# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy import Mathutils from math import cos, sin, pi # could this be stored elsewhere? def metarig_template(): # generated by rigify.write_meta_rig bpy.ops.object.mode_set(mode='EDIT') obj = bpy.context.active_object arm = obj.data bone = arm.edit_bones.new('pelvis') bone.head[:] = -0.0000, -0.0145, 1.1263 bone.tail[:] = -0.0000, -0.0145, 0.9563 bone.roll = 3.1416 bone.connected = False bone = arm.edit_bones.new('torso') bone.head[:] = -0.0000, -0.0145, 1.1263 bone.tail[:] = -0.0000, -0.0145, 1.2863 bone.roll = 3.1416 bone.connected = False bone.parent = arm.edit_bones['pelvis'] bone = arm.edit_bones.new('spine.01') bone.head[:] = 0.0000, 0.0394, 0.9688 bone.tail[:] = -0.0000, -0.0145, 1.1263 bone.roll = 0.0000 bone.connected = False bone.parent = arm.edit_bones['torso'] bone = arm.edit_bones.new('spine.02') bone.head[:] = -0.0000, -0.0145, 1.1263 bone.tail[:] = -0.0000, -0.0213, 1.2884 bone.roll = -0.0000 bone.connected = True bone.parent = arm.edit_bones['spine.01'] bone = arm.edit_bones.new('thigh.L') bone.head[:] = 0.0933, -0.0421, 1.0434 bone.tail[:] = 0.0933, -0.0516, 0.5848 bone.roll = 0.0000 bone.connected = False bone.parent = arm.edit_bones['spine.01'] bone = arm.edit_bones.new('thigh.R') bone.head[:] = -0.0933, -0.0421, 1.0434 bone.tail[:] = -0.0933, -0.0516, 0.5848 bone.roll = -0.0000 bone.connected = False bone.parent = arm.edit_bones['spine.01'] bone = arm.edit_bones.new('spine.03') bone.head[:] = -0.0000, -0.0213, 1.2884 bone.tail[:] = -0.0000, 0.0160, 1.3705 bone.roll = -0.0000 bone.connected = True bone.parent = arm.edit_bones['spine.02'] bone = arm.edit_bones.new('shin.L') bone.head[:] = 0.0933, -0.0516, 0.5848 bone.tail[:] = 0.0915, 0.0100, 0.1374 bone.roll = 0.0034 bone.connected = True bone.parent = arm.edit_bones['thigh.L'] bone = arm.edit_bones.new('shin.R') bone.head[:] = -0.0933, -0.0516, 0.5848 bone.tail[:] = -0.0915, 0.0100, 0.1374 bone.roll = -0.0034 bone.connected = True bone.parent = arm.edit_bones['thigh.R'] bone = arm.edit_bones.new('spine.04') bone.head[:] = -0.0000, 0.0160, 1.3705 bone.tail[:] = -0.0000, 0.0590, 1.4497 bone.roll = -0.0000 bone.connected = True bone.parent = arm.edit_bones['spine.03'] bone = arm.edit_bones.new('foot.L') bone.head[:] = 0.0915, 0.0100, 0.1374 bone.tail[:] = 0.1033, -0.0968, 0.0510 bone.roll = 2.8964 bone.connected = True bone.parent = arm.edit_bones['shin.L'] bone = arm.edit_bones.new('foot.R') bone.head[:] = -0.0915, 0.0100, 0.1374 bone.tail[:] = -0.1033, -0.0968, 0.0510 bone.roll = -2.8793 bone.connected = True bone.parent = arm.edit_bones['shin.R'] bone = arm.edit_bones.new('neck_base') bone.head[:] = -0.0000, 0.0590, 1.4497 bone.tail[:] = -0.0000, 0.0401, 1.5389 bone.roll = -0.0000 bone.connected = True bone.parent = arm.edit_bones['spine.04'] bone = arm.edit_bones.new('toe.L') bone.head[:] = 0.1033, -0.0968, 0.0510 bone.tail[:] = 0.1136, -0.1848, 0.0510 bone.roll = 0.0001 bone.connected = True bone.parent = arm.edit_bones['foot.L'] bone = arm.edit_bones.new('heel.L') bone.head[:] = 0.0809, 0.0969, -0.0000 bone.tail[:] = 0.1020, -0.0846, -0.0000 bone.roll = -0.0001 bone.connected = False bone.parent = arm.edit_bones['foot.L'] bone = arm.edit_bones.new('toe.R') bone.head[:] = -0.1033, -0.0968, 0.0510 bone.tail[:] = -0.1136, -0.1848, 0.0510 bone.roll = -0.0002 bone.connected = True bone.parent = arm.edit_bones['foot.R'] bone = arm.edit_bones.new('heel.R') bone.head[:] = -0.0809, 0.0969, -0.0000 bone.tail[:] = -0.1020, -0.0846, -0.0000 bone.roll = -0.0000 bone.connected = False bone.parent = arm.edit_bones['foot.R'] bone = arm.edit_bones.new('head') bone.head[:] = -0.0000, 0.0401, 1.5389 bone.tail[:] = -0.0000, 0.0401, 1.5979 bone.roll = 3.1416 bone.connected = True bone.parent = arm.edit_bones['neck_base'] bone = arm.edit_bones.new('DLT-shoulder.L') bone.head[:] = 0.0141, -0.0346, 1.4991 bone.tail[:] = 0.1226, 0.0054, 1.4991 bone.roll = 0.0005 bone.connected = False bone.parent = arm.edit_bones['neck_base'] bone = arm.edit_bones.new('DLT-shoulder.R') bone.head[:] = -0.0141, -0.0346, 1.4991 bone.tail[:] = -0.1226, 0.0054, 1.4991 bone.roll = -0.0005 bone.connected = False bone.parent = arm.edit_bones['neck_base'] bone = arm.edit_bones.new('neck.01') bone.head[:] = -0.0000, 0.0401, 1.5389 bone.tail[:] = -0.0000, 0.0176, 1.5916 bone.roll = 0.0000 bone.connected = False bone.parent = arm.edit_bones['head'] bone = arm.edit_bones.new('shoulder.L') bone.head[:] = 0.0141, -0.0346, 1.4991 bone.tail[:] = 0.1226, 0.0216, 1.5270 bone.roll = -0.1225 bone.connected = False bone.parent = arm.edit_bones['DLT-shoulder.L'] bone = arm.edit_bones.new('shoulder.R') bone.head[:] = -0.0141, -0.0346, 1.4991 bone.tail[:] = -0.1226, 0.0216, 1.5270 bone.roll = 0.0849 bone.connected = False bone.parent = arm.edit_bones['DLT-shoulder.R'] bone = arm.edit_bones.new('neck.02') bone.head[:] = -0.0000, 0.0176, 1.5916 bone.tail[:] = -0.0000, 0.0001, 1.6499 bone.roll = 0.0000 bone.connected = True bone.parent = arm.edit_bones['neck.01'] bone = arm.edit_bones.new('DLT-upper_arm.L') bone.head[:] = 0.1482, 0.0483, 1.4943 bone.tail[:] = 0.2586, 0.1057, 1.5124 bone.roll = 1.4969 bone.connected = False bone.parent = arm.edit_bones['shoulder.L'] bone = arm.edit_bones.new('DLT-upper_arm.R') bone.head[:] = -0.1482, 0.0483, 1.4943 bone.tail[:] = -0.2586, 0.1057, 1.5124 bone.roll = -1.4482 bone.connected = False bone.parent = arm.edit_bones['shoulder.R'] bone = arm.edit_bones.new('neck.03') bone.head[:] = -0.0000, 0.0001, 1.6499 bone.tail[:] = -0.0000, 0.0001, 1.8522 bone.roll = 0.0000 bone.connected = True bone.parent = arm.edit_bones['neck.02'] bone = arm.edit_bones.new('upper_arm.L') bone.head[:] = 0.1482, 0.0483, 1.4943 bone.tail[:] = 0.3929, 0.0522, 1.4801 bone.roll = 1.6281 bone.connected = False bone.parent = arm.edit_bones['DLT-upper_arm.L'] bone = arm.edit_bones.new('upper_arm.R') bone.head[:] = -0.1482, 0.0483, 1.4943 bone.tail[:] = -0.3929, 0.0522, 1.4801 bone.roll = -1.6281 bone.connected = False bone.parent = arm.edit_bones['DLT-upper_arm.R'] bone = arm.edit_bones.new('forearm.L') bone.head[:] = 0.3929, 0.0522, 1.4801 bone.tail[:] = 0.6198, 0.0364, 1.4906 bone.roll = 1.5240 bone.connected = True bone.parent = arm.edit_bones['upper_arm.L'] bone = arm.edit_bones.new('forearm.R') bone.head[:] = -0.3929, 0.0522, 1.4801 bone.tail[:] = -0.6198, 0.0364, 1.4906 bone.roll = -1.5219 bone.connected = True bone.parent = arm.edit_bones['upper_arm.R'] bone = arm.edit_bones.new('hand.L') bone.head[:] = 0.6198, 0.0364, 1.4906 bone.tail[:] = 0.6592, 0.0364, 1.4853 bone.roll = -3.0065 bone.connected = True bone.parent = arm.edit_bones['forearm.L'] bone = arm.edit_bones.new('hand.R') bone.head[:] = -0.6198, 0.0364, 1.4906 bone.tail[:] = -0.6592, 0.0364, 1.4853 bone.roll = 3.0065 bone.connected = True bone.parent = arm.edit_bones['forearm.R'] bone = arm.edit_bones.new('palm.04.L') bone.head[:] = 0.6514, 0.0658, 1.4906 bone.tail[:] = 0.7287, 0.0810, 1.4747 bone.roll = -3.0715 bone.connected = False bone.parent = arm.edit_bones['hand.L'] bone = arm.edit_bones.new('palm.03.L') bone.head[:] = 0.6533, 0.0481, 1.4943 bone.tail[:] = 0.7386, 0.0553, 1.4781 bone.roll = -3.0290 bone.connected = False bone.parent = arm.edit_bones['hand.L'] bone = arm.edit_bones.new('palm.02.L') bone.head[:] = 0.6539, 0.0305, 1.4967 bone.tail[:] = 0.7420, 0.0250, 1.4835 bone.roll = -3.0669 bone.connected = False bone.parent = arm.edit_bones['hand.L'] bone = arm.edit_bones.new('palm.01.L') bone.head[:] = 0.6514, 0.0116, 1.4961 bone.tail[:] = 0.7361, -0.0074, 1.4823 bone.roll = -2.9422 bone.connected = False bone.parent = arm.edit_bones['hand.L'] bone = arm.edit_bones.new('thumb.01.L') bone.head[:] = 0.6380, -0.0005, 1.4848 bone.tail[:] = 0.6757, -0.0408, 1.4538 bone.roll = -0.7041 bone.connected = False bone.parent = arm.edit_bones['hand.L'] bone = arm.edit_bones.new('palm.04.R') bone.head[:] = -0.6514, 0.0658, 1.4906 bone.tail[:] = -0.7287, 0.0810, 1.4747 bone.roll = 3.0715 bone.connected = False bone.parent = arm.edit_bones['hand.R'] bone = arm.edit_bones.new('palm.03.R') bone.head[:] = -0.6533, 0.0481, 1.4943 bone.tail[:] = -0.7386, 0.0553, 1.4781 bone.roll = 3.0290 bone.connected = False bone.parent = arm.edit_bones['hand.R'] bone = arm.edit_bones.new('palm.02.R') bone.head[:] = -0.6539, 0.0305, 1.4967 bone.tail[:] = -0.7420, 0.0250, 1.4835 bone.roll = 3.0669 bone.connected = False bone.parent = arm.edit_bones['hand.R'] bone = arm.edit_bones.new('thumb.01.R') bone.head[:] = -0.6380, -0.0005, 1.4848 bone.tail[:] = -0.6757, -0.0408, 1.4538 bone.roll = 0.7041 bone.connected = False bone.parent = arm.edit_bones['hand.R'] bone = arm.edit_bones.new('palm.01.R') bone.head[:] = -0.6514, 0.0116, 1.4961 bone.tail[:] = -0.7361, -0.0074, 1.4823 bone.roll = 2.9332 bone.connected = False bone.parent = arm.edit_bones['hand.R'] bone = arm.edit_bones.new('finger_pinky.01.L') bone.head[:] = 0.7287, 0.0810, 1.4747 bone.tail[:] = 0.7698, 0.0947, 1.4635 bone.roll = -3.0949 bone.connected = True bone.parent = arm.edit_bones['palm.04.L'] bone = arm.edit_bones.new('finger_ring.01.L') bone.head[:] = 0.7386, 0.0553, 1.4781 bone.tail[:] = 0.7890, 0.0615, 1.4667 bone.roll = -3.0081 bone.connected = True bone.parent = arm.edit_bones['palm.03.L'] bone = arm.edit_bones.new('finger_middle.01.L') bone.head[:] = 0.7420, 0.0250, 1.4835 bone.tail[:] = 0.7975, 0.0221, 1.4712 bone.roll = -2.9982 bone.connected = True bone.parent = arm.edit_bones['palm.02.L'] bone = arm.edit_bones.new('finger_index.01.L') bone.head[:] = 0.7361, -0.0074, 1.4823 bone.tail[:] = 0.7843, -0.0204, 1.4718 bone.roll = -3.0021 bone.connected = True bone.parent = arm.edit_bones['palm.01.L'] bone = arm.edit_bones.new('thumb.02.L') bone.head[:] = 0.6757, -0.0408, 1.4538 bone.tail[:] = 0.6958, -0.0568, 1.4376 bone.roll = -0.6963 bone.connected = True bone.parent = arm.edit_bones['thumb.01.L'] bone = arm.edit_bones.new('finger_pinky.01.R') bone.head[:] = -0.7287, 0.0810, 1.4747 bone.tail[:] = -0.7698, 0.0947, 1.4635 bone.roll = 3.0949 bone.connected = True bone.parent = arm.edit_bones['palm.04.R'] bone = arm.edit_bones.new('finger_ring.01.R') bone.head[:] = -0.7386, 0.0553, 1.4781 bone.tail[:] = -0.7890, 0.0615, 1.4667 bone.roll = 2.9892 bone.connected = True bone.parent = arm.edit_bones['palm.03.R'] bone = arm.edit_bones.new('finger_middle.01.R') bone.head[:] = -0.7420, 0.0250, 1.4835 bone.tail[:] = -0.7975, 0.0221, 1.4712 bone.roll = 2.9816 bone.connected = True bone.parent = arm.edit_bones['palm.02.R'] bone = arm.edit_bones.new('thumb.02.R') bone.head[:] = -0.6757, -0.0408, 1.4538 bone.tail[:] = -0.6958, -0.0568, 1.4376 bone.roll = 0.6963 bone.connected = True bone.parent = arm.edit_bones['thumb.01.R'] bone = arm.edit_bones.new('finger_index.01.R') bone.head[:] = -0.7361, -0.0074, 1.4823 bone.tail[:] = -0.7843, -0.0204, 1.4718 bone.roll = 2.9498 bone.connected = True bone.parent = arm.edit_bones['palm.01.R'] bone = arm.edit_bones.new('finger_pinky.02.L') bone.head[:] = 0.7698, 0.0947, 1.4635 bone.tail[:] = 0.7910, 0.1018, 1.4577 bone.roll = -3.0949 bone.connected = True bone.parent = arm.edit_bones['finger_pinky.01.L'] bone = arm.edit_bones.new('finger_ring.02.L') bone.head[:] = 0.7890, 0.0615, 1.4667 bone.tail[:] = 0.8177, 0.0650, 1.4600 bone.roll = -3.0006 bone.connected = True bone.parent = arm.edit_bones['finger_ring.01.L'] bone = arm.edit_bones.new('finger_middle.02.L') bone.head[:] = 0.7975, 0.0221, 1.4712 bone.tail[:] = 0.8289, 0.0206, 1.4643 bone.roll = -2.9995 bone.connected = True bone.parent = arm.edit_bones['finger_middle.01.L'] bone = arm.edit_bones.new('finger_index.02.L') bone.head[:] = 0.7843, -0.0204, 1.4718 bone.tail[:] = 0.8117, -0.0275, 1.4660 bone.roll = -3.0064 bone.connected = True bone.parent = arm.edit_bones['finger_index.01.L'] bone = arm.edit_bones.new('thumb.03.L') bone.head[:] = 0.6958, -0.0568, 1.4376 bone.tail[:] = 0.7196, -0.0671, 1.4210 bone.roll = -0.8072 bone.connected = True bone.parent = arm.edit_bones['thumb.02.L'] bone = arm.edit_bones.new('finger_pinky.02.R') bone.head[:] = -0.7698, 0.0947, 1.4635 bone.tail[:] = -0.7910, 0.1018, 1.4577 bone.roll = 3.0949 bone.connected = True bone.parent = arm.edit_bones['finger_pinky.01.R'] bone = arm.edit_bones.new('finger_ring.02.R') bone.head[:] = -0.7890, 0.0615, 1.4667 bone.tail[:] = -0.8177, 0.0650, 1.4600 bone.roll = 3.0341 bone.connected = True bone.parent = arm.edit_bones['finger_ring.01.R'] bone = arm.edit_bones.new('finger_middle.02.R') bone.head[:] = -0.7975, 0.0221, 1.4712 bone.tail[:] = -0.8289, 0.0206, 1.4643 bone.roll = 3.0291 bone.connected = True bone.parent = arm.edit_bones['finger_middle.01.R'] bone = arm.edit_bones.new('thumb.03.R') bone.head[:] = -0.6958, -0.0568, 1.4376 bone.tail[:] = -0.7196, -0.0671, 1.4210 bone.roll = 0.8072 bone.connected = True bone.parent = arm.edit_bones['thumb.02.R'] bone = arm.edit_bones.new('finger_index.02.R') bone.head[:] = -0.7843, -0.0204, 1.4718 bone.tail[:] = -0.8117, -0.0275, 1.4660 bone.roll = 3.0705 bone.connected = True bone.parent = arm.edit_bones['finger_index.01.R'] bone = arm.edit_bones.new('finger_pinky.03.L') bone.head[:] = 0.7910, 0.1018, 1.4577 bone.tail[:] = 0.8109, 0.1085, 1.4523 bone.roll = -3.0949 bone.connected = True bone.parent = arm.edit_bones['finger_pinky.02.L'] bone = arm.edit_bones.new('finger_ring.03.L') bone.head[:] = 0.8177, 0.0650, 1.4600 bone.tail[:] = 0.8396, 0.0677, 1.4544 bone.roll = -2.9819 bone.connected = True bone.parent = arm.edit_bones['finger_ring.02.L'] bone = arm.edit_bones.new('finger_middle.03.L') bone.head[:] = 0.8289, 0.0206, 1.4643 bone.tail[:] = 0.8534, 0.0193, 1.4589 bone.roll = -3.0004 bone.connected = True bone.parent = arm.edit_bones['finger_middle.02.L'] bone = arm.edit_bones.new('finger_index.03.L') bone.head[:] = 0.8117, -0.0275, 1.4660 bone.tail[:] = 0.8331, -0.0333, 1.4615 bone.roll = -3.0103 bone.connected = True bone.parent = arm.edit_bones['finger_index.02.L'] bone = arm.edit_bones.new('finger_pinky.03.R') bone.head[:] = -0.7910, 0.1018, 1.4577 bone.tail[:] = -0.8109, 0.1085, 1.4523 bone.roll = 3.0949 bone.connected = True bone.parent = arm.edit_bones['finger_pinky.02.R'] bone = arm.edit_bones.new('finger_ring.03.R') bone.head[:] = -0.8177, 0.0650, 1.4600 bone.tail[:] = -0.8396, 0.0677, 1.4544 bone.roll = 2.9819 bone.connected = True bone.parent = arm.edit_bones['finger_ring.02.R'] bone = arm.edit_bones.new('finger_middle.03.R') bone.head[:] = -0.8289, 0.0206, 1.4643 bone.tail[:] = -0.8534, 0.0193, 1.4589 bone.roll = 3.0004 bone.connected = True bone.parent = arm.edit_bones['finger_middle.02.R'] bone = arm.edit_bones.new('finger_index.03.R') bone.head[:] = -0.8117, -0.0275, 1.4660 bone.tail[:] = -0.8331, -0.0333, 1.4615 bone.roll = 2.9917 bone.connected = True bone.parent = arm.edit_bones['finger_index.02.R'] bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones['torso'] pbone['type'] = 'spine_pivot_flex' pbone = obj.pose.bones['torso'] pbone['spine_pivot_flex.later_main'] = 1 pbone = obj.pose.bones['torso'] pbone['spine_pivot_flex.layer_extra'] = 2 pbone = obj.pose.bones['thigh.L'] pbone['type'] = 'leg_biped' pbone = obj.pose.bones['thigh.L'] pbone['leg_biped_generic.layer_ik'] = 12 pbone = obj.pose.bones['thigh.L'] pbone['leg_biped_generic.layer_fk'] = 11 pbone = obj.pose.bones['thigh.R'] pbone['type'] = 'leg_biped' pbone = obj.pose.bones['thigh.R'] pbone['leg_biped_generic.layer_ik'] = 14 pbone = obj.pose.bones['thigh.R'] pbone['leg_biped_generic.layer_fk'] = 13 pbone = obj.pose.bones['head'] pbone['type'] = 'neck_flex' pbone = obj.pose.bones['head'] pbone['neck_flex.layer_extra'] = 4 pbone = obj.pose.bones['head'] pbone['neck_flex.layer_main'] = 3 pbone = obj.pose.bones['DLT-shoulder.L'] pbone['type'] = 'delta' pbone = obj.pose.bones['DLT-shoulder.R'] pbone['type'] = 'delta' pbone = obj.pose.bones['shoulder.L'] pbone['type'] = 'copy' pbone = obj.pose.bones['shoulder.L'] pbone['copy.layer'] = 1 pbone = obj.pose.bones['shoulder.R'] pbone['type'] = 'copy' pbone = obj.pose.bones['shoulder.R'] pbone['copy.layer'] = 1 pbone = obj.pose.bones['DLT-upper_arm.L'] pbone['type'] = 'delta' pbone = obj.pose.bones['DLT-upper_arm.R'] pbone['type'] = 'delta' pbone = obj.pose.bones['upper_arm.L'] pbone['type'] = 'arm_biped' pbone = obj.pose.bones['upper_arm.L'] pbone['arm_biped_generic.elbow_parent'] = 'spine.04' pbone = obj.pose.bones['upper_arm.L'] pbone['arm_biped_generic.layer_fk'] = 7 pbone = obj.pose.bones['upper_arm.L'] pbone['arm_biped_generic.layer_ik'] = 8 pbone = obj.pose.bones['upper_arm.R'] pbone['type'] = 'arm_biped' pbone = obj.pose.bones['upper_arm.R'] pbone['arm_biped_generic.layer_fk'] = 9 pbone = obj.pose.bones['upper_arm.R'] pbone['arm_biped_generic.layer_ik'] = 10 pbone = obj.pose.bones['upper_arm.R'] pbone['arm_biped_generic.elbow_parent'] = 'spine.04' pbone = obj.pose.bones['palm.01.L'] pbone['type'] = 'palm_curl' pbone = obj.pose.bones['palm.01.L'] pbone['palm_curl.layer'] = 5 pbone = obj.pose.bones['thumb.01.L'] pbone['type'] = 'finger_curl' pbone = obj.pose.bones['thumb.01.L'] pbone['finger_curl.layer_main'] = 5 pbone = obj.pose.bones['thumb.01.L'] pbone['finger_curl.layer_extra'] = 6 pbone = obj.pose.bones['thumb.01.R'] pbone['type'] = 'finger_curl' pbone = obj.pose.bones['thumb.01.R'] pbone['finger_curl.layer_main'] = 5 pbone = obj.pose.bones['thumb.01.R'] pbone['finger_curl.layer_extra'] = 6 pbone = obj.pose.bones['palm.01.R'] pbone['type'] = 'palm_curl' pbone = obj.pose.bones['palm.01.R'] pbone['palm_curl.layer'] = 5 pbone = obj.pose.bones['finger_pinky.01.L'] pbone['type'] = 'finger_curl' pbone = obj.pose.bones['finger_pinky.01.L'] pbone['finger_curl.layer_main'] = 5 pbone = obj.pose.bones['finger_pinky.01.L'] pbone['finger_curl.layer_extra'] = 6 pbone = obj.pose.bones['finger_ring.01.L'] pbone['type'] = 'finger_curl' pbone = obj.pose.bones['finger_ring.01.L'] pbone['finger_curl.layer_main'] = 5 pbone = obj.pose.bones['finger_ring.01.L'] pbone['finger_curl.layer_extra'] = 6 pbone = obj.pose.bones['finger_middle.01.L'] pbone['type'] = 'finger_curl' pbone = obj.pose.bones['finger_middle.01.L'] pbone['finger_curl.layer_main'] = 5 pbone = obj.pose.bones['finger_middle.01.L'] pbone['finger_curl.layer_extra'] = 6 pbone = obj.pose.bones['finger_index.01.L'] pbone['type'] = 'finger_curl' pbone = obj.pose.bones['finger_index.01.L'] pbone['finger_curl.layer_main'] = 5 pbone = obj.pose.bones['finger_index.01.L'] pbone['finger_curl.layer_extra'] = 6 pbone = obj.pose.bones['finger_pinky.01.R'] pbone['type'] = 'finger_curl' pbone = obj.pose.bones['finger_pinky.01.R'] pbone['finger_curl.layer_main'] = 5 pbone = obj.pose.bones['finger_pinky.01.R'] pbone['finger_curl.layer_extra'] = 6 pbone = obj.pose.bones['finger_ring.01.R'] pbone['type'] = 'finger_curl' pbone = obj.pose.bones['finger_ring.01.R'] pbone['finger_curl.layer_main'] = 5 pbone = obj.pose.bones['finger_ring.01.R'] pbone['finger_curl.layer_extra'] = 6 pbone = obj.pose.bones['finger_middle.01.R'] pbone['type'] = 'finger_curl' pbone = obj.pose.bones['finger_middle.01.R'] pbone['finger_curl.layer_main'] = 5 pbone = obj.pose.bones['finger_middle.01.R'] pbone['finger_curl.layer_extra'] = 6 pbone = obj.pose.bones['finger_index.01.R'] pbone['type'] = 'finger_curl' pbone = obj.pose.bones['finger_index.01.R'] pbone['finger_curl.layer_main'] = 5 pbone = obj.pose.bones['finger_index.01.R'] pbone['finger_curl.layer_extra'] = 6 class AddHuman(bpy.types.Operator): '''Add an advanced human metarig base.''' bl_idname = "object.armature_human_advanced_add" bl_label = "Add Humanoid (advanced metarig)" bl_register = True bl_undo = True def execute(self, context): bpy.ops.object.armature_add() obj = context.active_object mode_orig = obj.mode bpy.ops.object.mode_set(mode='EDIT') # grr, remove bone bones = context.active_object.data.edit_bones bones.remove(bones[0]) metarig_template() bpy.ops.object.mode_set(mode=mode_orig) return {'FINISHED'} # Register the operator bpy.types.register(AddHuman) # Add to a menu menu_func = (lambda self, context: self.layout.operator(AddHuman.bl_idname, icon='OUTLINER_OB_ARMATURE', text="Human (Meta-Rig)")) bpy.types.INFO_MT_armature_add.append(menu_func) if __name__ == "__main__": bpy.ops.mesh.armature_human_advanced_add()