# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Panel from rna_prop_ui import PropertyPanel class CurveButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "data" @classmethod def poll(cls, context): return (context.object and context.object.type in {'CURVE', 'SURFACE', 'FONT'} and context.curve) class CurveButtonsPanelCurve(CurveButtonsPanel): """Same as above but for curves only""" @classmethod def poll(cls, context): return (context.object and context.object.type == 'CURVE' and context.curve) class CurveButtonsPanelActive(CurveButtonsPanel): """Same as above but for curves only""" @classmethod def poll(cls, context): curve = context.curve return (curve and type(curve) is not bpy.types.TextCurve and curve.splines.active) class DATA_PT_context_curve(CurveButtonsPanel, Panel): bl_label = "" bl_options = {'HIDE_HEADER'} def draw(self, context): layout = self.layout ob = context.object curve = context.curve space = context.space_data if ob: layout.template_ID(ob, "data") elif curve: layout.template_ID(space, "pin_id") # XXX: broken class DATA_PT_shape_curve(CurveButtonsPanel, Panel): bl_label = "Shape" def draw(self, context): layout = self.layout ob = context.object curve = context.curve is_surf = (ob.type == 'SURFACE') is_curve = (ob.type == 'CURVE') is_text = (ob.type == 'FONT') if is_curve: row = layout.row() row.prop(curve, "dimensions", expand=True) split = layout.split() col = split.column() col.label(text="Resolution:") sub = col.column(align=True) sub.prop(curve, "resolution_u", text="Preview U") sub.prop(curve, "render_resolution_u", text="Render U") if is_curve: col.label(text="Twisting:") col.prop(curve, "twist_mode", text="") col.prop(curve, "twist_smooth", text="Smooth") elif is_text: col.label(text="Display:") col.prop(curve, "use_fast_edit", text="Fast Editing") col = split.column() if is_surf: sub = col.column() sub.label(text="") sub = col.column(align=True) sub.prop(curve, "resolution_v", text="Preview V") sub.prop(curve, "render_resolution_v", text="Render V") if is_curve or is_text: col.label(text="Fill:") sub = col.column() sub.active = (curve.dimensions == '2D' or (curve.bevel_object is None and curve.dimensions == '3D')) sub.prop(curve, "fill_mode", text="") col.prop(curve, "use_fill_deform") if is_curve: col.label(text="Path / Curve-Deform:") sub = col.column() subsub = sub.row() subsub.prop(curve, "use_radius") subsub.prop(curve, "use_stretch") sub.prop(curve, "use_deform_bounds") class DATA_PT_curve_texture_space(CurveButtonsPanel, Panel): bl_label = "Texture Space" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} def draw(self, context): layout = self.layout curve = context.curve row = layout.row() row.prop(curve, "use_auto_texspace") row.prop(curve, "use_uv_as_generated") row = layout.row() row.column().prop(curve, "texspace_location", text="Location") row.column().prop(curve, "texspace_size", text="Size") class DATA_PT_geometry_curve(CurveButtonsPanel, Panel): bl_label = "Geometry" @classmethod def poll(cls, context): obj = context.object if obj and obj.type == 'SURFACE': return False return context.curve def draw(self, context): layout = self.layout curve = context.curve split = layout.split() col = split.column() col.label(text="Modification:") col.prop(curve, "offset") col.prop(curve, "extrude") col.label(text="Taper Object:") col.prop(curve, "taper_object", text="") col = split.column() col.label(text="Bevel:") col.prop(curve, "bevel_depth", text="Depth") col.prop(curve, "bevel_resolution", text="Resolution") col.label(text="Bevel Object:") col.prop(curve, "bevel_object", text="") col = layout.column(align=True) col.prop(curve, "bevel_factor_start") col.prop(curve, "bevel_factor_end") row = col.row() row.active = (curve.bevel_object is not None) row.prop(curve, "use_fill_caps") row.prop(curve, "use_map_taper") class DATA_PT_pathanim(CurveButtonsPanelCurve, Panel): bl_label = "Path Animation" def draw_header(self, context): curve = context.curve self.layout.prop(curve, "use_path", text="") def draw(self, context): layout = self.layout curve = context.curve layout.active = curve.use_path col = layout.column() col.prop(curve, "path_duration", text="Frames") col.prop(curve, "eval_time") # these are for paths only row = layout.row() row.prop(curve, "use_path_follow") row.prop(curve, "use_time_offset", text="Offset Children") class DATA_PT_active_spline(CurveButtonsPanelActive, Panel): bl_label = "Active Spline" def draw(self, context): layout = self.layout ob = context.object curve = context.curve act_spline = curve.splines.active is_surf = (ob.type == 'SURFACE') is_poly = (act_spline.type == 'POLY') split = layout.split() if is_poly: # These settings are below but its easier to have # polys set aside since they use so few settings row = layout.row() row.label(text="Cyclic:") row.prop(act_spline, "use_cyclic_u", text="U") layout.prop(act_spline, "use_smooth") else: col = split.column() col.label(text="Cyclic:") if act_spline.type == 'NURBS': col.label(text="Bezier:") col.label(text="Endpoint:") col.label(text="Order:") col.label(text="Resolution:") col = split.column() col.prop(act_spline, "use_cyclic_u", text="U") if act_spline.type == 'NURBS': sub = col.column() # sub.active = (not act_spline.use_cyclic_u) sub.prop(act_spline, "use_bezier_u", text="U") sub.prop(act_spline, "use_endpoint_u", text="U") sub = col.column() sub.prop(act_spline, "order_u", text="U") col.prop(act_spline, "resolution_u", text="U") if is_surf: col = split.column() col.prop(act_spline, "use_cyclic_v", text="V") # its a surface, assume its a nurbs sub = col.column() sub.active = (not act_spline.use_cyclic_v) sub.prop(act_spline, "use_bezier_v", text="V") sub.prop(act_spline, "use_endpoint_v", text="V") sub = col.column() sub.prop(act_spline, "order_v", text="V") sub.prop(act_spline, "resolution_v", text="V") if not is_surf: col = layout.column() col.label(text="Interpolation:") sub = col.column() sub.active = (curve.dimensions == '3D') sub.prop(act_spline, "tilt_interpolation", text="Tilt") col.prop(act_spline, "radius_interpolation", text="Radius") layout.prop(act_spline, "use_smooth") class DATA_PT_font(CurveButtonsPanel, Panel): bl_label = "Font" @classmethod def poll(cls, context): return (context.object and context.object.type == 'FONT' and context.curve) def draw(self, context): layout = self.layout text = context.curve char = context.curve.edit_format row = layout.split(percentage=0.25) row.label(text="Regular") row.template_ID(text, "font", open="font.open", unlink="font.unlink") row = layout.split(percentage=0.25) row.label(text="Bold") row.template_ID(text, "font_bold", open="font.open", unlink="font.unlink") row = layout.split(percentage=0.25) row.label(text="Italic") row.template_ID(text, "font_italic", open="font.open", unlink="font.unlink") row = layout.split(percentage=0.25) row.label(text="Bold & Italic") row.template_ID(text, "font_bold_italic", open="font.open", unlink="font.unlink") #layout.prop(text, "font") row = layout.split(percentage=0.25) row.label(text="Body Text:") row.prop(text, "body", text="") split = layout.split() col = split.column() col.prop(text, "size", text="Size") col = split.column() col.prop(text, "shear") split = layout.split() col = split.column() col.label(text="Object Font:") col.prop(text, "family", text="") col = split.column() col.label(text="Text on Curve:") col.prop(text, "follow_curve", text="") split = layout.split() col = split.column() sub = col.column(align=True) sub.label(text="Underline:") sub.prop(text, "underline_position", text="Position") sub.prop(text, "underline_height", text="Thickness") col = split.column() col.label(text="Character:") col.prop(char, "use_bold") col.prop(char, "use_italic") col.prop(char, "use_underline") row = layout.row() row.prop(text, "small_caps_scale", text="Small Caps") row.prop(char, "use_small_caps") class DATA_PT_paragraph(CurveButtonsPanel, Panel): bl_label = "Paragraph" @classmethod def poll(cls, context): return (context.object and context.object.type == 'FONT' and context.curve) def draw(self, context): layout = self.layout text = context.curve layout.label(text="Align:") layout.prop(text, "align", expand=True) split = layout.split() col = split.column(align=True) col.label(text="Spacing:") col.prop(text, "space_character", text="Letter") col.prop(text, "space_word", text="Word") col.prop(text, "space_line", text="Line") col = split.column(align=True) col.label(text="Offset:") col.prop(text, "offset_x", text="X") col.prop(text, "offset_y", text="Y") class DATA_PT_text_boxes(CurveButtonsPanel, Panel): bl_label = "Text Boxes" @classmethod def poll(cls, context): return (context.object and context.object.type == 'FONT' and context.curve) def draw(self, context): layout = self.layout text = context.curve split = layout.split() col = split.column() col.operator("font.textbox_add", icon='ZOOMIN') col = split.column() for i, box in enumerate(text.text_boxes): boxy = layout.box() row = boxy.row() split = row.split() col = split.column(align=True) col.label(text="Dimensions:") col.prop(box, "width", text="Width") col.prop(box, "height", text="Height") col = split.column(align=True) col.label(text="Offset:") col.prop(box, "x", text="X") col.prop(box, "y", text="Y") row.operator("font.textbox_remove", text="", icon='X', emboss=False).index = i class DATA_PT_custom_props_curve(CurveButtonsPanel, PropertyPanel, Panel): COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} _context_path = "object.data" _property_type = bpy.types.Curve if __name__ == "__main__": # only for live edit. bpy.utils.register_module(__name__)