#!BPY """ Name: 'Stanford PLY (*.ply)...' Blender: 241 Group: 'Export' Tooltip: 'Export active object to Stanford PLY format' """ import Blender import BPyMesh __author__ = "Bruce Merry" __version__ = "0.9" __bpydoc__ = """\ This script exports Stanford PLY files from Blender. It supports per-vertex normals and per-face colours and texture coordinates. """ # Copyright (C) 2004, 2005: Bruce Merry, bmerry@cs.uct.ac.za # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # Vector rounding se we can use as keys def rvec3d(v): return round(v.x, 6), round(v.y, 6), round(v.z, 6) def rvec2d(v): return round(v.x, 6), round(v.y, 6) def rcol(c): return c.r, c.g, c.b def file_callback(filename): if not filename.lower().endswith('.ply'): filename += '.ply' scn= Blender.Scene.GetCurrent() object= scn.getActiveObject() if not object: Blender.Draw.PupMenu('Error%t|Select 1 active object') return file = open(filename, 'wb') mesh = BPyMesh.getMeshFromObject(object, None, True, False, scn) if not mesh: Blender.Draw.PupMenu('Error%t|Could not get mesh data from active object') return mesh.transform(object.matrixWorld) have_uv = mesh.faceUV verts = [] # list of dictionaries vdict = {} # (index, normal, uv) -> new index for i, f in enumerate(mesh.faces): f_col= f.col f_uv= f.uv for j, v in enumerate(f.v): index = v.index if have_uv: vdata = v.co, v.no uv= f_uv[j] col= f_col[j] vdata = v.co, v.no, uv, col key = index, rvec3d(v.no), rcol(col), rvec2d(uv) else: vdata = v.co, v.no key = index, rvec3d(v.no) if not vdict.has_key(key): vdict[key] = len(verts); verts.append(vdata) file.write('ply\n') file.write('format ascii 1.0\n') file.write('Created by Blender3D %s - www.blender.org, source file: %s\n' % (Blender.Get('version'), Blender.Get('filename').split('/')[-1].split('\\')[-1] )) file.write('element vertex %d\n' % len(verts)) file.write('property float32 x\n') file.write('property float32 y\n') file.write('property float32 z\n') file.write('property float32 nx\n') file.write('property float32 ny\n') file.write('property float32 nz\n') if have_uv: file.write('property float32 s\n') file.write('property float32 t\n') file.write('property uint8 red\n') file.write('property uint8 green\n') file.write('property uint8 blue\n') file.write('element face %d\n' % len(mesh.faces)) file.write('property list uint8 int32 vertex_indices\n') file.write('end_header\n') for i, v in enumerate(verts): file.write('%.6f %.6f %.6f ' % tuple(v[0])) # co file.write('%.6f %.6f %.6f ' % tuple(v[1])) # no if have_uv: file.write('%.6f %.6f %u %u %u' % (v[2].x, v[2].y, v[3].r, v[3].g, v[3].b)) # uv/col file.write('\n') for (i, f) in enumerate(mesh.faces): file.write('%d ' % len(f)) f_col= f.col f_uv= f.uv for j, v in enumerate(f.v): index = v.index if have_uv: uv= f_uv[j] col= f_col[j] key = index, rvec3d(v.no), rcol(col), rvec2d(uv) else: key = index, rvec3d(v.no) file.write('%d ' % vdict[key]) file.write('\n') file.close() Blender.Window.FileSelector(file_callback, 'PLY Export', Blender.sys.makename(ext='.ply'))