#!BPY """ Name: 'Radiosity (.radio)...' Blender: 232 Group: 'Import' Tooltip: 'Import Radiosity File Format (.radio) with vertex colors' """ __author__ = "Anthony D'Agostino (Scorpius)" __url__ = ("blender", "elysiun", "Author's homepage, http://www.redrival.com/scorpius") __version__ = "Part of IOSuite 0.5" __bpydoc__ = """\ This script imports Radiosity files to Blender. The Radiosity file format is my own personal format. I created it to learn how meshes and vertex colors were stored. See IO-Examples.zip, the example *.radio files on my web page. Usage:
Execute this script from the "File->Import" menu and choose a Radiosity file to open. """ # $Id$ # # +---------------------------------------------------------+ # | Copyright (c) 2002 Anthony D'Agostino | # | http://www.redrival.com/scorpius | # | scorpius@netzero.com | # | April 11, 2002 | # | Released under the Blender Artistic Licence (BAL) | # | Import Export Suite v0.5 | # +---------------------------------------------------------+ # | Read and write Radiosity File Format (*.radio) | # +---------------------------------------------------------+ import Blender, meshtools #import time try: import struct except: msg = "Error: you need a full Python install to run this script." meshtools.print_boxed(msg) Blender.Draw.PupMenu("ERROR%t|"+msg) # =============================== # ====== Read Radio Format ====== # =============================== def read(filename): #start = time.clock() file = open(filename, "rb") mesh = Blender.NMesh.GetRaw() #mesh.addMaterial(Blender.Material.New()) # === Object Name === namelen, = struct.unpack("tools.create_mesh(verts, faces, objname): Blender.NMesh.PutRaw(mesh, objname) object = Blender.Object.GetSelected() object[0].name=objname # ->tools.create_mesh(verts, faces, objname): Blender.Window.DrawProgressBar(1.0, '') # clear progressbar file.close() #end = time.clock() #seconds = " in %.2f %s" % (end-start, "seconds") message = "Successfully imported " + Blender.sys.basename(filename)# + seconds meshtools.print_boxed(message) def fs_callback(filename): read(filename) Blender.Window.FileSelector(fs_callback, "Import Radio")