import bpy render = bpy.context.scene.render cycles = bpy.context.scene.cycles render.threads_mode = 'AUTO' render.use_persistent_data = False cycles.debug_use_spatial_splits = False cycles.debug_use_compact_bvh = True cycles.debug_use_hair_bvh = True cycles.debug_bvh_time_steps = 0 cycles.use_auto_tile = True cycles.tile_size = 512