#!BPY """ Name: 'Wavefront (.obj)...' Blender: 232 Group: 'Export' Tooltip: 'Save a Wavefront OBJ File' """ # -------------------------------------------------------------------------- # OBJ Export v0.9 by Campbell Barton (AKA Ideasman) # -------------------------------------------------------------------------- # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** # -------------------------------------------------------------------------- #==================================================# # New name based on old with a different extension # #==================================================# def newFName(ext): return Get('filename')[: -len(Get('filename').split('.', -1)[-1]) ] + ext #===============================================# # Strips the slashes from the front of a string # #===============================================# def stripPath(path): for CH in range(len(path), 0, -1): if path[CH-1] == "/" or path[CH-1] == "\\": path = path[CH:] break return path #==================# # Apply Transform # #==================# def apply_transform(vert, matrix): vertCopy = Mathutils.CopyVec(vert) vertCopy.resize4D() return Mathutils.VecMultMat(vertCopy, matrix) from Blender import * NULL_MAT = '(null)' NULL_IMG = '(null)' def save_mtl(filename): file = open(filename, "w") for mat in Material.Get(): file.write('newmtl %s\n' % (mat.getName())) # Define a new material # Hardness, convert blenders 1-511 to MTL's file.write('Ns %s\n' % ((mat.getHardness()-1) * 1.9607843137254901 ) ) col = mat.getRGBCol() # Diffuse file.write('Kd %s %s %s\n' % (col[0], col[1], col[2])) col = mat.getMirCol() # Ambient, uses mirror colour, file.write('Ka %s %s %s\n' % (col[0], col[1], col[2])) col = mat.getSpecCol() # Specular file.write('Ks %s %s %s\n' % (col[0],col[1], col[2])) # Alpha (dissolve) file.write('d %s\n' % (mat.getAlpha())) # illum, 0 to disable lightng, 2 is normal. if mat.getMode() & Material.Modes['SHADELESS']: file.write('illum 0\n') # ignore lighting else: file.write('illum 2\n') # light normaly # End OF Mat file.write('\n') # new line file.close() def save_obj(filename): time1 = sys.time() # First output all material mtlfilename = filename[:-4] + '.mtl' save_mtl(mtlfilename) file = open(filename, "w") # Write Header file.write('# Blender OBJ File: %s\n' % (Get('filename'))) file.write('# www.blender.org\n') # Tell the obj file what material file to use. file.write('mtllib %s\n' % (stripPath(mtlfilename))) # Initialize totals, these are updated each object totverts = totuvco = 0 # Get all meshs for ob in Object.Get(): if ob.getType() != 'Mesh': continue m = NMesh.GetRawFromObject(ob.name) # remove any edges, is not written back to the mesh so its not going to # modify the open file. for f in m.faces: if len(f.v) < 3: mesh.faces.remove(f) if len(m.faces) == 0: # Make sure there is somthing to write. continue #dont bother with this mesh. # Set the default mat currentMatName = NULL_MAT currentImgName = NULL_IMG #file.write('o ' + ob.getName() + '_' + m.name + '\n') # Write Object name file.write('o %s_%s\n' % (ob.getName(), m.name)) # Write Object name # Works 100% Yay matrix = ob.getMatrix('worldspace') # Vert for v in m.verts: # Transform the vert vTx = apply_transform(v.co, matrix) file.write('v %s %s %s\n' % (vTx[0], vTx[1], vTx[2])) # UV for f in m.faces: for uvIdx in range(len(f.v)): if f.uv: file.write('vt %s %s 0.0\n' % (f.uv[uvIdx][0], f.uv[uvIdx][1])) else: file.write('vt 0.0 0.0 0.0\n') # NORMAL for f1 in m.faces: for v in f1.v: # Transform the normal noTx = apply_transform(v.no, matrix) noTx.normalize() file.write('vn %s %s %s\n' % (noTx[0], noTx[1], noTx[2])) uvIdx = 0 for f in m.faces: # Check material and change if needed. if len(m.materials) > f.mat: if currentMatName != m.materials[f.mat].getName(): currentMatName = m.materials[f.mat].getName() file.write('usemtl %s\n' % (currentMatName)) elif currentMatName != NULL_MAT: currentMatName = NULL_MAT file.write('usemtl %s\n' % (currentMatName)) # UV IMAGE # If the face uses a different image from the one last set then add a usemap line. if f.image: if f.image.filename != currentImgName: currentImgName = f.image.filename # Set a new image for all following faces file.write( 'usemat %s\n' % (stripPath(currentImgName))) elif currentImgName != NULL_IMG: # Not using an image so set to NULL_IMG currentImgName = NULL_IMG # Set a new image for all following faces file.write( 'usemat %s\n' % (stripPath(currentImgName))) file.write('f ') for v in f.v: file.write( '%s/%s/%s ' % (m.verts.index(v) + totverts+1, uvIdx+totuvco+1, uvIdx+totuvco+1)) uvIdx+=1 file.write('\n') # Make the indicies global rather then per mesh totverts += len(m.verts) totuvco += uvIdx file.close() print "obj export time: ", sys.time() - time1 Window.FileSelector(save_obj, 'Export Wavefront OBJ', newFName('obj'))