#!BPY """ Name: 'DEC Object File Format (.off)...' Blender: 232 Group: 'Export' Tooltip: 'Export selected mesh to DEC Object File Format (*.off)' """ __author__ = "Anthony D'Agostino (Scorpius)" __url__ = ("blender", "elysiun", "Author's homepage, http://www.redrival.com/scorpius") __version__ = "Part of IOSuite 0.5" __bpydoc__ = """\ This script exports meshes to DEC Object File Format. The DEC (Digital Equipment Corporation) OFF format is very old and almost identical to Wavefront's OBJ. I wrote this so I could get my huge meshes into Moonlight Atelier. (DXF can also be used but the file size is five times larger than OFF!) Blender/Moonlight users might find this script to be very useful. Usage:
Select meshes to be exported and run this script from "File->Export" menu. Notes:
Only exports a single selected mesh. """ # $Id: # # +---------------------------------------------------------+ # | Copyright (c) 2002 Anthony D'Agostino | # | http://www.redrival.com/scorpius | # | scorpius@netzero.com | # | February 3, 2001 | # | Read and write Object File Format (*.off) | # +---------------------------------------------------------+ # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** import Blender, meshtools #import time # ============================== # ====== Write OFF Format ====== # ============================== def write(filename): #start = time.clock() file = open(filename, "wb") objects = Blender.Object.GetSelected() objname = objects[0].name meshname = objects[0].data.name mesh = Blender.NMesh.GetRaw(meshname) #mesh = Blender.NMesh.GetRawFromObject(meshname) # for SubSurf obj = Blender.Object.Get(objname) # === OFF Header === file.write("OFF\n") file.write("%d %d %d\n" % (len(mesh.verts), len(mesh.faces), 0)) # === Vertex List === for i in range(len(mesh.verts)): if not i%100 and meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Writing Verts") x, y, z = mesh.verts[i].co file.write("%f %f %f\n" % (x, y, z)) # === Face List === for i in range(len(mesh.faces)): if not i%100 and meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing Faces") file.write(`len(mesh.faces[i].v)`+' ') mesh.faces[i].v.reverse() for j in range(len(mesh.faces[i].v)): file.write(`mesh.faces[i].v[j].index`+' ') file.write("\n") Blender.Window.DrawProgressBar(1.0, '') # clear progressbar file.close() #end = time.clock() #seconds = " in %.2f %s" % (end-start, "seconds") message = "Successfully exported " + Blender.sys.basename(filename)# + seconds meshtools.print_boxed(message) def fs_callback(filename): if filename.find('.off', -4) <= 0: filename += '.off' write(filename) Blender.Window.FileSelector(fs_callback, "Export OFF")