# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.props import * class ExportUVLayout(bpy.types.Operator): '''Export the Mesh as SVG''' bl_idname = "uv.export_layout" bl_label = "Export UV Layout" bl_options = {'REGISTER', 'UNDO'} path = StringProperty(name="File Path", description="File path used for exporting the SVG file", maxlen=1024, default="") check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'}) export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False) mode = EnumProperty(items=( ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file"), ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file")), name="Format", description="File format to export the UV layout to", default='SVG') def poll(self, context): obj = context.active_object return (obj and obj.type == 'MESH') def _space_image(self, context): space_data = context.space_data if type(space_data) == bpy.types.SpaceImageEditor: return space_data else: return None def _image_size(self, context, default_width=1024, default_height=1024): # fallback if not in image context. image_width, image_height = default_width, default_height space_data = self._space_image(context) if space_data: image = space_data.image if image: width, height = tuple(context.space_data.image.size) # incase no data is found. if width and height: image_width, image_height = width, height return image_width, image_height def _face_uv_iter(self, context): obj = context.active_object mesh = obj.data uv_layer = mesh.active_uv_texture.data uv_layer_len = len(uv_layer) if not self.properties.export_all: local_image = Ellipsis if context.tool_settings.uv_local_view: space_data = self._space_image(context) if space_data: local_image = space_data.image faces = mesh.faces for i in range(uv_layer_len): uv_elem = uv_layer[i] # context checks if faces[i].selected and (local_image is Ellipsis or local_image == uv_elem.image): #~ uv = uv_elem.uv #~ if False not in uv_elem.uv_selected[:len(uv)]: #~ yield (i, uv) # just write what we see. yield (i, uv_layer[i].uv) else: # all, simple for i in range(uv_layer_len): yield (i, uv_layer[i].uv) def execute(self, context): # for making an XML compatible string from xml.sax.saxutils import escape from os.path import basename obj = context.active_object is_editmode = (obj.mode == 'EDIT') if is_editmode: bpy.ops.object.mode_set(mode='OBJECT', toggle=False) image_width, image_height = self._image_size(context) mesh = obj.data faces = mesh.faces mode = self.properties.mode file = open(self.properties.path, "w") fw = file.write if mode == 'SVG': fw('\n') fw('\n') fw('\n') desc = "%s, %s, %s (Blender %s)" % (basename(bpy.data.filename), obj.name, mesh.name, bpy.app.version_string) fw('%s\n' % escape(desc)) # svg colors fill_settings = [] fill_default = 'fill="grey"' for mat in mesh.materials if mesh.materials else [None]: if mat: fill_settings.append('fill="rgb(%d, %d, %d)"' % tuple(int(c * 255) for c in mat.diffuse_color)) else: fill_settings.append(fill_default) for i, uvs in self._face_uv_iter(context): try: # rare cases material index is invalid. fill = fill_settings[faces[i].material_index] except IndexError: fill = fill_default fw('\n') fw('\n') fw('\n') elif mode == 'EPS': fw('%!PS-Adobe-3.0 EPSF-3.0\n') fw("%%%%Creator: Blender %s\n" % bpy.app.version_string) fw('%%Pages: 1\n') fw('%%Orientation: Portrait\n') fw("%%%%BoundingBox: 0 0 %d %d\n" % (image_width, image_height)) fw("%%%%HiResBoundingBox: 0.0 0.0 %.4f %.4f\n" % (image_width, image_height)) fw('%%EndComments\n') fw('%%Page: 1 1\n') fw('0 0 translate\n') fw('1.0 1.0 scale\n') fw('0 0 0 setrgbcolor\n') fw('[] 0 setdash\n') fw('1 setlinewidth\n') fw('1 setlinejoin\n') fw('1 setlinecap\n') fw('newpath\n') for i, uvs in self._face_uv_iter(context): for j, uv in enumerate(uvs): x, y = uv[0], uv[1] if j == 0: fw('%.5f %.5f moveto\n' % (x * image_width, y * image_height)) else: fw('%.5f %.5f lineto\n' % (x * image_width, y * image_height)) fw('closepath\n') fw('stroke\n') fw('showpage\n') fw('%%EOF\n') if is_editmode: bpy.ops.object.mode_set(mode='EDIT', toggle=False) return {'FINISHED'} def invoke(self, context, event): wm = context.manager wm.add_fileselect(self) return {'RUNNING_MODAL'} def menu_func(self, context): default_path = bpy.data.filename.replace(".blend", ".svg") self.layout.operator(ExportUVLayout.bl_idname).path = default_path def register(): bpy.types.register(ExportUVLayout) bpy.types.IMAGE_MT_uvs.append(menu_func) def unreguster(): bpy.types.unregister(ExportUVLayout) bpy.types.IMAGE_MT_uvs.remove(menu_func) if __name__ == "__main__": register()