#!BPY """ Name: 'Raw Triangle (.raw)...' Blender: 232 Group: 'Export' Tooltip: 'Export selected mesh to Raw Triangle Format (.raw)' """ __author__ = "Anthony D'Agostino (Scorpius)" __url__ = ("blender", "elysiun", "Author's homepage, http://www.redrival.com/scorpius") __version__ = "Part of IOSuite 0.5" __bpydoc__ = """\ This script exports meshes to Raw Triangle file format. The raw triangle format is very simple; it has no verts or faces lists. It's just a simple ascii text file with the vertices of each triangle listed on each line. There were some very old utilities (when the PovRay forum was in existence on CompuServe) that preformed operations on these files. Usage:
Select meshes to be exported and run this script from "File->Export" menu. """ # $Id$ # # +---------------------------------------------------------+ # | Copyright (c) 2002 Anthony D'Agostino | # | http://www.redrival.com/scorpius | # | scorpius@netzero.com | # | April 28, 2002 | # | Read and write RAW Triangle File Format (*.raw) | # +---------------------------------------------------------+ # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** import Blender, meshtools import sys #import time # ================================= # === Write RAW Triangle Format === # ================================= def write(filename): #start = time.clock() file = open(filename, "wb") objects = Blender.Object.GetSelected() objname = objects[0].name meshname = objects[0].data.name mesh = Blender.NMesh.GetRaw(meshname) obj = Blender.Object.Get(objname) std=sys.stdout sys.stdout=file for face in mesh.faces: if len(face.v) == 3: # triangle v1, v2, v3 = face.v faceverts = tuple(v1.co) + tuple(v2.co) + tuple(v3.co) print "% f % f % f % f % f % f % f % f % f" % faceverts else: # quadrilateral v1, v2, v3, v4 = face.v faceverts1 = tuple(v1.co) + tuple(v2.co) + tuple(v3.co) faceverts2 = tuple(v3.co) + tuple(v4.co) + tuple(v1.co) print "% f % f % f % f % f % f % f % f % f" % faceverts1 print "% f % f % f % f % f % f % f % f % f" % faceverts2 sys.stdout=std Blender.Window.DrawProgressBar(1.0, '') # clear progressbar file.close() #end = time.clock() #seconds = " in %.2f %s" % (end-start, "seconds") message = "Successfully exported " + Blender.sys.basename(filename)# + seconds meshtools.print_boxed(message) def fs_callback(filename): if filename.find('.raw', -4) <= 0: filename += '.raw' write(filename) Blender.Window.FileSelector(fs_callback, "Export Raw")