# SPDX-License-Identifier: GPL-2.0-or-later import bpy from bpy.types import Menu, Panel, UIList from rna_prop_ui import PropertyPanel class DataButtonsPanel: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "data" @classmethod def poll(cls, context): engine = context.scene.render.engine return hasattr(context, 'pointcloud') and context.pointcloud and (engine in cls.COMPAT_ENGINES) class DATA_PT_context_pointcloud(DataButtonsPanel, Panel): bl_label = "" bl_options = {'HIDE_HEADER'} COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT', 'BLENDER_WORKBENCH'} def draw(self, context): layout = self.layout ob = context.object pointcloud = context.pointcloud space = context.space_data if ob: layout.template_ID(ob, "data") elif pointcloud: layout.template_ID(space, "pin_id") class POINTCLOUD_MT_add_attribute(Menu): bl_label = "Add Attribute" @staticmethod def add_standard_attribute(layout, pointcloud, name, data_type, domain): exists = pointcloud.attributes.get(name) is not None col = layout.column() col.enabled = not exists col.operator_context = 'EXEC_DEFAULT' props = col.operator("geometry.attribute_add", text=name) props.name = name props.data_type = data_type props.domain = domain def draw(self, context): layout = self.layout pointcloud = context.pointcloud self.add_standard_attribute(layout, pointcloud, 'radius', 'FLOAT', 'POINT') self.add_standard_attribute(layout, pointcloud, 'color', 'FLOAT_COLOR', 'POINT') self.add_standard_attribute(layout, pointcloud, 'id', 'INT', 'POINT') self.add_standard_attribute(layout, pointcloud, 'velocity', 'FLOAT_VECTOR', 'POINT') layout.separator() layout.operator_context = 'INVOKE_DEFAULT' layout.operator("geometry.attribute_add", text="Custom...") class POINTCLOUD_UL_attributes(UIList): def filter_items(self, _context, data, property): attributes = getattr(data, property) flags = [] indices = [i for i in range(len(attributes))] for item in attributes: flags.append(self.bitflag_filter_item if item.is_internal else 0) return flags, indices def draw_item(self, _context, layout, _data, attribute, _icon, _active_data, _active_propname, _index): data_type = attribute.bl_rna.properties['data_type'].enum_items[attribute.data_type] split = layout.split(factor=0.75) split.emboss = 'NONE' split.prop(attribute, "name", text="") sub = split.row() sub.alignment = 'RIGHT' sub.active = False sub.label(text=data_type.name) class DATA_PT_pointcloud_attributes(DataButtonsPanel, Panel): bl_label = "Attributes" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT', 'BLENDER_WORKBENCH'} def draw(self, context): pointcloud = context.pointcloud layout = self.layout row = layout.row() col = row.column() col.template_list( "POINTCLOUD_UL_attributes", "attributes", pointcloud, "attributes", pointcloud.attributes, "active_index", rows=3, ) col = row.column(align=True) col.menu("POINTCLOUD_MT_add_attribute", icon='ADD', text="") col.operator("geometry.attribute_remove", icon='REMOVE', text="") class DATA_PT_custom_props_pointcloud(DataButtonsPanel, PropertyPanel, Panel): COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT', 'BLENDER_WORKBENCH'} _context_path = "object.data" _property_type = bpy.types.PointCloud if hasattr(bpy.types, "PointCloud") else None classes = ( DATA_PT_context_pointcloud, DATA_PT_pointcloud_attributes, DATA_PT_custom_props_pointcloud, POINTCLOUD_MT_add_attribute, POINTCLOUD_UL_attributes, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)