# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy import os class AddPresetBase(bpy.types.Operator): '''Base preset class, only for subclassing subclasses must define - preset_values - preset_subdir ''' bl_idname = "render.preset_add" bl_label = "Add Render Preset" name = bpy.props.StringProperty(name="Name", description="Name of the preset, used to make the path name", maxlen=64, default="") def _as_filename(self, name): # could reuse for other presets for char in " !@#$%^&*(){}:\";'[]<>,./?": name = name.replace('.', '_') return name.lower() def execute(self, context): if not self.properties.name: return {'FINISHED'} filename = self._as_filename(self.properties.name) + ".py" target_path = bpy.utils.preset_paths(self.preset_subdir)[0] # we need some way to tell the user and system preset path file_preset = open(os.path.join(target_path, filename), 'w') for rna_path in self.preset_values: value = eval(rna_path) if type(value) == str: value = "'%s'" % value file_preset.write("%s = %s\n" % (rna_path, value)) file_preset.close() return {'FINISHED'} def invoke(self, context, event): wm = context.manager #crashes, TODO - fix #return wm.invoke_props_popup(self, event) wm.invoke_props_popup(self, event) return {'RUNNING_MODAL'} class AddPresetRender(AddPresetBase): '''Add a Render Preset''' bl_idname = "render.preset_add" bl_label = "Add Render Preset" name = AddPresetBase.name preset_values = [ "bpy.context.scene.render_data.resolution_x", "bpy.context.scene.render_data.resolution_y", "bpy.context.scene.render_data.pixel_aspect_x", "bpy.context.scene.render_data.pixel_aspect_y", "bpy.context.scene.render_data.fps", "bpy.context.scene.render_data.fps_base", "bpy.context.scene.render_data.resolution_percentage", "bpy.context.scene.render_data.fields", "bpy.context.scene.render_data.field_order", "bpy.context.scene.render_data.fields_still", ] preset_subdir = "render" class AddPresetSSS(AddPresetBase): '''Add a Subsurface Scattering Preset''' bl_idname = "material.sss_preset_add" bl_label = "Add SSS Preset" name = AddPresetBase.name preset_values = [ "bpy.context.material.subsurface_scattering.back", "bpy.context.material.subsurface_scattering.color[0]", "bpy.context.material.subsurface_scattering.color[1]", "bpy.context.material.subsurface_scattering.color[2]", "bpy.context.material.subsurface_scattering.color_factor", "bpy.context.material.subsurface_scattering.error_tolerance", "bpy.context.material.subsurface_scattering.front", "bpy.context.material.subsurface_scattering.ior", "bpy.context.material.subsurface_scattering.radius[0]", "bpy.context.material.subsurface_scattering.radius[1]", "bpy.context.material.subsurface_scattering.radius[2]", "bpy.context.material.subsurface_scattering.scale", "bpy.context.material.subsurface_scattering.texture_factor", ] preset_subdir = "sss" class AddPresetCloth(AddPresetBase): '''Add a Cloth Preset''' bl_idname = "cloth.preset_add" bl_label = "Add Cloth Preset" name = AddPresetBase.name preset_values = [ "bpy.context.cloth.settings.quality", "bpy.context.cloth.settings.mass", "bpy.context.cloth.settings.structural_stiffness", "bpy.context.cloth.settings.bending_stiffness", "bpy.context.cloth.settings.spring_damping", "bpy.context.cloth.settings.air_damping", ] preset_subdir = "cloth" class AddPresetSunSky(AddPresetBase): '''Add a Sky & Atmosphere Preset''' bl_idname = "lamp.sunsky_preset_add" bl_label = "Add Sunsky Preset" name = AddPresetBase.name preset_values = [ "bpy.context.object.data.sky.atmosphere_turbidity", "bpy.context.object.data.sky.sky_blend_type", "bpy.context.object.data.sky.sky_blend", "bpy.context.object.data.sky.horizon_brightness", "bpy.context.object.data.sky.spread", "bpy.context.object.data.sky.sky_color_space", "bpy.context.object.data.sky.sky_exposure", "bpy.context.object.data.sky.sun_brightness", "bpy.context.object.data.sky.sun_size", "bpy.context.object.data.sky.backscattered_light", "bpy.context.object.data.sky.sun_intensity", "bpy.context.object.data.sky.atmosphere_inscattering", "bpy.context.object.data.sky.atmosphere_extinction", ] preset_subdir = "sunsky" bpy.types.register(AddPresetRender) bpy.types.register(AddPresetSSS) bpy.types.register(AddPresetCloth) bpy.types.register(AddPresetSunSky)