent = arm.edit_bones['neck.01'] #bone = arm.edit_bones.new('neck.03') #bone.head[:] = 0.0000, -0.0242, 0.0514 #bone.tail[:] = 0.0000, -0.0417, 0.0868 #bone.roll = 0.0000 #bone.connected = True #bone.parent = arm.edit_bones['neck.02'] #bone = arm.edit_bones.new('neck.04') #bone.head[:] = 0.0000, -0.0417, 0.0868 #bone.tail[:] = 0.0000, -0.0509, 0.1190 #bone.roll = 0.0000 #bone.connected = True #bone.parent = arm.edit_bones['neck.03'] #bone = arm.edit_bones.new('neck.05') #bone.head[:] = 0.0000, -0.0509, 0.1190 #bone.tail[:] = 0.0000, -0.0537, 0.1600 #bone.roll = 0.0000 #bone.connected = True #bone.parent = arm.edit_bones['neck.04'] # #bpy.ops.object.mode_set(mode='OBJECT') #pbone = obj.pose.bones['head'] #pbone['type'] = 'neck_flex' pass def metarig_definition(obj, orig_bone_name): ''' The bone given is the tongue control, its parent is the body, # its only child the first of a chain with matching basenames. eg. body -> tongue_control -> tongue_01 -> tongue_02 -> tongue_03.... etc ''' arm = obj.data tongue = arm.bones[orig_bone_name] body = tongue.parent children = tongue.children if len(children) != 1: raise RigifyError("expected the tongue bone '%s' to have only 1 child." % orig_bone_name) child = children[0] bone_definition = [body.name, tongue.name, child.name] bone_definition.extend([child.name for child in child.children_recursive_basename]) return bone_definition def deform(obj, definitions, base_names, options): for org_bone_name in definitions[2:]: bpy.ops.object.mode_set(mode='EDIT') # Create deform bone. bone = copy_bone_simple(obj.data, org_bone_name, "DEF-%s" % base_names[org_bone_name], parent=True) # Store name before leaving edit mode bone_name = bone.name # Leave edit mode bpy.ops.object.mode_set(mode='OBJECT') # Get the pose bone bone = obj.pose.bones[bone_name] # Constrain to the original bone # XXX. Todo, is this needed if the bone is connected to its parent? con = bone.constraints.new('COPY_TRANSFORMS') con.name = "copy_loc" con.target = obj con.subtarget = org_bone_name # TODO: rename all of the head/neck references to tongue def main(obj, bone_definition, base_names, options): from mathutils import Vector arm = obj.data # Initialize container classes for convenience mt = bone_class_instance(obj, ["body", "head"]) # meta mt.body = bone_definition[0] mt.head = bone_definition[1] mt.update() neck_chain = bone_definition[2:] mt_chain = bone_class_instance(obj, [("neck_%.2d" % (i + 1)) for i in range(len(neck_chain))]) # 99 bones enough eh? for i, attr in enumerate(mt_chain.attr_names): setattr(mt_chain, attr, neck_chain[i]) mt_chain.update() neck_chain_basename = base_names[mt_chain.neck_01_e.name].split(".")[0] neck_chain_segment_length = mt_chain.neck_01_e.length ex = bone_class_instance(obj, ["head", "head_hinge", "neck_socket", "head_ctrl"]) # hinge & extras # Add the head hinge at the bodys location, becomes the parent of the original head # apply everything to this copy of the chain ex_chain = mt_chain.copy(base_names=base_names) ex_chain.neck_01_e.parent = mt_chain.neck_01_e.parent # Copy the head bone and offset ex.head_e = copy_bone_simple(arm, mt.head, "MCH-%s" % base_names[mt.head], parent=True) ex.head_e.connected = False ex.head = ex.head_e.name # offset head_length = ex.head_e.length ex.head_e.head.y += head_length / 2.0 ex.head_e.tail.y += head_length / 2.0 # Yes, use the body bone but call it a head hinge ex.head_hinge_e = copy_bone_simple(arm, mt.body, "MCH-%s_hinge" % base_names[mt.head], parent=False) ex.head_hinge_e.connected = False ex.head_hinge = ex.head_hinge_e.name ex.head_hinge_e.head.y += head_length / 4.0 ex.head_hinge_e.tail.y += head_length / 4.0 # Insert the neck socket, the head copys this loation ex.neck_socket_e = arm.edit_bones.new("MCH-%s_socked" % neck_chain_basename) ex.neck_socket = ex.neck_socket_e.name ex.neck_socket_e.connected = False ex.neck_socket_e.parent = mt.body_e ex.neck_socket_e.head = mt.head_e.head ex.neck_socket_e.tail = mt.head_e.head - Vector((0.0, neck_chain_segment_length / 2.0, 0.0)) ex.neck_socket_e.roll = 0.0 # copy of the head for controling ex.head_ctrl_e = copy_bone_simple(arm, mt.head, base_names[mt.head]) ex.head_ctrl = ex.head_ctrl_e.name ex.head_ctrl_e.parent = ex.head_hinge_e for i, attr in enumerate(ex_chain.attr_names): neck_e = getattr(ex_chain, attr + "_e") # dont store parent names, re-reference as each chain bones parent. neck_e_parent = arm.edit_bones.new("MCH-rot_%s" % base_names[getattr(mt_chain, attr)]) neck_e_parent.head = neck_e.head neck_e_parent.tail = neck_e.head + (mt.head_e.vector.normalize() * neck_chain_segment_length / 2.0) neck_e_parent.roll = mt.head_e.roll orig_parent = neck_e.parent neck_e.connected = False neck_e.parent = neck_e_parent neck_e_parent.connected = False if i == 0: neck_e_parent.parent = mt.body_e else: neck_e_parent.parent = orig_parent deform(obj, bone_definition, base_names, options) bpy.ops.object.mode_set(mode='OBJECT') mt.update() mt_chain.update() ex_chain.update() ex.update() # Axis locks ex.head_ctrl_p.lock_location = True, True, True ex.head_ctrl_p.lock_scale = True, False, True # Simple one off constraints, no drivers con = ex.head_ctrl_p.constraints.new('COPY_LOCATION') con.target = obj con.subtarget = ex.neck_socket con = ex.head_p.constraints.new('COPY_ROTATION') con.target = obj con.subtarget = ex.head_ctrl # driven hinge prop = rna_idprop_ui_prop_get(ex.head_ctrl_p, "hinge", create=True) ex.head_ctrl_p["hinge"] = 0.0 prop["soft_min"] = 0.0 prop["soft_max"] = 1.0 con = ex.head_hinge_p.constraints.new('COPY_ROTATION') con.name = "hinge" con.target = obj con.subtarget = mt.body # add driver hinge_driver_path = ex.head_ctrl_p.path_to_id() + '["hinge"]' fcurve = con.driver_add("influence") driver = fcurve.driver var = driver.variables.new() driver.type = 'AVERAGE' var.name = "var" var.targets[0].id_type = 'OBJECT' var.targets[0].id = obj var.targets[0].data_path = hinge_driver_path #mod = fcurve_driver.modifiers.new('GENERATOR') mod = fcurve.modifiers[0] mod.poly_order = 1 mod.coefficients[0] = 1.0 mod.coefficients[1] = -1.0 head_driver_path = ex.head_ctrl_p.path_to_id() target_names = [("b%.2d" % (i + 1)) for i in range(len(neck_chain))] ex.head_ctrl_p["bend_tot"] = 0.0 fcurve = ex.head_ctrl_p.driver_add('["bend_tot"]') driver = fcurve.driver driver.type = 'SUM' fcurve.modifiers.remove(0) # grr dont need a modifier for i in range(len(neck_chain)): var = driver.variables.new() var.name = target_names[i] var.targets[0].id_type = 'OBJECT' var.targets[0].id = obj var.targets[0].data_path = head_driver_path + ('["bend_%.2d"]' % (i + 1)) for i, attr in enumerate(ex_chain.attr_names): neck_p = getattr(ex_chain, attr + "_p") neck_p.lock_location = True, True, True neck_p.lock_location = True, True, True neck_p.lock_rotations_4d = True # Add bend prop prop_name = "bend_%.2d" % (i + 1) prop = rna_idprop_ui_prop_get(ex.head_ctrl_p, prop_name, create=True) ex.head_ctrl_p[prop_name] = 1.0 prop["soft_min"] = 0.0 prop["soft_max"] = 1.0 # add parent constraint neck_p_parent = neck_p.parent # add constraints if i == 0: con = neck_p.constraints.new('COPY_SCALE') con.name = "Copy Scale" con.target = obj con.subtarget = ex.head_ctrl con.owner_space = 'LOCAL' con.target_space = 'LOCAL' con = neck_p_parent.constraints.new('COPY_ROTATION') con.name = "Copy Rotation" con.target = obj con.subtarget = ex.head con.owner_space = 'LOCAL' con.target_space = 'LOCAL' fcurve = con.driver_add("influence") driver = fcurve.driver driver.type = 'SCRIPTED' driver.expression = "bend/bend_tot" fcurve.modifiers.remove(0) # grr dont need a modifier # add target var = driver.variables.new() var.name = "bend_tot" var.targets[0].id_type = 'OBJECT' var.targets[0].id = obj var.targets[0].data_path = head_driver_path + ('["bend_tot"]') var = driver.variables.new() var.name = "bend" var.targets[0].id_type = 'OBJECT' var.targets[0].id = obj var.targets[0].data_path = head_driver_path + ('["%s"]' % prop_name) # finally constrain the original bone to this one orig_neck_p = getattr(mt_chain, attr + "_p") con = orig_neck_p.constraints.new('COPY_TRANSFORMS') con.target = obj con.subtarget = neck_p.name # Set the head control's custom shape to use the last # org neck bone for its transform ex.head_ctrl_p.custom_shape_transform = obj.pose.bones[bone_definition[len(bone_definition)-1]] # last step setup layers if "ex_layer" in options: layer = [n==options["ex_layer"] for n in range(0,32)] else: layer = list(arm.bones[bone_definition[1]].layer) for attr in ex_chain.attr_names: getattr(ex_chain, attr + "_b").layer = layer for attr in ex.attr_names: getattr(ex, attr + "_b").layer = layer layer = list(arm.bones[bone_definition[1]].layer) ex.head_ctrl_b.layer = layer # no blending the result of this return None