# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # # Generic Panels (Independent of DataType) # NOTE: # The specialized panel types are derived in their respective UI modules # don't register these classes since they are only helpers. class MotionPathButtonsPanel: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_label = "Motion Paths" bl_options = {'DEFAULT_CLOSED'} def draw_settings(self, context, avs, mpath, bones=False): layout = self.layout mps = avs.motion_path # Display Range layout.prop(mps, "type", expand=True) split = layout.split() col = split.column() col.label(text="Display Range:") sub = col.column(align=True) if mps.type == 'CURRENT_FRAME': sub.prop(mps, "frame_before", text="Before") sub.prop(mps, "frame_after", text="After") elif mps.type == 'RANGE': sub.prop(mps, "frame_start", text="Start") sub.prop(mps, "frame_end", text="End") sub.prop(mps, "frame_step", text="Step") col = split.column() if bones: col.label(text="Cache for Bone:") else: col.label(text="Cache:") if mpath: sub = col.column(align=True) sub.enabled = False sub.prop(mpath, "frame_start", text="From") sub.prop(mpath, "frame_end", text="To") sub = col.row(align=True) if bones: sub.operator("pose.paths_update", text="Update Paths", icon='BONE_DATA') sub.operator("pose.paths_clear", text="", icon='X') else: sub.operator("object.paths_update", text="Update Paths", icon='OBJECT_DATA') sub.operator("object.paths_clear", text="", icon='X') else: sub = col.column(align=True) sub.label(text="Nothing to show yet...", icon='ERROR') if bones: sub.operator("pose.paths_calculate", text="Calculate...", icon='BONE_DATA') else: sub.operator("object.paths_calculate", text="Calculate...", icon='OBJECT_DATA') # Display Settings split = layout.split() col = split.column() col.label(text="Show:") col.prop(mps, "show_frame_numbers", text="Frame Numbers") if mpath is not None: col.prop(mpath, "lines", text='Lines') col.prop(mpath, "line_thickness", text='Thickness') col = split.column() col.label('') col.prop(mps, "show_keyframe_highlight", text="Keyframes") sub = col.column() sub.enabled = mps.show_keyframe_highlight if bones: sub.prop(mps, "show_keyframe_action_all", text="+ Non-Grouped Keyframes") sub.prop(mps, "show_keyframe_numbers", text="Keyframe Numbers") # Customize path if mpath is not None: row = layout.row(align=True) row.prop(mpath, "use_custom_color", text='', toggle=True, icon='COLOR') sub = row.row(align=True) sub.enabled = mpath.use_custom_color sub.prop(mpath, "color", text='') # FIXME: this panel still needs to be ported so that it will work correctly with animviz class OnionSkinButtonsPanel: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_label = "Onion Skinning" bl_options = {'DEFAULT_CLOSED'} def draw(self, context): layout = self.layout arm = context.armature layout.prop(arm, "ghost_type", expand=True) split = layout.split() col = split.column() sub = col.column(align=True) if arm.ghost_type == 'RANGE': sub.prop(arm, "ghost_frame_start", text="Start") sub.prop(arm, "ghost_frame_end", text="End") sub.prop(arm, "ghost_size", text="Step") elif arm.ghost_type == 'CURRENT_FRAME': sub.prop(arm, "ghost_step", text="Range") sub.prop(arm, "ghost_size", text="Step") col = split.column() col.label(text="Display:") col.prop(arm, "show_only_ghost_selected", text="Selected Only") classes = ( ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)