# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Menu, Panel from rna_prop_ui import PropertyPanel class DataButtonsPanel: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "data" @classmethod def poll(cls, context): engine = context.engine return context.lamp and (engine in cls.COMPAT_ENGINES) class DATA_PT_context_lamp(DataButtonsPanel, Panel): bl_label = "" bl_options = {'HIDE_HEADER'} COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} def draw(self, context): layout = self.layout ob = context.object lamp = context.lamp space = context.space_data split = layout.split(percentage=0.65) if ob: split.template_ID(ob, "data") elif lamp: split.template_ID(space, "pin_id") class DATA_PT_preview(DataButtonsPanel, Panel): bl_label = "Preview" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} def draw(self, context): self.layout.template_preview(context.lamp) class DATA_PT_lamp(DataButtonsPanel, Panel): bl_label = "Lamp" COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout lamp = context.lamp layout.row().prop(lamp, "type", expand=True) layout.use_property_split = True col = col.column() col.prop(lamp, "color") col.prop(lamp, "energy") if lamp.type in {'POINT', 'SPOT'}: col = col.column() col.label(text="Falloff") col.prop(lamp, "falloff_type") col.prop(lamp, "distance") col.prop(lamp, "shadow_soft_size") if lamp.falloff_type == 'LINEAR_QUADRATIC_WEIGHTED': sub = col.column(align=True) sub.prop(lamp, "linear_attenuation", slider=True, text="Linear") sub.prop(lamp, "quadratic_attenuation", slider=True, text="Quadratic") elif lamp.falloff_type == 'INVERSE_COEFFICIENTS': col.label(text="Inverse Coefficients") sub = col.column(align=True) sub.prop(lamp, "constant_coefficient", text="Constant") sub.prop(lamp, "linear_coefficient", text="Linear") sub.prop(lamp, "quadratic_coefficient", text="Quadratic") if lamp.type == 'AREA': col.prop(lamp, "distance") col = split.column() col.label() class DATA_PT_EEVEE_lamp(DataButtonsPanel, Panel): bl_label = "Lamp" COMPAT_ENGINES = {'BLENDER_EEVEE'} def draw(self, context): layout = self.layout lamp = context.lamp layout.row().prop(lamp, "type", expand=True) layout.use_property_split = True col = layout.column() col.prop(lamp, "color") col.prop(lamp, "energy") col.prop(lamp, "specular_factor", text="Specular") col.separator() if lamp.type in {'POINT', 'SPOT', 'SUN'}: col.prop(lamp, "shadow_soft_size", text="Radius") elif lamp.type == 'AREA': col.prop(lamp, "shape") sub = col.column(align=True) if lamp.shape in {'SQUARE', 'DISK'}: sub.prop(lamp, "size") elif lamp.shape in {'RECTANGLE', 'ELLIPSE'}: sub.prop(lamp, "size", text="Size X") sub.prop(lamp, "size_y", text="Y") class DATA_PT_EEVEE_shadow(DataButtonsPanel, Panel): bl_label = "Shadow" COMPAT_ENGINES = {'BLENDER_EEVEE'} @classmethod def poll(cls, context): lamp = context.lamp engine = context.engine return (lamp and lamp.type in {'POINT', 'SUN', 'SPOT', 'AREA'}) and (engine in cls.COMPAT_ENGINES) def draw_header(self, context): lamp = context.lamp self.layout.prop(lamp, "use_shadow", text="") def draw(self, context): layout = self.layout layout.use_property_split = True lamp = context.lamp layout.active = lamp.use_shadow col = layout.column() sub = col.column(align=True) sub.prop(lamp, "shadow_buffer_clip_start", text="Clip Start") sub.prop(lamp, "shadow_buffer_clip_end", text="End") col.prop(lamp, "shadow_buffer_soft", text="Softness") col.separator() col.prop(lamp, "shadow_buffer_bias", text="Bias") col.prop(lamp, "shadow_buffer_exp", text="Exponent") col.prop(lamp, "shadow_buffer_bleed_bias", text="Bleed Bias") class DATA_PT_EEVEE_shadow_cascaded_shadow_map(DataButtonsPanel, Panel): bl_label = "Cascaded Shadow Map" bl_parent_id = "DATA_PT_EEVEE_shadow" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_EEVEE'} @classmethod def poll(cls, context): lamp = context.lamp engine = context.engine return (lamp and lamp.type == 'SUN') and (engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout lamp = context.lamp layout.use_property_split = True col = layout.column() col.prop(lamp, "shadow_cascade_count", text="Count") col.prop(lamp, "shadow_cascade_fade", text="Fade") col.prop(lamp, "shadow_cascade_max_distance", text="Max Distance") col.prop(lamp, "shadow_cascade_exponent", text="Distribution") class DATA_PT_EEVEE_shadow_contact(DataButtonsPanel, Panel): bl_label = "Contact Shadows" bl_parent_id = "DATA_PT_EEVEE_shadow" COMPAT_ENGINES = {'BLENDER_EEVEE'} @classmethod def poll(cls, context): lamp = context.lamp engine = context.engine return (lamp and lamp.type in {'POINT', 'SUN', 'SPOT', 'AREA'}) and (engine in cls.COMPAT_ENGINES) def draw_header(self, context): lamp = context.lamp layout = self.layout layout.active = lamp.use_shadow layout.prop(lamp, "use_contact_shadow", text="") def draw(self, context): layout = self.layout lamp = context.lamp layout.use_property_split = True col = layout.column() col.active = lamp.use_shadow and lamp.use_contact_shadow col.prop(lamp, "contact_shadow_distance", text="Distance") col.prop(lamp, "contact_shadow_soft_size", text="Softness") col.prop(lamp, "contact_shadow_bias", text="Bias") col.prop(lamp, "contact_shadow_thickness", text="Thickness") class DATA_PT_area(DataButtonsPanel, Panel): bl_label = "Area Shape" COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): lamp = context.lamp engine = context.engine return (lamp and lamp.type == 'AREA') and (engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout lamp = context.lamp col = layout.column() col.row().prop(lamp, "shape", expand=True) sub = col.row(align=True) if lamp.shape in {'SQUARE', 'DISK'}: sub.prop(lamp, "size") elif lamp.shape in {'RECTANGLE', 'ELLIPSE'}: sub.prop(lamp, "size", text="Size X") sub.prop(lamp, "size_y", text="Size Y") class DATA_PT_spot(DataButtonsPanel, Panel): bl_label = "Spot Shape" COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): lamp = context.lamp engine = context.engine return (lamp and lamp.type == 'SPOT') and (engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout lamp = context.lamp split = layout.split() col = split.column() sub = col.column() sub.prop(lamp, "spot_size", text="Size") sub.prop(lamp, "spot_blend", text="Blend", slider=True) col.prop(lamp, "use_square") col.prop(lamp, "show_cone") col = split.column() col.active = (lamp.shadow_method != 'BUFFER_SHADOW' or lamp.shadow_buffer_type != 'DEEP') col.prop(lamp, "use_halo") sub = col.column(align=True) sub.active = lamp.use_halo sub.prop(lamp, "halo_intensity", text="Intensity") if lamp.shadow_method == 'BUFFER_SHADOW': sub.prop(lamp, "halo_step", text="Step") class DATA_PT_spot(DataButtonsPanel, Panel): bl_label = "Spot Shape" bl_parent_id = "DATA_PT_EEVEE_lamp" COMPAT_ENGINES = {'BLENDER_EEVEE'} @classmethod def poll(cls, context): lamp = context.lamp engine = context.engine return (lamp and lamp.type == 'SPOT') and (engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout layout.use_property_split = True lamp = context.lamp col = layout.column() col.prop(lamp, "spot_size", text="Size") col.prop(lamp, "spot_blend", text="Blend", slider=True) col.prop(lamp, "show_cone") class DATA_PT_falloff_curve(DataButtonsPanel, Panel): bl_label = "Falloff Curve" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} @classmethod def poll(cls, context): lamp = context.lamp engine = context.engine return (lamp and lamp.type in {'POINT', 'SPOT'} and lamp.falloff_type == 'CUSTOM_CURVE') and (engine in cls.COMPAT_ENGINES) def draw(self, context): lamp = context.lamp self.layout.template_curve_mapping(lamp, "falloff_curve", use_negative_slope=True) class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel, Panel): COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} _context_path = "object.data" _property_type = bpy.types.Lamp classes = ( DATA_PT_context_lamp, DATA_PT_preview, DATA_PT_lamp, DATA_PT_EEVEE_lamp, DATA_PT_EEVEE_shadow, DATA_PT_EEVEE_shadow_contact, DATA_PT_EEVEE_shadow_cascaded_shadow_map, DATA_PT_area, DATA_PT_spot, DATA_PT_falloff_curve, DATA_PT_custom_props_lamp, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)