#!BPY """ Name: 'Batch Object Name Edit' Blender: 240 Group: 'Object' Tooltip: 'Apply the chosen rule to rename all selected objects at once.' """ __author__ = "Campbell Barton" __url__ = ("blender", "elysiun") __version__ = "1.0" __bpydoc__ = """\ "Batch Object Name Edit" allows you to change multiple names of Blender objects at once. It provides options to define if you want to: replace text in the current names, truncate their beginnings or endings or prepend / append strings to them. Usage: Select the objects to be renamed and run this script from the Object->Scripts menu of the 3d View. """ # $Id$ # # -------------------------------------------------------------------------- # Batch Name Edit by Campbell Barton (AKA Ideasman) # -------------------------------------------------------------------------- # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** # -------------------------------------------------------------------------- from Blender import * global renameCount renameCount = 0 obsel = Scene.GetCurrent().objects.context def setDataNameWrapper(ob, newname): if ob.getData(name_only=1) == newname: return False data= ob.getData(mesh=1) if data: data.name= newname return True return False def main(): global renameCount # Rename the datablocks that are used by the object. def renameLinkedDataFromObject(): # Result 1, we want to rename data for ob in obsel: if ob.name == ob.getData(name_only=1): return # Alredy the same name, dont bother. data = ob.getData(mesh=1) # use mesh so we dont have to update the nmesh. if data: data.name = ob.name def new(): global renameCount NEW_NAME_STRING = Draw.Create('') RENAME_LINKED = Draw.Create(0) pup_block = [\ ('New Name: ', NEW_NAME_STRING, 19, 19, 'New Name'),\ ('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\ ] if not Draw.PupBlock('Replace in name...', pup_block): return 0 NEW_NAME_STRING= NEW_NAME_STRING.val Window.WaitCursor(1) for ob in obsel: if ob.name != NEW_NAME_STRING: ob.name = NEW_NAME_STRING renameCount+=1 return RENAME_LINKED.val def replace(): global renameCount REPLACE_STRING = Draw.Create('') WITH_STRING = Draw.Create('') RENAME_LINKED = Draw.Create(0) pup_block = [\ ('Replace: ', REPLACE_STRING, 19, 19, 'Text to find'),\ ('With:', WITH_STRING, 19, 19, 'Text to replace with'),\ ('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\ ] if not Draw.PupBlock('Replace in name...', pup_block) or\ ((not REPLACE_STRING.val) and (not WITH_STRING)): return 0 REPLACE_STRING = REPLACE_STRING.val WITH_STRING = WITH_STRING.val Window.WaitCursor(1) for ob in obsel: newname = ob.name.replace(REPLACE_STRING, WITH_STRING) if ob.name != newname: ob.name = newname renameCount+=1 return RENAME_LINKED.val def prefix(): global renameCount PREFIX_STRING = Draw.Create('') RENAME_LINKED = Draw.Create(0) pup_block = [\ ('Prefix: ', PREFIX_STRING, 19, 19, 'Name prefix'),\ ('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\ ] if not Draw.PupBlock('Prefix...', pup_block) or\ not PREFIX_STRING.val: return 0 PREFIX_STRING = PREFIX_STRING.val Window.WaitCursor(1) for ob in obsel: ob.name = PREFIX_STRING + ob.name renameCount+=1 # we knows these are different. return RENAME_LINKED.val def suffix(): global renameCount SUFFIX_STRING = Draw.Create('') RENAME_LINKED = Draw.Create(0) pup_block = [\ ('Suffix: ', SUFFIX_STRING, 19, 19, 'Name suffix'),\ ('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\ ] if not Draw.PupBlock('Suffix...', pup_block) or\ not SUFFIX_STRING.val: return 0 SUFFIX_STRING = SUFFIX_STRING.val Window.WaitCursor(1) for ob in obsel: ob.name = ob.name + SUFFIX_STRING renameCount+=1 # we knows these are different. return RENAME_LINKED.val def truncate_start(): global renameCount TRUNCATE_START = Draw.Create(0) RENAME_LINKED = Draw.Create(0) pup_block = [\ ('Truncate Start: ', TRUNCATE_START, 0, 19, 'Truncate chars from the start of the name'),\ ('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\ ] if not Draw.PupBlock('Truncate Start...', pup_block) or\ not TRUNCATE_START.val: return 0 Window.WaitCursor(1) TRUNCATE_START = TRUNCATE_START.val for ob in obsel: newname = ob.name[TRUNCATE_START: ] ob.name = newname renameCount+=1 return RENAME_LINKED.val def truncate_end(): global renameCount TRUNCATE_END = Draw.Create(0) RENAME_LINKED = Draw.Create(0) pup_block = [\ ('Truncate End: ', TRUNCATE_END, 0, 19, 'Truncate chars from the end of the name'),\ ('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\ ] if not Draw.PupBlock('Truncate End...', pup_block) or\ not TRUNCATE_END.val: return 0 Window.WaitCursor(1) TRUNCATE_END = TRUNCATE_END.val for ob in obsel: newname = ob.name[: -TRUNCATE_END] ob.name = newname renameCount+=1 return RENAME_LINKED.val def renameObjectFromLinkedData(): global renameCount Window.WaitCursor(1) for ob in obsel: newname = ob.getData(name_only=1) if newname != None and ob.name != newname: ob.name = newname renameCount+=1 return 0 def renameObjectFromDupGroup(): global renameCount Window.WaitCursor(1) for ob in obsel: group= ob.DupGroup if group != None: newname= group.name if newname != ob.name: ob.name = newname renameCount+=1 return 0 def renameLinkedDataFromObject(): global renameCount Window.WaitCursor(1) for ob in obsel: if setDataNameWrapper(ob, ob.name): renameCount+=1 return 0 name = "Selected Object Names%t|New Name|Replace Text|Add Prefix|Add Suffix|Truncate Start|Truncate End|Rename Objects to Data Names|Rename Objects to DupGroup Names|Rename Data to Object Names" result = Draw.PupMenu(name) renLinked = 0 # Rename linked data to the object name? if result == -1: return elif result == 1: renLinked= new() elif result == 2: renLinked= replace() elif result == 3: renLinked= prefix() elif result == 4: renLinked= suffix() elif result == 5: renLinked= truncate_start() elif result == 6: renLinked= truncate_end() elif result == 7: renameObjectFromLinkedData() elif result == 8: renameObjectFromDupGroup() elif result == 9: renameLinkedDataFromObject() if renLinked: renameLinkedDataFromObject() Window.WaitCursor(0) Draw.PupMenu('renamed: %d objects.' % renameCount) if __name__=='__main__': main()