#!BPY """ Name: 'DEC Object File Format (.off)...' Blender: 232 Group: 'Export' Tooltip: 'Export selected mesh to DEC Object File Format (*.off)' """ __author__ = "Anthony D'Agostino (Scorpius)" __url__ = ("blender", "blenderartists.org", "Author's homepage, http://www.redrival.com/scorpius") __version__ = "Part of IOSuite 0.5" __bpydoc__ = """\ This script exports meshes to DEC Object File Format. The DEC (Digital Equipment Corporation) OFF format is very old and almost identical to Wavefront's OBJ. I wrote this so I could get my huge meshes into Moonlight Atelier. (DXF can also be used but the file size is five times larger than OFF!) Blender/Moonlight users might find this script to be very useful. Usage:
Select meshes to be exported and run this script from "File->Export" menu. Notes:
Only exports a single selected mesh. """ # $Id: # # +---------------------------------------------------------+ # | Copyright (c) 2002 Anthony D'Agostino | # | http://www.redrival.com/scorpius | # | scorpius@netzero.com | # | February 3, 2001 | # | Read and write Object File Format (*.off) | # +---------------------------------------------------------+ # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** import Blender import BPyMessages # Python 2.3 has no reversed. try: reversed except: def reversed(l): return l[::-1] # ============================== # ====== Write OFF Format ====== # ============================== def write(filename): file = open(filename, 'wb') scn= Blender.Scene.GetCurrent() object= scn.objects.active if not object or object.type != 'Mesh': BPyMessages.Error_NoMeshActive() return Blender.Window.WaitCursor(1) mesh = object.getData(mesh=1) # === OFF Header === file.write('OFF\n') file.write('%d %d %d\n' % (len(mesh.verts), len(mesh.faces), 0)) # === Vertex List === for i, v in enumerate(mesh.verts): file.write('%.6f %.6f %.6f\n' % tuple(v.co)) # === Face List === for i, f in enumerate(mesh.faces): file.write('%i' % len(f)) for v in reversed(f.v): file.write(' %d' % v.index) file.write('\n') file.close() Blender.Window.WaitCursor(0) message = 'Successfully exported "%s"' % Blender.sys.basename(filename) def fs_callback(filename): if not filename.lower().endswith('.off'): filename += '.off' write(filename) Blender.Window.FileSelector(fs_callback, "Export OFF", Blender.sys.makename(ext='.off'))