#!BPY """ Name: 'DEC Object File Format (.off)...' Blender: 232 Group: 'Import' Tooltip: 'Import DEC Object File Format (*.off)' """ __author__ = "Anthony D'Agostino (Scorpius)" __url__ = ("blender", "elysiun", "Author's homepage, http://www.redrival.com/scorpius") __version__ = "Part of IOSuite 0.5" __bpydoc__ = """\ This script imports DEC Object File Format files to Blender. The DEC (Digital Equipment Corporation) OFF format is very old and almost identical to Wavefront's OBJ. I wrote this so I could get my huge meshes into Moonlight Atelier. (DXF can also be used but the file size is five times larger than OFF!) Blender/Moonlight users might find this script to be very useful. Usage:
Execute this script from the "File->Import" menu and choose an OFF file to open. Notes:
UV Coordinate support has been added. """ # +---------------------------------------------------------+ # | Copyright (c) 2002 Anthony D'Agostino | # | http://www.redrival.com/scorpius | # | scorpius@netzero.com | # | February 3, 2001 | # | Released under the Blender Artistic Licence (BAL) | # | Import Export Suite v0.5 | # +---------------------------------------------------------+ # | Read and write Object File Format (*.off) | # +---------------------------------------------------------+ import Blender, meshtools #import time # ============================= # ====== Read OFF Format ====== # ============================= def read(filename): #start = time.clock() file = open(filename, "rb") verts = [] faces = [] uv = [] # === OFF Header === offheader = file.readline() numverts, numfaces, null = file.readline().split() numverts = int(numverts) numfaces = int(numfaces) if offheader.find('ST') >= 0: has_uv = True else: has_uv = False # === Vertex List === for i in range(numverts): if not i%100 and meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/numverts, "Reading Verts") if has_uv: x, y, z, u, v = map(float, file.readline().split()) uv.append((u, v)) else: x, y, z = map(float, file.readline().split()) verts.append((x, y, z)) # === Face List === for i in range(numfaces): if not i%100 and meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/numfaces, "Reading Faces") line = file.readline().split() numfaceverts = len(line)-1 facev = [] for j in range(numfaceverts): index = int(line[j+1]) facev.append(index) facev.reverse() faces.append(facev) objname = Blender.sys.splitext(Blender.sys.basename(filename))[0] meshtools.create_mesh(verts, faces, objname, faces, uv) Blender.Window.DrawProgressBar(1.0, '') # clear progressbar file.close() #end = time.clock() #seconds = " in %.2f %s" % (end-start, "seconds") message = "Successfully imported " + Blender.sys.basename(filename)# + seconds meshtools.print_boxed(message) def fs_callback(filename): read(filename) Blender.Window.FileSelector(fs_callback, "Import OFF")