# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Operator from bpy.props import BoolProperty class VIEW3D_OT_edit_mesh_extrude_individual_move(Operator): """Extrude individual elements and move""" bl_label = "Extrude Individual and Move" bl_idname = "view3d.edit_mesh_extrude_individual_move" @classmethod def poll(cls, context): obj = context.active_object return (obj is not None and obj.mode == 'EDIT') def execute(self, context): mesh = context.object.data select_mode = context.tool_settings.mesh_select_mode totface = mesh.total_face_sel totedge = mesh.total_edge_sel # totvert = mesh.total_vert_sel if select_mode[2] and totface == 1: bpy.ops.mesh.extrude_region_move( 'INVOKE_REGION_WIN', TRANSFORM_OT_translate={ "constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True), } ) elif select_mode[2] and totface > 1: bpy.ops.mesh.extrude_faces_move('INVOKE_REGION_WIN') elif select_mode[1] and totedge >= 1: bpy.ops.mesh.extrude_edges_move('INVOKE_REGION_WIN') else: bpy.ops.mesh.extrude_vertices_move('INVOKE_REGION_WIN') # ignore return from operators above because they are 'RUNNING_MODAL', # and cause this one not to be freed. [#24671] return {'FINISHED'} def invoke(self, context, event): return self.execute(context) class VIEW3D_OT_edit_mesh_extrude_move(Operator): """Extrude and move along normals""" bl_label = "Extrude and Move on Normals" bl_idname = "view3d.edit_mesh_extrude_move_normal" @classmethod def poll(cls, context): obj = context.active_object return (obj is not None and obj.mode == 'EDIT') @staticmethod def extrude_region(context, use_vert_normals): mesh = context.object.data totface = mesh.total_face_sel totedge = mesh.total_edge_sel # totvert = mesh.total_vert_sel if totface >= 1: if use_vert_normals: bpy.ops.mesh.extrude_region_shrink_fatten( 'INVOKE_REGION_WIN', TRANSFORM_OT_shrink_fatten={}, ) else: bpy.ops.mesh.extrude_region_move( 'INVOKE_REGION_WIN', TRANSFORM_OT_translate={ "constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True), }, ) elif totedge == 1: bpy.ops.mesh.extrude_region_move( 'INVOKE_REGION_WIN', TRANSFORM_OT_translate={ "constraint_orientation": 'NORMAL', # not a popular choice, too restrictive for retopo. # "constraint_axis": (True, True, False)}) "constraint_axis": (False, False, False), }) else: bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN') # ignore return from operators above because they are 'RUNNING_MODAL', # and cause this one not to be freed. [#24671] return {'FINISHED'} def execute(self, context): return VIEW3D_OT_edit_mesh_extrude_move.extrude_region(context, False) def invoke(self, context, event): return self.execute(context) class VIEW3D_OT_edit_mesh_extrude_shrink_fatten(Operator): """Extrude and move along individual normals""" bl_label = "Extrude and Move on Individual Normals" bl_idname = "view3d.edit_mesh_extrude_move_shrink_fatten" @classmethod def poll(cls, context): obj = context.active_object return (obj is not None and obj.mode == 'EDIT') def execute(self, context): return VIEW3D_OT_edit_mesh_extrude_move.extrude_region(context, True) def invoke(self, context, event): return self.execute(context) class VIEW3D_OT_select_or_deselect_all(Operator): """Select element under the mouse, deselect everything is there's nothing under the mouse""" bl_label = "Select or Deselect All" bl_idname = "view3d.select_or_deselect_all" extend: BoolProperty( name="Extend", description="Extend selection instead of deselecting everything first", default=False, options={'SKIP_SAVE'}, ) toggle: BoolProperty( name="Toggle", description="Toggle the selection", default=False, options={'SKIP_SAVE'}, ) deselect: BoolProperty( name="Deselect", description="Remove from selection", default=False, options={'SKIP_SAVE'}, ) center: BoolProperty( name="Center", description="Use the object center when selecting, in editmode used to extend object selection", default=False, options={'SKIP_SAVE'}, ) enumerate: BoolProperty( name="Enumerate", description="List objects under the mouse (object mode only)", default=False, options={'SKIP_SAVE'}, ) object: BoolProperty( name="Object", description="Use object selection (editmode only)", default=False, options={'SKIP_SAVE'}, ) def invoke(self, context, event): retval = bpy.ops.view3d.select( 'INVOKE_DEFAULT', True, # undo push extend=self.extend, deselect=self.deselect, toggle=self.toggle, center=self.center, enumerate=self.enumerate, object=self.object, ) # Finished means something was selected. if 'FINISHED' in retval: return retval if self.extend or self.toggle or self.deselect: return retval active_object = context.active_object if active_object: if active_object.mode == 'OBJECT': select_all = bpy.ops.object.select_all elif active_object.mode == 'EDIT': if active_object.type == 'MESH': select_all = bpy.ops.mesh.select_all elif active_object.type == 'CURVE': select_all = bpy.ops.curve.select_all elif active_object.type == 'SURFACE': select_all = bpy.ops.curve.select_all elif active_object.type == 'LATTICE': select_all = bpy.ops.lattice.select_all elif active_object.type == 'META': select_all = bpy.ops.mball.select_all elif active_object.type == 'ARMATURE': select_all = bpy.ops.armature.select_all else: return retval elif active_object.mode == 'POSE': select_all = bpy.ops.pose.select_all elif active_object.mode == 'PARTICLE_EDIT': select_all = bpy.ops.particle.select_all else: # Don nothing in paint and sculpt modes. return retval else: select_all = bpy.ops.object.select_all return select_all('INVOKE_DEFAULT', True, action='DESELECT') classes = ( VIEW3D_OT_edit_mesh_extrude_individual_move, VIEW3D_OT_edit_mesh_extrude_move, VIEW3D_OT_edit_mesh_extrude_shrink_fatten, VIEW3D_OT_select_or_deselect_all, )