# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Operator class VIEW3D_OT_edit_mesh_extrude_individual_move(Operator): "Extrude individual elements and move" bl_label = "Extrude Individual and Move" bl_idname = "view3d.edit_mesh_extrude_individual_move" def execute(self, context): mesh = context.object.data select_mode = context.tool_settings.mesh_select_mode totface = mesh.total_face_sel totedge = mesh.total_edge_sel #~ totvert = mesh.total_vert_sel if select_mode[2] and totface == 1: bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={ "constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)}) elif select_mode[2] and totface > 1: bpy.ops.mesh.extrude_faces_move('INVOKE_REGION_WIN') elif select_mode[1] and totedge >= 1: bpy.ops.mesh.extrude_edges_move('INVOKE_REGION_WIN') else: bpy.ops.mesh.extrude_vertices_move('INVOKE_REGION_WIN') # ignore return from operators above because they are 'RUNNING_MODAL', # and cause this one not to be freed. [#24671] return {'FINISHED'} def invoke(self, context, event): return self.execute(context) class VIEW3D_OT_edit_mesh_extrude_move(Operator): "Extrude and move along normals" bl_label = "Extrude and Move on Normals" bl_idname = "view3d.edit_mesh_extrude_move_normal" def execute(self, context): mesh = context.object.data totface = mesh.total_face_sel totedge = mesh.total_edge_sel #~ totvert = mesh.total_vert_sel if totface >= 1: bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={ "constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)}) elif totedge == 1: bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={ "constraint_orientation": 'NORMAL', "constraint_axis": (True, True, False)}) else: bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN') # ignore return from operators above because they are 'RUNNING_MODAL', # and cause this one not to be freed. [#24671] return {'FINISHED'} def invoke(self, context, event): return self.execute(context)