# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # if "bpy" in locals(): from importlib import reload for val in _modules_loaded.values(): reload(val) del reload _modules = [ "add_mesh_torus", "anim", "clip", "console", "image", "mask", "mesh", "node", "object_align", "object", "object_randomize_transform", "object_quick_effects", "presets", "rigidbody", "screen_play_rendered_anim", "sequencer", "uvcalc_follow_active", "uvcalc_lightmap", "uvcalc_smart_project", "vertexpaint_dirt", "view3d", "wm", ] import bpy if bpy.app.build_options.freestyle: _modules.append("freestyle") __import__(name=__name__, fromlist=_modules) _namespace = globals() _modules_loaded = {name: _namespace[name] for name in _modules if name != "bpy"} del _namespace def register(): bpy.utils.register_module(__name__) def unregister(): bpy.utils.unregister_module(__name__)