# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Panel from rna_prop_ui import PropertyPanel class DataButtonsPanel: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "data" @classmethod def poll(cls, context): return context.meta_ball class DATA_PT_context_metaball(DataButtonsPanel, Panel): bl_label = "" bl_options = {'HIDE_HEADER'} def draw(self, context): layout = self.layout ob = context.object mball = context.meta_ball space = context.space_data if ob: layout.template_ID(ob, "data") elif mball: layout.template_ID(space, "pin_id") class DATA_PT_metaball(DataButtonsPanel, Panel): bl_label = "Metaball" def draw(self, context): layout = self.layout mball = context.meta_ball split = layout.split() col = split.column() col.label(text="Resolution:") sub = col.column(align=True) sub.prop(mball, "resolution", text="View") sub.prop(mball, "render_resolution", text="Render") col = split.column() col.label(text="Settings:") col.prop(mball, "threshold", text="Threshold") layout.label(text="Update:") layout.prop(mball, "update_method", expand=True) class DATA_PT_mball_texture_space(DataButtonsPanel, Panel): bl_label = "Texture Space" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} def draw(self, context): layout = self.layout mball = context.meta_ball layout.prop(mball, "use_auto_texspace") row = layout.row() row.column().prop(mball, "texspace_location", text="Location") row.column().prop(mball, "texspace_size", text="Size") class DATA_PT_metaball_element(DataButtonsPanel, Panel): bl_label = "Active Element" @classmethod def poll(cls, context): return (context.meta_ball and context.meta_ball.elements.active) def draw(self, context): layout = self.layout metaelem = context.meta_ball.elements.active layout.prop(metaelem, "type") split = layout.split() col = split.column(align=True) col.label(text="Settings:") col.prop(metaelem, "stiffness", text="Stiffness") col.prop(metaelem, "use_negative", text="Negative") col.prop(metaelem, "hide", text="Hide") col = split.column(align=True) if metaelem.type in {'CUBE', 'ELLIPSOID'}: col.label(text="Size:") col.prop(metaelem, "size_x", text="X") col.prop(metaelem, "size_y", text="Y") col.prop(metaelem, "size_z", text="Z") elif metaelem.type == 'TUBE': col.label(text="Size:") col.prop(metaelem, "size_x", text="X") elif metaelem.type == 'PLANE': col.label(text="Size:") col.prop(metaelem, "size_x", text="X") col.prop(metaelem, "size_y", text="Y") class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, Panel): COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} _context_path = "object.data" _property_type = bpy.types.MetaBall if __name__ == "__main__": # only for live edit. bpy.utils.register_module(__name__)