#!BPY """ Name: 'OFF...' Blender: 232 Group: 'Export' Tooltip: 'Export selected mesh to Object File Format (*.off)' """ # +---------------------------------------------------------+ # | Copyright (c) 2002 Anthony D'Agostino | # | http://ourworld.compuserve.com/homepages/scorpius | # | scorpius@compuserve.com | # | February 3, 2001 | # | Released under the Blender Artistic Licence (BAL) | # | Import Export Suite v0.5 | # +---------------------------------------------------------+ # | Read and write Object File Format (*.off) | # +---------------------------------------------------------+ import Blender #import time import mod_flags, mod_meshtools # ============================== # ====== Write OFF Format ====== # ============================== def write(filename): #start = time.clock() file = open(filename, "wb") objects = Blender.Object.GetSelected() objname = objects[0].name meshname = objects[0].data.name mesh = Blender.NMesh.GetRaw(meshname) #mesh = Blender.NMesh.GetRawFromObject(meshname) # for SubSurf obj = Blender.Object.Get(objname) # === OFF Header === file.write("OFF\n") file.write("%d %d %d\n" % (len(mesh.verts), len(mesh.faces), 0)) # === Vertex List === for i in range(len(mesh.verts)): if not i%100 and mod_flags.show_progress: Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Writing Verts") x, y, z = mesh.verts[i].co file.write("%f %f %f\n" % (x, y, z)) # === Face List === for i in range(len(mesh.faces)): if not i%100 and mod_flags.show_progress: Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing Faces") file.write(`len(mesh.faces[i].v)`+' ') mesh.faces[i].v.reverse() for j in range(len(mesh.faces[i].v)): file.write(`mesh.faces[i].v[j].index`+' ') file.write("\n") Blender.Window.DrawProgressBar(1.0, '') # clear progressbar file.close() #end = time.clock() #seconds = " in %.2f %s" % (end-start, "seconds") message = "Successfully exported " + Blender.sys.basename(filename)# + seconds mod_meshtools.print_boxed(message) def fs_callback(filename): if filename.find('.off', -4) <= 0: filename += '.off' write(filename) Blender.Window.FileSelector(fs_callback, "OFF Export")