# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy def randomize_selected(seed, loc, rot, scale, scale_even, scale_min): import random from random import uniform from Mathutils import Vector random.seed(seed) def rand_vec(vec_range): return Vector([uniform(- val, val) for val in vec_range]) for obj in bpy.context.selected_objects: if loc: obj.location += rand_vec(loc) else: # otherwise the values change under us uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0) if rot: # TODO, non euler's vec = rand_vec(rot) obj.rotation_euler[0] += vec[0] obj.rotation_euler[1] += vec[1] obj.rotation_euler[2] += vec[2] else: uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0) if scale: org_sca_x, org_sca_y, org_sca_z = obj.scale if scale_even: sca_x = sca_y = sca_z = uniform(scale[0], - scale[0]) uniform(0.0, 0.0), uniform(0.0, 0.0) else: sca_x, sca_y, sca_z = rand_vec(scale) aX = sca_x + org_sca_x bX = org_sca_x * scale_min aY = sca_y + org_sca_y bY = org_sca_y * scale_min aZ = sca_z + org_sca_z bZ = org_sca_z * scale_min if aX < bX: aX = bX if aY < bY: aY = bY if aZ < bZ: aZ = bZ obj.scale = aX, aY, aZ else: uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0) from bpy.props import * class RandomizeLocRotSize(bpy.types.Operator): '''Randomize objects loc/rot/scale''' bl_idname = "object.randomize_transform" bl_label = "Randomize Transform" bl_register = True bl_undo = True random_seed = IntProperty(name="Random Seed", description="Seed value for the random generator", default=0, min=0, max=1000) use_loc = BoolProperty(name="Randomize Location", description="Randomize the scale values", default=True) loc = FloatVectorProperty(name="Location", description="Maximun distance the objects can spread over each axis", default=(0.0, 0.0, 0.0), min=-100.0, max=100.0, subtype='TRANSLATION') use_rot = BoolProperty(name="Randomize Rotation", description="Randomize the rotation values", default=True) rot = FloatVectorProperty(name="Rotation", description="Maximun rotation over each axis", default=(0.0, 0.0, 0.0), min=-180.0, max=180.0, subtype='TRANSLATION') use_scale = BoolProperty(name="Randomize Scale", description="Randomize the scale values", default=True) scale_even = BoolProperty(name="Scale Even", description="Use the same scale value for all axis", default=False) scale_min = FloatProperty(name="Minimun Scale Factor", description="Lowest scale percentage possible", default=0.15, min=-1.0, max=1.0, precision=3) scale = FloatVectorProperty(name="Scale", description="Maximum scale randomization over each axis", default=(0.0, 0.0, 0.0), min=-100.0, max=100.0, subtype='TRANSLATION') def execute(self, context): from math import radians seed = self.properties.random_seed loc = None if not self.properties.use_loc else self.properties.loc rot = None if not self.properties.use_rot else self.properties.rot * radians(1.0) scale = None if not self.properties.use_scale else self.properties.scale scale_even = self.properties.scale_even scale_min = self.properties.scale_min randomize_selected(seed, loc, rot, scale, scale_even, scale_min) return {'FINISHED'} # Register the operator bpy.types.register(RandomizeLocRotSize) def menu_func(self, context): if context.mode == 'OBJECT': self.layout.operator(RandomizeLocRotSize.bl_idname, text="Randomize Transform") bpy.types.VIEW3D_MT_transform.append(menu_func)