# SPDX-License-Identifier: GPL-2.0-or-later # Generic Panels (Independent of DataType) # NOTE: # The specialized panel types are derived in their respective UI modules # don't register these classes since they are only helpers. class MotionPathButtonsPanel: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_label = "Motion Paths" # bl_options = {'DEFAULT_CLOSED'} def draw_settings(self, _context, avs, mpath, bones=False): layout = self.layout mps = avs.motion_path # Display Range layout.use_property_split = True layout.use_property_decorate = False # Display Range col = layout.column(align=True) col.prop(mps, "type") if mps.type == 'CURRENT_FRAME': col = layout.column(align=True) col.prop(mps, "frame_before", text="Frame Range Before") col.prop(mps, "frame_after", text="After") col.prop(mps, "frame_step", text="Step") elif mps.type == 'RANGE': col = layout.column(align=True) col.prop(mps, "frame_start", text="Frame Range Start") col.prop(mps, "frame_end", text="End") col.prop(mps, "frame_step", text="Step") # Calculation Range col = layout.column(align=True) col.prop(mps, "range", text="Calculation Range") if mpath: col = layout.column(align=True) row = col.row(align=True) row.enabled = False row.prop(mpath, "frame_start", text="Cached Range") row.prop(mpath, "frame_end", text="") col = layout.column(align=True) if bones: col.operator("pose.paths_update", text="Update Path", icon='BONE_DATA') row = col.row(align=True) row.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD') row.operator("pose.paths_clear", text="", icon='X') else: col.operator("object.paths_update", text="Update Path", icon='OBJECT_DATA') row = col.row(align=True) row.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD') row.operator("object.paths_clear", text="", icon='X') else: col = layout.column(align=True) col.label(text="Nothing to show yet...", icon='ERROR') if bones: col.operator("pose.paths_calculate", text="Calculate...", icon='BONE_DATA') else: col.operator("object.paths_calculate", text="Calculate...", icon='OBJECT_DATA') row = col.row(align=True) row.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD') if bones: row.operator("pose.paths_clear", text="", icon='X') else: row.operator("object.paths_clear", text="", icon='X') class MotionPathButtonsPanel_display: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_label = "Display" def draw_settings(self, _context, avs, mpath, bones=False): layout = self.layout mps = avs.motion_path layout.use_property_split = True layout.use_property_decorate = False flow = layout.grid_flow(row_major=False, columns=0, even_columns=False, even_rows=False, align=True) flow.prop(mps, "show_frame_numbers", text="Frame Numbers") flow.prop(mps, "show_keyframe_highlight", text="Keyframes") sub = flow.column() sub.enabled = mps.show_keyframe_highlight if bones: sub.prop(mps, "show_keyframe_action_all", text="+ Non-Grouped Keyframes") sub.prop(mps, "show_keyframe_numbers", text="Keyframe Numbers") # Customize path if mpath is not None: flow.prop(mpath, "lines", text="Lines") col = layout.column() col.prop(mpath, "line_thickness", text="Thickness") split = col.split(factor=0.6) split.prop(mpath, "use_custom_color", text="Custom Color") sub = split.column() sub.enabled = mpath.use_custom_color sub.prop(mpath, "color", text="") classes = ( ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)