#!BPY """ Name: 'Radiosity (.radio)...' Blender: 232 Group: 'Import' Tooltip: 'Import Radiosity File Format (.radio) with vertex colors' """ __author__ = "Anthony D'Agostino (Scorpius)" __url__ = ("blender", "elysiun", "Author's homepage, http://www.redrival.com/scorpius") __version__ = "Part of IOSuite 0.5" __bpydoc__ = """\ This script imports Radiosity files to Blender. The Radiosity file format is my own personal format. I created it to learn how meshes and vertex colors were stored. See IO-Examples.zip, the example *.radio files on my web page. Usage:
Execute this script from the "File->Import" menu and choose a Radiosity file to open. """ # $Id$ # # +---------------------------------------------------------+ # | Copyright (c) 2002 Anthony D'Agostino | # | http://www.redrival.com/scorpius | # | scorpius@netzero.com | # | April 11, 2002 | # | Read and write Radiosity File Format (*.radio) | # +---------------------------------------------------------+ # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** import Blender, meshtools try: import struct except: struct= None # =============================== # ====== Read Radio Format ====== # =============================== def read(filename): start = Blender.sys.time() file = open(filename, "rb") mesh = Blender.NMesh.GetRaw() #mesh.addMaterial(Blender.Material.New()) NULL_UV3= [ (0,0), (0,1), (1,1) ] NULL_UV4= [ (0,0), (0,1), (1,1), (1,0) ] # === Object Name === namelen, = struct.unpack("