# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Menu, Panel, UIList from rna_prop_ui import PropertyPanel class DataButtonsPanel: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "data" @classmethod def poll(cls, context): engine = context.scene.render.engine return hasattr(context, 'hair') and context.hair and (engine in cls.COMPAT_ENGINES) class DATA_PT_context_hair(DataButtonsPanel, Panel): bl_label = "" bl_options = {'HIDE_HEADER'} COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} def draw(self, context): layout = self.layout ob = context.object hair = context.hair space = context.space_data if ob: layout.template_ID(ob, "data") elif hair: layout.template_ID(space, "pin_id") class HAIR_MT_add_attribute(Menu): bl_label = "Add Attribute" @staticmethod def add_standard_attribute(layout, hair, name, data_type, domain): exists = hair.attributes.get(name) is not None col = layout.column() col.enabled = not exists col.operator_context = 'EXEC_DEFAULT' props = col.operator("geometry.attribute_add", text=name) props.name = name props.data_type = data_type props.domain = domain def draw(self, context): layout = self.layout hair = context.hair self.add_standard_attribute(layout, hair, 'Radius', 'FLOAT', 'POINT') self.add_standard_attribute(layout, hair, 'Color', 'FLOAT_COLOR', 'POINT') layout.separator() layout.operator_context = 'INVOKE_DEFAULT' layout.operator("geometry.attribute_add", text="Custom...") class HAIR_UL_attributes(UIList): def draw_item(self, _context, layout, _data, attribute, _icon, _active_data, _active_propname, _index): data_type = attribute.bl_rna.properties['data_type'].enum_items[attribute.data_type] domain = attribute.bl_rna.properties['domain'].enum_items[attribute.domain] split = layout.split(factor=0.5) split.emboss = 'NONE' row = split.row() row.prop(attribute, "name", text="") sub = split.split() sub.alignment = 'RIGHT' sub.active = False sub.label(text=domain.name) sub.label(text=data_type.name) class DATA_PT_hair_attributes(DataButtonsPanel, Panel): bl_label = "Attributes" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} def draw(self, context): hair = context.hair layout = self.layout row = layout.row() col = row.column() col.template_list( "HAIR_UL_attributes", "attributes", hair, "attributes", hair.attributes, "active_index", rows=3, ) col = row.column(align=True) col.menu("HAIR_MT_add_attribute", icon='ADD', text="") col.operator("geometry.attribute_remove", icon='REMOVE', text="") class DATA_PT_custom_props_hair(DataButtonsPanel, PropertyPanel, Panel): COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} _context_path = "object.data" _property_type = bpy.types.Hair if hasattr(bpy.types, "Hair") else None classes = ( DATA_PT_context_hair, DATA_PT_hair_attributes, DATA_PT_custom_props_hair, HAIR_MT_add_attribute, HAIR_UL_attributes, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)